NergiZed's official boredom art thread
NergiZed 10 Feb 2008
Some images of the Firebrand.
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Pose
Isometric
*click for big pic*
Took about 3 hours to model, rig, and animate and about 4 hours to render (I have a laptop with 512 RAM ). It's made with Maya. Obviously no textures.
Dunno why I made it, obviously I ran out of things to do.
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Here's a pic of Mr.Leonidas
*click for HUGE image*
Speed painted his face. Then I got bored so I randomly made some beard and put in a Shoop-Da-Whoop mouth (cause I didn't feel like actually painting it). Turned out to be mildly humorous.
Took about 1 to 2 hours I'd say.
Definately gonna add a top hat and a monocle for no apparent reason. (Although I'll prolly draw in the mouth at that point to).
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Star Wars School Logo Project
It's old, but due the amount work put into it, it's pretty awesome.
Some things you should know before watching:
- It's a school project that I (as well as my somewhat worthless partner, who sat there texting people all period) made in 6 weeks.
- It had to incorporate the school, the school's digital media logo, as well as the digital media teacher.
- A lot of the songs, and voiceclips were taken from the movie. A few images and video clips are from the movie as well.
- A new school is under construction.
That should be enough, go watch it, I think for 6 weeks of work, it's pretty cool.
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Was Bored, made some fighter thing
I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).
Huh, just noticed I forgot to turn on shodowing.... oh well.
Fully animatable at the moment, I'll might do so some time.
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Model for the ZH mod Final hour.
Weird big Transport copter thing with 3 machine gun / autocannon type things.
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It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.
I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.
Here's some closer renders:
I might post the original sketch of the probe when I have the time.
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Some of My doodles:
Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:
Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.
Edited by NergiZed, 26 April 2009 - 05:15.
top
side
front
Back
Pose
Isometric
*click for big pic*
Took about 3 hours to model, rig, and animate and about 4 hours to render (I have a laptop with 512 RAM ). It's made with Maya. Obviously no textures.
Dunno why I made it, obviously I ran out of things to do.
--------------------
Here's a pic of Mr.Leonidas
*click for HUGE image*
Speed painted his face. Then I got bored so I randomly made some beard and put in a Shoop-Da-Whoop mouth (cause I didn't feel like actually painting it). Turned out to be mildly humorous.
Took about 1 to 2 hours I'd say.
Definately gonna add a top hat and a monocle for no apparent reason. (Although I'll prolly draw in the mouth at that point to).
--------------------
Star Wars School Logo Project
It's old, but due the amount work put into it, it's pretty awesome.
Some things you should know before watching:
- It's a school project that I (as well as my somewhat worthless partner, who sat there texting people all period) made in 6 weeks.
- It had to incorporate the school, the school's digital media logo, as well as the digital media teacher.
- A lot of the songs, and voiceclips were taken from the movie. A few images and video clips are from the movie as well.
- A new school is under construction.
That should be enough, go watch it, I think for 6 weeks of work, it's pretty cool.
------------------
Was Bored, made some fighter thing
I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).
Huh, just noticed I forgot to turn on shodowing.... oh well.
Fully animatable at the moment, I'll might do so some time.
------------------
Model for the ZH mod Final hour.
Weird big Transport copter thing with 3 machine gun / autocannon type things.
------------------
It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.
I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.
Here's some closer renders:
I might post the original sketch of the probe when I have the time.
--------------------
Some of My doodles:
Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:
Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.
Edited by NergiZed, 26 April 2009 - 05:15.
Wizard 10 Feb 2008
Perhaps a touch cartoony for a mod, but I absolutely love the flame animation! Seriously impressive.
Good work Nergized!
Good work Nergized!
NergiZed 10 Feb 2008
Wizard, on 10 Feb 2008, 20:33, said:
Perhaps a touch cartoony for a mod, but I absolutely love the flame animation! Seriously impressive.
Good work Nergized!
Good work Nergized!
Well I obviously modeled with a Generals-like style in-mind. The flame animation is nothing impressive; it's a default Maya flame particles with a few tweaks.
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Fai Dragon Tank for Generation X maybe?
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FAI That must be for Fai! tounge.gif awesome model biggrin.gif
I think that's what I was going for when I originally drew the concept. Although it didn't really cross my mind while I was modeling.
Edited by NergiZed, 11 February 2008 - 04:47.
Sic 10 Feb 2008
That just made my night and my next day. Awesome model and awesome flamethrower animation.
NergiZed 11 Feb 2008
Comr4de 11 Feb 2008
Looks great man, standard maya effects or not it looks quite nice together
Dr HaxX 11 Feb 2008
Yes. Fuel that has JUST ignited is very dense, and causes light (as in not heavy) shadows in low level lighting.
Stinger 11 Feb 2008
It's more original looking than most of the flame tanks I've seen so far. I like it. Great job on the model and animations. Your labour paid off.
Edited by Stinger, 07 March 2008 - 02:51.
Edited by Stinger, 07 March 2008 - 02:51.
NergiZed 05 Mar 2008
Zeke, on 11 Feb 2008, 16:24, said:
The design does look pretty If it's ok I'll use it for my mod
Sure, go for it, I would love to see this in action (in a game).
Oh, I also added a really cool and old school project of mine.
Read the description in the original post for further information.
Though I wasn't as skilled back then, due to the massive amount of time put into this (6 weeks), it turned out really awesome.
Edited by NergiZed, 06 March 2008 - 03:25.
NergiZed 04 Apr 2008
Was Bored, made some fighter thing
I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).
Huh, just noticed I forgot to turn on shodowing.... oh well.
Fully animatable at the moment, I'll might do so some time.
Edited by NergiZed, 08 June 2008 - 22:06.
I think the texture is pretty shitty, only spent about 3-4 hours one it. Model's also pretty basic, spent about 5-6 hours on it. Not much on the material either, minor amounts of bump-mapping and nothing else. Paticle systems took about an hour to set up. The sea is just a default sea texture on a dynamic surface. Overall 9 hours, may inprove it in the future. (especially the texture and material. Tex needs more detail, and material needs some specular highlights, dynamic lighting, and some reflectivity).
Huh, just noticed I forgot to turn on shodowing.... oh well.
Fully animatable at the moment, I'll might do so some time.
Edited by NergiZed, 08 June 2008 - 22:06.
Camille 04 Apr 2008
looks good! i like how the exhaust is blended into the hull, makes it look more futuristic...
NergiZed 08 Jun 2008
Model for the ZH mod Final hour.
Weird big Transport copter thing with 3 machine gun / autocannon type things.
Edited by NergiZed, 08 June 2008 - 22:07.
NergiZed 26 Apr 2009
Well, it's been a year, I should prolly post something here.
It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.
I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.
Here's some closer renders:
I might post the original sketch of the probe when I have the time.
edit:
Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:
Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.
Edited by NergiZed, 26 April 2009 - 05:14.
It's mainly a test render for lighting and bloom effects. It also shows off a mordel of a space probe I made. The model itself is actually only half-textured at the moment, but I could you can tell from the overwhelming effects and low quality.
I pumped out the batch render when I was off to dinner. The camera was manually keyed, so if you noticed that it moves at different speeds, it's because of that.
Here's some closer renders:
I might post the original sketch of the probe when I have the time.
edit:
Just happen to dig up some of my old doodles I scribble in class. here's some of the better ones:
Some of these are pretty old, some are incredibly childish, others pretty awesome. Pretty sure the concept sketches for the space probe model and the big chopper model are in there.
Edited by NergiZed, 26 April 2009 - 05:14.