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Also I should note that under no circumstances should the entire missile hit the target - if possible it really needs to be a simple cone. Having the entire thing come down looks completely daft.
You are assuming that the missile in question is an ICBM. If the missile is a cruise missile, or a rocket, or another type of missile, than it would be logical for the entire missile to hit the target.
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First of all the Tremor will not be as its already in RotR (inform yourself before making a statement would ya)
Smerch Storm is a new superweapon with a unique style that will be first introduced in this mod.
The new mod team is removing Tremor? This is very, very unfortunate.
Tremor is probably one of the best superweapons I have ever seen – it fits C&C Generals perfectly: it is powerful and ‘exotic’ enough to be a superweapon, yet it seems plausible at the same time (in fact, according to the mod team it was inspired by
Babylon ‘Supergun’ Project started in 1980’s).
![Posted Image](http://www.technovelgy.com/graphics/content06/supergun.jpg)
(click to enlarge) ‘Baby Babylon’ – a prototype for the ‘Big Babylon’ super-artillery. Baby Babylon’s had a 40-meter long artillery tube – and it was considered small in comparison to the planed Big Babylon.
When ROTR 1.0 was released, the team said all team members (past and present) had contributed somehow to the Tremor superweapon (and by that time the project has undergone at least 3 changes in leadership!).
It is sad that such an original and well thought out superweapon, the product of so many people’s hard work, will be replaced by what will undoubtedly be a copy of the Scud Storm.
If I in Alexei Stukov’s place I would ask ROTR’s permission to use Tremor in End of Days mod, just so that it will not go to waste…
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So for now I decided to create this super weapon.
A nuclear facility- this building will be something like an warfactory and command launch post. You can build Topol M from it. The topol M launcher will fire the nuclear missile but the command button for the Nuclear strike will l be in the Nuclear facility. So if you loose the building you can't launch the missile, and loose the launcher means same. This weapon system is unique and never seen in other mods.
Interesting idea. Indeed, I have not seen such a system in any other mod. There are two things that you might want to reconsider though:
1) The Chinese faction already uses nuclear power as the bases for its superweapon. It does not seem very original to give a nuclear superweapon to another faction. Maybe instead of the Nuclear Facility the Russian faction could have a Missile Factory (same building, but a different name) that would build non-nuclear missile systems. Perhaps in addition to building superweapons, the Missile Factory could provide the player with various upgrades for missile-based weapons.
2) Topol M is already featured in many other mods. Perhaps it is best to use another missile system.
In my opinion, Brahmos missile would be a good alternative. For those of you who are unfamiliar with Brahmos, it is a
supersonic cruise missile developed jointly by Russia and India. Although initially designed as an anti-ship missile, it could attack land targets as well. A Brohmos II program was proposed for the Russian armed forces. If it is developed Brohmos II will be world’s first
hypersonic cruise missile.
![Posted Image](http://www.enertechengineering.com/Images/MobileAL.jpg)
(Indian) Brahmos launch vehicle
Additional info:
Brahmos official website –
www.brahmos.com/home.html
Wikipedia article –
http://en.wikipedia.org/wiki/BrahMos
Also, if you ever decide to give the Russian faction a different superweapon, your idea for a 2 part superweapon does not have to go to waste – the same principal could be applied to GLA (eg.: Anthrax Lab that would build Scud Launcher superweapons (after all, Scud Missiles have a much greater range than protraid in the game)) or China (eg.: Nuclear Facility that would build a Chinese MLVs (Mobile Launcher Vehicles)).