Edited by marc15yo, 03 February 2008 - 06:07.


3dsmax rendering
#1
Posted 03 February 2008 - 06:06


#2
Posted 03 February 2008 - 06:26
Edited by marc15yo, 03 February 2008 - 06:47.


#3
Posted 03 February 2008 - 13:14

#4
Posted 03 February 2008 - 14:01
marc15yo, on 3 Feb 2008, 6:26, said:
Mind sharing it? I'd rather like to know as well.
#5
Posted 03 February 2008 - 15:49
- you find the skylights in the "lights" menu on the top of the right bar
- you find light tracers when press F10 and click on "Advanced Lightning"
MYLO
Edited by MYLO, 03 February 2008 - 15:51.
#6
Posted 03 February 2008 - 16:32
rich19, on 3 Feb 2008, 14:01, said:
marc15yo, on 3 Feb 2008, 6:26, said:
Mind sharing it? I'd rather like to know as well.
Don't forget. you also need a plane under your model. by going to create/ plane/ and change it's length and width to at least 10,000 so it's big. then give it a white diffuse texture in the material editor.
Now any one can Please tell me how to apply my textures. when i import a w3d object the model does not have a skin on it even when the skin file is in the same folder. and if i want to change the texture skin in the material editor i can't browse for the .tga files. Please help this is really important.


#7
Posted 03 February 2008 - 17:46
-press M
=>Standard
=> select "W3D" (you need the BFME 2 MOD SDK)
=>pass 1 in the material editor
=>click on the last menu of "pass1" the one in the right
=>select "show on model or somethin"
=>pull your skin on the model
MYLO
Edited by MYLO, 03 February 2008 - 17:46.
#8
Posted 03 February 2008 - 19:20
MYLO, on 3 Feb 2008, 17:46, said:
-press M
=>Standard
=> select "W3D" (you need the BFME 2 MOD SDK)
=>pass 1 in the material editor
=>click on the last menu of "pass1" the one in the right
=>select "show on model or somethin"
=>pull your skin on the model
MYLO
Does the renderer work with shaders that most C&C3 units have?
#10
Posted 05 February 2008 - 11:07
rich19, on 3 Feb 2008, 20:20, said:
MYLO, on 3 Feb 2008, 17:46, said:
-press M
=>Standard
=> select "W3D" (you need the BFME 2 MOD SDK)
=>pass 1 in the material editor
=>click on the last menu of "pass1" the one in the right
=>select "show on model or somethin"
=>pull your skin on the model
MYLO
Does the renderer work with shaders that most C&C3 units have?
no, because they are hardware shaders and it's a software renderer.
#11
Posted 05 February 2008 - 21:16


#12
Posted 07 February 2008 - 01:23


#13
Posted 09 February 2008 - 09:42



#14
Posted 20 February 2008 - 04:18
marc15yo, on 7 Feb 2008, 2:23, said:
you just have to let 3ds know where the textures are




#15
Posted 20 February 2008 - 09:06


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