how can you code a locomotor that lets an object (a drone to be exact) to move like the funnels of a gundam?
you know those zippy, random direction movements. . . :???:
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locomotor coding
Started By resonance_002, Dec 18 2007 11:41
5 replies to this topic
#1
Posted 18 December 2007 - 11:41
#2
Posted 18 December 2007 - 13:19
further information .. maybe we can help
#3
Posted 18 December 2007 - 13:28
you see i want to duplicate the movements of a funnel (the small guns that moves really fast, randomly from one point to another) but i dont know how to code it properly as a locomotor ini.
#4
Posted 18 December 2007 - 14:21
Abourror, on 18 Dec 2007, 13:19, said:
further information .. maybe we can help
http://www.youtube.c...h?v=4FKUiCoUsBs
the blue things that eject from his wings also ahoy Gundam fan
#5
Posted 18 December 2007 - 14:38
well actually i was trying to make a tank that has funnels that is attached to its body that deploys when attacking then re attaches after attacking. so i wanted to give those funnels a unique movement (btw this "tank" will possibly be an american unit) and also im not satisfied on how the drones move, just flyin' around like balloons
Edited by resonance_002, 18 December 2007 - 14:43.
#6
Posted 20 December 2007 - 22:09
Check out the mod Xenoforce. It is closed, but it has a Gundam, Macross, and Zaku general, so you could look at the coding in there.
http://www.moddb.com.../5486/xenoforce
http://www.moddb.com.../5486/xenoforce
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