Rate teh Siggy!
Nem
12 Oct 2009
7/10 Nice sig, but not quite great. At the top of the things it needs is a secondary color of some sort.
Warbz
29 Oct 2009
9/10
Nice texture, font, effects etc, but the right side of it feels a bit flat.
Nice texture, font, effects etc, but the right side of it feels a bit flat.
TheDR
06 Jan 2010
I like the BG and effects, but i don't feel it fits with the render (Maybe a lighter blue?) and the text has the standard inner glow colour for the layer style effect.
The bar under the text looks really quite good and effective and its a size sig.
7/10, The BG is sweet, but the colours seem a bit out of place.
The bar under the text looks really quite good and effective and its a size sig.
7/10, The BG is sweet, but the colours seem a bit out of place.
Mbob61
06 Jul 2010
Revival time 
9/10 - The rain and lightning add a really nice effect to the sharper front image.
Mike

9/10 - The rain and lightning add a really nice effect to the sharper front image.
Mike
TheDR
08 Jul 2010
I feel the background doesn't really fit with the image (could do with more colour from the image in the background). However, its still good

Libains
13 Jul 2010
7/10, nice, but simple. Not sure the brush in the middle quite goes with the rest of it.
CJ
13 Jul 2010
Where to start...?
Alright, so the render is very badly rendered, especially for the hair.
I don't like the font nor the color of the text.
The double light source on the character make him look weird.
And finally I don't like siggies which are too big in size D:
4/10
Alright, so the render is very badly rendered, especially for the hair.
I don't like the font nor the color of the text.
The double light source on the character make him look weird.
And finally I don't like siggies which are too big in size D:
4/10

Libains
30 Jul 2010
Well I like yours but somewhere, there's something not quite right for me that I can't place a finger on. 8/10 tho 
Btw, if anybody tells me mine's upside down, I'm gonna kill someone

Btw, if anybody tells me mine's upside down, I'm gonna kill someone

Destiny
30 Jul 2010
9/10
1 point gone because it's upside down.

Nah, to be honest the 'wire' thingy behind the cockpit to the rudder seems to be suffering from some...weird...'stairs effect' as seen on voxels...IDK how to phrase it...uhh...and the other wing is missing the contrail which I thing is kinda...strange.
1 point gone because it's upside down.

Nah, to be honest the 'wire' thingy behind the cockpit to the rudder seems to be suffering from some...weird...'stairs effect' as seen on voxels...IDK how to phrase it...uhh...and the other wing is missing the contrail which I thing is kinda...strange.
Pav:3d
30 Jul 2010
@AJ:
7/10
I like it, (the AJPOD is a great touch) The background is really well done and looks like it has a lot going on.
But with the plane itself however I suggest turning up the brightness a bit on the plane and maybe throwing a sharpen layer on it as it looks quite dark atm.
Also try a different technique for the motion blur you have going on, it doesnt look right, looks more like a drop shadow and doesnt blend well with the background. I would also suggest adding some fake shadows and highlights to the plane itself as it looks rather flat. (and maybe make the glass look more like glass)
Edited by Pav:3d, 30 July 2010 - 16:21.
Libains
30 Jul 2010
With a few tweaks:
Points to note - no idea wtf to do for the motion blur whatsoever, and I can't find the glass in the UVunwrap anywhere, which has irritated me greatly. Not sure on the new contrail either. And Destiny, that stairs effect is supposed to be there, it's a part of the system on it

Oh, and I guess I like you're Pav, but the text overlay on the main image is a little odd. 8/10
Edited by AJ, 30 July 2010 - 16:52.
Points to note - no idea wtf to do for the motion blur whatsoever, and I can't find the glass in the UVunwrap anywhere, which has irritated me greatly. Not sure on the new contrail either. And Destiny, that stairs effect is supposed to be there, it's a part of the system on it


Oh, and I guess I like you're Pav, but the text overlay on the main image is a little odd. 8/10
Edited by AJ, 30 July 2010 - 16:52.
Pav:3d
30 Jul 2010
I think it doesnt really need a motion blur, tho the propellers could do with that effect, but ill stop here. Otherwise ill end up finding millions of tweaks 
UVunwrap? Where is model from? and what are you using to render it?

UVunwrap? Where is model from? and what are you using to render it?
CJ
30 Jul 2010
Concerning Aj's sig (since he doesn't have a thread for that) I'd have to say that the render in that last version is badly cut, you should use a round eraser to soften the edges, as well as make the texture look a bit less sharp.
Also, the second engine trail should be rotated a bit more towards the bottom (but that's just because I'm being picky about perspective these days
)
About Pav's sig, it's just perfect, although personally, I don't really like those colors.
I give it a 9.9/10
Also, the second engine trail should be rotated a bit more towards the bottom (but that's just because I'm being picky about perspective these days

About Pav's sig, it's just perfect, although personally, I don't really like those colors.
I give it a 9.9/10

Libains
30 Jul 2010
Personally I'm not a huge fan of that second version - the look of a 'poor cut' comes from the lighting source used on the model (not render, model
) as well as the increasingly sharpened texture for it, which combine to give the impression of something a lot less smooth than what it actually is as seen in the first one.
Btw: (Utterly Disused) Thread

Btw: (Utterly Disused) Thread
CJ
30 Jul 2010
A render is an image that has been cut out from it's background and that you use to create a sig, therefore that plane is a render, not a model
Libains
31 Jul 2010
CJ, on 30 Jul 2010, 23:22, said:
A render is an image that has been cut out from it's background and that you use to create a sig, therefore that plane is a render, not a model 
Incorrecto my dear CJ. This is a model, it has no background, and is imported into CS5 as a .obj, and then has a texture applied to it. It never had a background, and was never a stock image. http://www.colacola....po_303.htm#octa