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cluster bomb


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#1 Qcumberhd

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Posted 01 March 2008 - 22:05

ok how would someone make a missile that when it is about to hit it blows up into diffreant pieaces and then the pieces blow up causing a shockwave affect disabling buildings and vehicals?

#2 Reaper94

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Posted 01 March 2008 - 22:11

a copy of Ironsides Cluster Missile and Leangs Earthshaker in other words?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#3 Rich19

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Posted 01 March 2008 - 22:26

Heightdie, then an ocl upon death.

#4 Qcumberhd

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Posted 02 March 2008 - 20:03

how would i create the death in ocl? and also ironside? leangs are we still talking zero hour?

#5 Zeke

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Posted 03 March 2008 - 11:23

View PostQcumberhd, on 2 Mar 2008, 21:03, said:

how would i create the death in ocl?


add this

ProjectileDetonationOCL = OMG_Clusters

somewhere in the weapon code

View PostQcumberhd, on 2 Mar 2008, 21:03, said:

and also ironside? leangs are we still talking zero hour?


The New Generals in Shockwave 0.95, General Ironside AKA USA Armor General, and General Leang AKA China Special Weapons General.

#6 Slye_Fox

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Posted 03 March 2008 - 13:15

Zeke, that would only OCL the bomblets when the bomb hits the ground, not when it dies from the hight die modual
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#7 Zeke

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Posted 03 March 2008 - 15:11

alright then, plan B :P

try adding this to the missile/bomb/object code :D

  Behavior = InstantDeathBehavior DeathModuleTag_03
	DeathTypes = ALL -LASERED -DETONATED
	FX		 = FX_ZOMGMissileExplosion
	OCL		= OCL_OMG_Clusters
  End

Edited by Zeke, 03 March 2008 - 15:12.


#8 Qcumberhd

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Posted 05 March 2008 - 03:07

could someone please post the code needed to make this dream a reality?

#9 Zeke

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Posted 05 March 2008 - 03:23

[Zen]
When a man asks you for fish, you could just give him some fish, but he will always comeback to ask you for more fish, but if you teach the man to fish, he can get all the fish he wants himself
[/Zen]

it is always better to do it yourself as you learn more, we HELP modders, and helping =/= Doing it for them, Try it yourself first, if you have questions look us up on MSN

Edited by Zeke, 05 March 2008 - 03:28.


#10 Qcumberhd

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Posted 05 March 2008 - 03:25

ok i first need to know what " THE FISH" are

#11 Zeke

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Posted 05 March 2008 - 03:30

*facepalm*

FISH = anything you desire, in your case it's "cluster bomb codes" :P

EDIT: I'll give you a hint, the cluster mine bomb dies in mid air, and the scud storm fires missiles to different locations (kinda like clusters) ;)

Edited by Zeke, 05 March 2008 - 03:57.


#12 Kris

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Posted 05 March 2008 - 07:52

Take a look at the cluster mine special power :P







#13 Ion Cannon!

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Posted 05 March 2008 - 14:43

Common sense is becoming rarer and is being replaced by a " GIEF NOW I WANT NOW " Attitude. If you have that sort of attitude, you won't learn anything. All you will do is annoy everyone by demanding we do your modding for you.

The best way to learn is... - Experiment. Once you know what all the files do, generals coding is just copy and paste and a bit of value tweaking. The exception to this would be particle effects. You can copy and paste to an extent though.
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#14 Qcumberhd

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Posted 05 March 2008 - 19:59

ok im sorry i was so demanding but could someone tell me at least the files i have to edit to get this? I no i have to change something in the weapon ini and in the weapon object ini. is there any other files?

#15 Cattman2236

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Posted 05 March 2008 - 20:02

Experiment mate that is the only way you will learn anything as has already been stated, Think it through what do YOU think it needs? Are you making it as an upgrade? if so what will you need to edit? Think it through and it will soon make sense.
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#16 Qcumberhd

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Posted 05 March 2008 - 20:09

i have been thinking about this and working on this for bout 3 months know and every time i try it it comes up as the technical error crap thing

#17 Cattman2236

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Posted 05 March 2008 - 20:31

If you get errors run WB it should tell you what the problem is or at least point you into the right direction of what is wrong.
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#18 Qcumberhd

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Posted 05 March 2008 - 21:35

l ill try that thanks

#19 Qcumberhd

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Posted 05 March 2008 - 22:12

could any one tell me what is wrong with this code?












------------------------------------------------------------------------------
Object ChinaCluster

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes
    ; NOTE: ParticleSysBone doesn&#39;t work correctly with DefaultConditionState!
    ; fix someday! (srj)
    ConditionState = NONE
      Model = EXAMineGroup
      ParticleSysBone = Mine01 MineFX
      ParticleSysBone = Mine02 MineFX
      ParticleSysBone = Mine03 MineFX
      ParticleSysBone = Mine04 MineFX
      ParticleSysBone = Mine05 MineFX
      ParticleSysBone = Mine06 MineFX
      ParticleSysBone = Mine07 MineFX
      ParticleSysBone = Mine08 MineFX
    End
    ConditionState = RUBBLE
      Model = None
    End
  End

  ; ***DESIGN parameters ***
  DisplayName       = OBJECT:Cluster
  EditorSorting     = MISC_MAN_MADE
  KindOf            = STICK_TO_TERRAIN_SLOPE IMMOBILE MINE NO_HEAL_ICON
  ArmorSet
    Conditions      = None
    Armor           = MineArmor
    DamageFX        = None
  End

  ; *** ENGINEERING Parameters ***  
  Body = ActiveBody ModuleTag_02
    MaxHealth       = 100.0
    InitialHealth   = 100.0
  End
  
  Behavior = StealthUpdate ModuleTag_03
    StealthDelay                = 0                  ; msec
    StealthForbiddenConditions  = NONE
    FriendlyOpacityMin          = 0.0%
    FriendlyOpacityMax          = 0.0%
    InnateStealth               = Yes
    OrderIdleEnemiesToAttackMeUponReveal  = No
  End

  ; this is a misleading name, since it&#39;s really single-Mine Behavior...
  Behavior = MinefieldBehavior     ModuleTag_04
    DetonationWeapon            = ClusterWeapon        ; what happens when we detonate
    DetonatedBy                 = ENEMIES NEUTRAL
    ScootFromStartingPointTime  = 1000
    RepeatDetonateMoveThresh    = 5.0
    NumVirtualMines             = 8
    Regenerates                 = No            ; Cluster mines do not regenerate.
  End
  Geometry            = CYLINDER
  GeometryMajorRadius = 30.0
  GeometryHeight      = 1.0
  GeometryIsSmall     = No
  
End


#20 Qcumberhd

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Posted 07 March 2008 - 01:35

when i go to skirmish the game starts but i win about 10 sec.s into the game y is this?

#21 Zeke

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Posted 07 March 2008 - 02:08

View PostQcumberhd, on 7 Mar 2008, 1:35, said:

when i go to skirmish the game starts but i win about 10 sec.s into the game y is this?


umm wut?

#22 Qcumberhd

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Posted 07 March 2008 - 02:47

ok, when i go to the single player menu and click on skirmish it starts the match like normal but within 10 seconds the victories screen banner comes up and it endes the match right then. What can i do or replace to get rid of this problem?

#23 Zeke

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Posted 07 March 2008 - 02:49

the AI isn't being read, did you move/rename/delete/edit the folder?

#24 Qcumberhd

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Posted 09 March 2008 - 21:19

it is named correctly but is this all it is soppost to say ?
"AIData
; set the values in ini/default/aidata.ini for now.
End"

#25 Slye_Fox

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Posted 09 March 2008 - 21:58

by AI, he means SkirmishScripts.scb
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