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World War III: Dark Fire


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#26 Rot Front

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Posted 14 February 2008 - 11:26

Why necessary 5000 polys? For the C&C3 quality models 700-1500 polygons is really enough. (Yes i know that it have more, but just because EALA modelers have curve hands :P)

More, so many modelled details (doors, hatches...) takes place on unwrap, so texture wlll be too smoudged and ill-defined (if not make it very high-res. So than model is more detaled then nedd to do bigger texture). Theu will look the same if use normal maps, but run faster. No any sense to make these details on model if they will not be animated (or you really want to make opening hatches?).

And last argument: not everyone have high-end PC to run mod with 5000-poly models and 2048x2048 textures without lags.
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Watch the falcon fly
In the endless sky
Hail the sign of fight
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#27 Sgt. Rho

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Posted 14 February 2008 - 11:51

I said that you CAN.

#28 Jok3r

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Posted 14 February 2008 - 12:04

@ rot front and soviet symbolics. Just because we are born westerners, doesn't mean we're not communists :P. In reality, I'm not, I just like the way it looks.
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#29 tank50us

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Posted 14 February 2008 - 15:19

Does anyone have any comments on the website that's now up :P

and @ Rot Front: the Commie bit comes from the Red Alert and WiC craze, it's normal :P

Edited by tank50us, 14 February 2008 - 16:15.


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#30 marc15yo

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Posted 15 February 2008 - 02:41

reguarding the poly. Most of the models i use for zh are 1500. i don't think high poly matters for cnc3, if you can run the game to begin with you shouldn't have any problem. (i have the worlds crappiest computer.)
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#31 Jok3r

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Posted 15 February 2008 - 02:47

The website is nice. Did you get my PM. Also, the website will look better if you have a real logo. If you have anything skinned, maybe I can come up with something using that. I've got some ideas, lets see...
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#32 tank50us

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Posted 17 March 2008 - 19:30

ok, time to administer CPR to this thread.

just a couple more unskinned models, both are going to be units for the ISA.

first is the aging B-52H Stratofortress

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Name: B-52H Stratofortress
Count: 1
Type: Low-speed, High-altitude Bomber
Weapons: Cruise Missiles, or gravity bombs
Abilities: Call-in
Description: The oldest bomber in service with any military in the world. The B-52 is the ISAAF’s best bomber for its age. While replaced in most active Airforce squadrons by the newer, faster B-1R, the B-52 is still able to provide ground forces close-air support, and is often better suited for the task due to its slower speed. The latest upgrades to the B-52 allow it to carry any and all air-to-ground ordinance, including the B-76 Tactical Nuclear Cruise Missile. Despite being slow, the B-52 can take a pounding, and is able to fly on just 4 of its 8 engines (two if the damage is serious enough and ordinance has been dropped). B-52H crews are trained to penetrate the airspace at high-altitude, well out of the range of most interceptors. However it’s slow speed requires that the air corridor be cleared of enemy SAMs (or at least their guidance RADARs), and enemy fighters. Also, due to its age, the B-52H is unable to sustain a direct hit from the EMP of larger nuclear weapons. As a result, it is often not called on to deploy a TNCM, even though it can launch one. Due to its reliability, the B-52H has also been purchased by Katrice, an ally to the ISA, for use as their primary bomber, and is produced under license there as well.


Second is the ISA's AH64D Longbow

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Name: AH-64D Apache Longbow
Count: 1
Type: Helicopter
Weapons: 1 30mm cannon, Helfire Anti-tank Missiles, Hydra 70 FFAR, Stinger Missiles (Upgrade)
Abilities: IR Vision, Launch Anti-tank Weapon, Upgrade = Stinger Missiles
Description: The AH-64 is a staple of the ISA’s Heliborn Air Arm. Its heavy armor and even heavier firepower make it almost as effective as a single platoon of Main Battle Tanks. The Longbow is the latest in a long line of upgrades to this 15 year old design. The Longbow enables one chopper to pop-up above the tree-line, and then with the RADAR hub on the top of the Main Rotor, send target data to friendly helicopters so that they can engage from behind cover, with only one Longbow exposing itself to enemy fire. Although one might think the Longbow is week at close-range, the 30mm cannon can still dispatch most opponents that come its way. Like Many Helicopters however, the Longbows tail-rotor is exposed, and vulnerable to enemy fire. Upgrades enable the Longbow to use Stinger Anti-aircraft missiles as a means of shooting down enemy helicopters, or fast-movers (enemy support fighters). All longbows are equipped with Flare box dispensers on the tail, and CHAFF dispensers on the wing-tips as a means of defense against incoming missiles.

Edited by tank50us, 19 March 2008 - 14:36.


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#33 marc15yo

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Posted 24 March 2008 - 03:45

Wow!!! that's real nice. The apache is so detailed.
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#34 Soul

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Posted 24 March 2008 - 04:43

Good stuff you got there.
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#35 tank50us

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Posted 04 May 2008 - 05:19

Now is the time for a few more models to show off, first, is the ISA's

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Name: B-1R Lancer
Count: 1
Type: High-speed bomber
Weapons: Cruise Missiles, or gravity bombs
Abilities: Call-in
Description: The B-1R Lancer is a high-speed, high maneuverability strategic bomber in service with the ISAAF. The Lancer is often called in when heavy ordinance is needed, that can’t be provided by any other ISA Support aircraft. Since its introduction 15yrs ago, the B-1 has gone through a number of upgrades so that it can maintain its edge over the competition, and can now carry any weapon in the ISA arsenal, including the B-76 Tactical Nuclear Cruise Missile, although normally it’s just loaded up for dumb-bomb delivery. Its high speed, and ease of handling make as maneuverable as a fighter, even at low altitudes. It’s because of this that the Lancer has been able to maintain its dominance as a bomber. Its closest counter-part is the Angarian built TU-160 Blackjack, which is a near-carbon copy of the Lancer in many respects. No other faction is known to deploy super-sonic bombers, and choose to use long-range ballistic missiles instead.


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Name: M1114A3 High Mobility Multi-purpose Wheeled Vehicle (HMMWV)
Count: 1
Type: Scout
Weapons: 1 M2HB HMG
Abilities: AP Ammo, IR Vision, Smoke, Direct Fire
Description: The latest in the HMMWV line, the A3 variant incorporates new a new engine, and bolt-on armor plating. This particular version also incorporates a quick change mount to allow the HMMWV to switch weapons in the field without need for tools. Another innovation is that the wheels are powered individually by electric motors, each powered by the engine. While it is an aging design, the HMMWV was built from the ground-up to be easy to upgrade, and the A3s new construction is no exemption, and now uses high-impact composites in place of steel. Beyond that, the A3 looks allot like its predecessors, with the only visible difference being the addition of extra antennas, and the addition of an anti-remote mine disabling system which is designed to reduce the chances of striking remotely detonated explosives, a must for other countries using the HMMWV in police actions across the globe.


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#36 Mighty BOB!

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Posted 04 May 2008 - 05:27

Cool models. Can't wait to see them in-game. B1 could use a larger render though. :)
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#37 tank50us

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Posted 04 May 2008 - 05:41

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Can't wait to see them in-game.

Can't wait to figure out how to skin them profesioanally, and get'em ingame

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#38 AllStarZ

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Posted 04 May 2008 - 05:45

Hint. This mod name is lousy, its a penny a packet. I suggest you try to come up with better names.

#39 tank50us

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Posted 05 May 2008 - 02:18

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Hint. This mod name is lousy, its a penny a packet. I suggest you try to come up with better names.


When you have 14 names for games you're designing, plus horses to take care of, plus collage, plus a screen-play to write for one of those games, you're brain gets worn out trying to name stuff, besides, everyone I've talked to likes the name, and if you read the back-story, you'll know why the mod has it's name in the first place.

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#40 Kamikazi

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Posted 08 May 2008 - 19:23

Fine stuff you got there man! My compliments! :rolleyes:
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#41 Kaido

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Posted 08 May 2008 - 20:21

Nice, Looks Even To Nice :rolleyes:

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#42 Soul

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Posted 10 May 2008 - 00:43

More please :) .
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#43 ☆FreedoM_FighteR☆

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Posted 10 May 2008 - 00:55

WoW realy good work keep it up :]
and think about what i segested ! :]

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