C&C: Tiberium officially announced.
Alias
19 Dec 2007
http://www.ea.com/tiberium/news.jsp
Crappy name, in my opinion.
Quote
EA REVEALS TIBERIUM AND LAUNCHES
PLAYERS INTO AN EPIC BATTLE FOR POWER
LOS ANGELES, Calif., December 18, 2007 – Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.
For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
“Tiberium is our ‘One Ring’, our ‘Force’. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”
Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”
Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.
Please visit EA’s press site at www.info.ea.com for information about all of EA’s games.
PLAYERS INTO AN EPIC BATTLE FOR POWER
LOS ANGELES, Calif., December 18, 2007 – Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization. It also has the power to destroy it. Over two-and-a-half years in development, Electronic Arts Inc. (NASDAQ: ERTS) today revealed Tiberium™, a new intellectual property that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through an environmentally-devastated world and places them in the heart of an epic battle for control this powerful energy source.
For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins. Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an intense arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.
Featuring a unique blend of first-person shooting and tactical squad combat, every moment in Tiberium is intense, every mission leaves players breathless. To take the first-person shooter experience deeper into strategic combat, players will control multiple infantry, armor, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.
“Tiberium is our ‘One Ring’, our ‘Force’. It is the connective tissue that defines this universe and tears it apart,” said Chris Plummer, Executive Producer at EA Los Angeles. “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the cannon of sci-fi fantasy fiction.”
Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”
Developed at EA Los Angeles, Tiberium will be available worldwide in Fall 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by the ESRB. For more information on Tiberium, please visit: www.Tiberium.com.
Please visit EA’s press site at www.info.ea.com for information about all of EA’s games.
Crappy name, in my opinion.
Kris
19 Dec 2007
EDIT: Now I get it, C&C Tiberium is a FPS game. Wow, EA Is Overmilking the C&C Franchise.

Edited by Chris, 19 December 2007 - 03:21.
JJ
19 Dec 2007
EA has been coming up with lame names lately. First Tiberium Wars now Tiberium?
Thorazine
19 Dec 2007
I'm a little iffy on the squad based part. Could never really get into 'em. EA really is trying to go all out with C&C, aren't they.
Cryptkeeper
19 Dec 2007
I hope they add some rts elements to it at least in multiplayer and please for the love of all that is command and conquer make the titan well like its suppose to be yes more advanced but same overall single cannon walker design not some bf 2142 rip
Edited by cryptkeeper, 19 December 2007 - 05:50.
Edited by cryptkeeper, 19 December 2007 - 05:50.
JJ
19 Dec 2007
Quote
Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn’t be more excited.”
I can't believe he actually said that.
Killerratte
19 Dec 2007
Do i actually need to say something ? Just think about the word "EPIC" ... FAILURE , and what JJ just pointed out. And i can tell you guys, that this game is going to end like the newest Medal of Honor, overhyped, faked freedom of movement, filled with shitty bugs and way too short.
Amdrial
19 Dec 2007
That name... I mean, even Tiberium Vengeance sounds better than just plain Tiberium...
E.V.E.
19 Dec 2007
I am so glad that I bought Call of Duty 4.
And here we have ... another Sci Fi Shooter.
This will be even less interessting to me than Renegade was ( And it even was kind of good actually )
- E.V.E.
And here we have ... another Sci Fi Shooter.
This will be even less interessting to me than Renegade was ( And it even was kind of good actually )
- E.V.E.
RaiDK
19 Dec 2007
Killerratte, on 19 Dec 2007, 22:16, said:
Do i actually need to say something ? Just think about the word "EPIC" ... FAILURE , and what JJ just pointed out. And i can tell you guys, that this game is going to end like the newest Medal of Honor, overhyped, faked freedom of movement, filled with shitty bugs and way too short.
I doubt it, since it's been in development for like 2 years

Actually for some people it's never too early to say that, but whatever.
Killerratte
19 Dec 2007
Whoa, WHOAAAAAAAA two years in an EA studio. WHoaaaaaaaaaaa, now that's an arguement. 1 year of sitting on their asses, not patching Zero Hour or The First Decade, doing some concept arts, the other year creating this first lame ass alpha version. 9 months later we will get a half assed beta version.
It's like saying: HEY I PREPARED THIS FLASHMOVIE FOR 3 MONTHS, LOLZ, THE REST I MADE IN 1 WEEK !!111 <--- Typical Newgrounds example.
Edited by Killerratte, 19 December 2007 - 13:44.
It's like saying: HEY I PREPARED THIS FLASHMOVIE FOR 3 MONTHS, LOLZ, THE REST I MADE IN 1 WEEK !!111 <--- Typical Newgrounds example.
Edited by Killerratte, 19 December 2007 - 13:44.
Strategia
19 Dec 2007
I'm just gonna wait another ten years and buy "Command & Conquer: The Last Decade" for $5 and a packet of crisps to go, with C&C 3 Tiberium Wars, Kane's Wrath, C&C 4 Tiberium Strikes Back, Secret Tactics of Nod, GDI Assault, C&C 5 Return of the Scrin, Kane Returns Again, C&C Tiberium and C&C Tiberium 2: Renegade. And that's all I'm ever gonna pay for it.
Alias
19 Dec 2007
Soul, on 20 Dec 2007, 7:38, said:
You forgot the Red Alerts and possible Generals >_>.
Read:
Strategia, on 20 Dec 2007, 5:18, said:
I'm just gonna wait another ten years and buy "Command & Conquer: The Last Decade" for $5 and a packet of crisps to go, with C&C 3 Tiberium Wars, Kane's Wrath, C&C 4 Tiberium Strikes Back, Secret Tactics of Nod, GDI Assault, C&C 5 Return of the Scrin, Kane Returns Again, C&C Tiberium and C&C Tiberium 2: Renegade. And that's all I'm ever gonna pay for it.
10 years = decade.
Last decade = the previous decade.
Therefore he is stating about the games this year, and the one's coming in the next 10 years - and he'll only buy them after 10 years when it's real cheap.
Edited by Alias, 19 December 2007 - 20:44.
Rayburn
19 Dec 2007
Can't say that I'm too optimistic about this game either...As it was mentioned before, the title couldn't be any worse and I have the feeling that this is basically a C&C themed Halo. A generic sci-fi-shooter with a lot of advertising that makes it look like the game God would play. They should rather do something to create a decent RA3 instead of making this.
Edited by Rayburn, 19 December 2007 - 21:03.
Edited by Rayburn, 19 December 2007 - 21:03.
RaiDK
19 Dec 2007
Killerratte, on 19 Dec 2007, 23:42, said:
Whoa, WHOAAAAAAAA two years in an EA studio. WHoaaaaaaaaaaa, now that's an arguement. 1 year of sitting on their asses, not patching Zero Hour or The First Decade, doing some concept arts, the other year creating this first lame ass alpha version. 9 months later we will get a half assed beta version.

All I'm saying is that it seems like they're not rushing this one. I like the general unit designs a lot more than the ones in C&C3.
nova
20 Dec 2007
i like the titan it look like a titan jugernought cross and why cant the titan be daul cannon so it was single cannon in the first game it was in and about the name i dont give a care about the name as long as its a good game it could be could be calld cnc tiberian stupidity and if it was good i would buy it besides who says that is not a working title and finaly QUIT INSUALTING IT UNTIL YOU PLAY IT
Cryptkeeper
20 Dec 2007
a reply to the person above look at the bf 2142 mech there almost exactly alike like they simply copied the concept art for it