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Stargate Worlds


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#1 Pandut

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Posted 16 February 2008 - 18:32

Wiki said:

Stargate Worlds is an MMORPG under development by industry newcomer Cheyenne Mountain Entertainment in association with the film and television media company MGM. The game will allow thousands of players to interact in an online universe based around Stargate SG-1 and Stargate Atlantis.

Little so far has been released about the game, besides initial ideas and concept art, although one notable feature of the game recently released is that it will be completely canonical, adhering and contributing to the back story of Stargate SG-1. CME has posted on the website that the game is expected to be released at the last quarter of 2008. [2] On January 4, 2008, a TV ad and trailer for Stargate Worlds was released. Also on the same day, a sweepstake was announced. The winner will have their likeness included in the game. Setting

Stargate Worlds will be based on the popular science fiction show Stargate SG-1. Original plans were to run it in sync with the show, but the show was recently canceled, though two direct-to-DVD films are in the making continuing the storyline. [3] The game will take place in the earlier seasons of the show, before the Atlantis expedition and before the Ori story arc.[4]

The game will revolve at release around the Milky Way Galaxy, in the fictional storyline of the ongoing conflict between the Tau'ri and Goa'uld. Playable races as shown at this time will include Humans, Goa'uld, Jaffa, and Asgard.

Combat

One of the key aspects of Stargate Worlds, and what may set it apart from many other MMORPG's will be the combat. While still being an MMORPG the combat will incorporate some elements that are familiar to players of first person shooters. Players will use an array of ranged weaponry of both earth and alien origin. Combat will emphasize tactics to defeat opponents both AI and human controlled. The AI of the enemies in Stargate Worlds will challenge players and be significantly better than that in other current MMORPGs. [5]

Archetypes

Stargate Worlds is breaking with the traditional Mage-Warrior-Healer triumvirate of fantasy MMO's.[6] The archetypes are somewhat different to those traditionally found in MMORPG's. They are designed to fit much better with the modern ranged-weapon combat system of the game. There will be no specific healer class and everyone will have the ability to be a medic, although some archetypes will be better than others at healing and reviving.[7] Opportunity for specialization within archetypes and the ability of more than one archetype to perform certain functions within a group should lead to more flexibility in grouping. [6] A robust tech tree will make each archetype that much more customizable and replayable.[8][9]

Archetypes are more flexible than the classes in other current MMO's. Players test out many abilities as they begin their character. Each archetype will have three specialization trees which will define a particular play style over time, although players will be able to mix and match skills from these.[10] No end game instance will need a particular class to be successful, although the developers have yet to rule out a particular play style being necessary for certain instances.[11]

The archetypes are currently Archaeologist, Asgard, Goa'uld, Jaffa, Scientist, Soldier, and Commando. With some time till the game is released, this is subject to change. [6] Both the scientist and the archaeologist will excel in non-combat gameplay with various types of puzzles to solve and gain access to new and exciting advances.[12] In addition, there are likely to be quests specifically for those and other archetypes.[13]

Each archetype will have its own starting area. In addition to learning how to play the archetype, this starting zone will also give the player the rich backstory that comes from 10 seasons of Stargate SG1.[14]

Archaeologist

As an expert in ancient cultures, languages the archaeologist has become a valuable addition to off-world exploration teams. This is the 'Daniel Jackson' archetype. With their extensive knowledge they will be able to 'blend in with the locals' to gather intelligence or ambush the enemy.[6] It is likely that the archaeologist will also be able to engage in diplomacy, something discussed by the developers previously.[15] Archaeologists can also be quite adept in aggro management, perhaps by being superb negotiators or good at hiding, making them good solo characters, in addition to their ability to solve puzzles.[6] In addition to using their diplomatic abilities in PvE situations, they may also be able to use them to their advantage in PvP interactions, although how this will work is unknown. These puzzles will be in the form of minigames.

Asgard

While physically frail, the Asgard are masters of technology and will have a strong science ability.[16] They depend on drone technology to survive and thrive. By calling upon different types of drones to attack, defend, heal, or analyze, the Asgard becomes a true jack-of-all-trades. When faced with dire circumstances, the Asgard can also bring in their mighty starships to devastate the enemy with orbital bombardments.[6] This will be a special attack.[17] By being able to fit into a number of different roles, it is likely the Asgard will choose their 'class' by specializing in a different type of drone technology. The Asgard will be a faction-specific class, so there will not be any evil Asgard.[18]

Goa'uld

The Goa'uld will be more powerful than other players in the game.[19] Whether players will be able to reach the level of power and influence of a System Lord is unknown. How these powerful Goa'uld will be balanced in PvP, and indeed how PvP will be balanced in general has not been revealed. The Goa'uld will gain much of their power from their servants. From the TV series we see how Goa'uld such as Hathor and Seth can easily seduce new servants with powerful chemicals. With the ability to command several different types of minions, the Goa'uld can become almost as versatile as the Asgard. These minions will include Jaffa and possibly human servants.[20] In addition to their minions, Goa'uld also have access to poisons that can be used to cripple enemies. They can also specialize in Ashrak technologies, such as phase cloaking, becoming masters of stealthy attacks.[6] As the evil counterparts to the Asgard, the Goa'uld may be able to call in their Ha'tak motherships to bombard the enemy as a special attack.[21] The Goa'uld character will be the symbiote, and players will, at times and at a "cost", be able to choose to enter a new host. However player Goa'uld will not be able to take over other players' hosts.[22][23]

CME has stated that the Goa'uld will be a faction-specific class.[18] The Tok'ra at this stage will not be a playable race.

Jaffa

The Jaffa in the game are like the Jaffa in the show: big and tough. In addition to its devastating ranged attack, the Jaffa staff weapon can also be used in melee combat. Displaying excellent solidarity and teamwork, Jaffa can use their oaths to strengthen their allies, especially other Jaffa. With their great physical strength, Jaffa are highly resistant to special attacks and can continue fighting even when injured.[6]

Scientist

Being a combination of pure scientist and engineer [13] , this is the 'Samantha Carter' archetype. If exploring new worlds, this class would definitely be handy to have on hand should any advanced alien technology be discovered. Scientists can specialize in analyzing, repairing, and using technologies. They can also use new technologies to craft personal upgrades. Their battlefield utility comes from the ability to construct devices such as gun turrets, shields, and target inhibitors. They can also specialize in healing and resurrection technology. Like the archaeologist, the scientist can also solve puzzles, but of a technological nature.[6] These puzzles will be in the form of minigames.

Soldier

As a battlefield veteran, the soldier is the best protection when stepping through the stargate. With the ability to specialize in a variety of weapons, including grenades, automatic weapons, machine guns, mortars, and rocket launchers. Their job is to unleash firepower on enemies. With additional training, they can also learn basic healing, how to use alien weaponry, and lead teams.[6] The Soldier will be able to specialize in Command, Automatic Weapons, and Heavy Weapons. Command skills will allow the player limited use of healing technologies and skills to increase team performance. Heavy and Automatic Weapons skills will increase a player's performance with each of these weapons classes.[24]

Commando

By giving up access to the variety of weapons a Soldier uses, a Commando gains access to stealth, demolitions, and the sniper rifle. With these sneaky attacks, the Commando can disrupt, confuse, and neutralize enemies. In addition to being able to stealth, Commandos also have technology to detect stealthed enemies. The Commando will be at least one of the archetypes able to deploy and detect traps, making them a valuable member of any team planning an ambush.[6] [25]


Ive just heard of this recently, it looks like a VERY interesting game, even if its an online RPG game :/
Stargate Worlds comes out in Fall 08, Hopefully i can wait that long :/


Trailer Video
Trailer features a human in ballistic armor, a female Jaffa wearing a Horus guard helmet, and an Asgard with his accompanying drone. The team starts off on Agnos, and travels to a brand new, previously unreleased, world -- Anima Vitrus.

And heres the Official Website:
http://www.stargateworlds.com/

Edited by Pandut, 16 February 2008 - 18:33.

Formerly Sobek



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