Yeah, I recently got back into mapping. This is what I got so far.
1
[2-players][ZH] Under Siege
Started By Crazykenny, Mar 09 2008 18:54
9 replies to this topic
#1
Posted 09 March 2008 - 18:54
#2
Posted 10 March 2008 - 07:28
Looks pretty sweet so far. I guess it’s going to be a ruin city.
#3
Posted 10 March 2008 - 08:53
Not entirely, you'll see.
#4
Posted 11 March 2008 - 15:50
=update=
#5
Posted 11 March 2008 - 21:52
Well done on crashing two cars Kenny.
#6
Posted 12 March 2008 - 07:44
hehe I look forward to running those cars over with a tank.
#7
Posted 13 March 2008 - 10:21
=Final update before release=
#8
Posted 13 March 2008 - 20:07
Map seems inclined to give P2 an advantage with closer oils/supplies.
#9
Posted 14 March 2008 - 03:55
Other than the point mentioned above it looks very well done. Btw is it still going to
be night like in the car crash image?
be night like in the car crash image?
#10
Posted 14 March 2008 - 08:41
Zancloufer, on 13 Mar 2008, 21:07, said:
Map seems inclined to give P2 an advantage with closer oils/supplies.
Ok, I'm gonna fix that in the released version. Also P2 has more disadvantages then P1, since there are far more ways to get into his base, P1 has the advantage of having cover of both the city and the mountain. But to balance his dug in position out a little, its more difficult for P1 to get access to other supply docks.
Also the setting is switched to evening, and yes the cars still have there headlights on. I set them to use the night model.
The map is gonna be released today, Nidmeister already gave the overhauled AI a testrun yesterday. A few more things I need to adjust (like the oil derricks and ground decal like arrows) and its done.
Thanks for all the suggestions.
=Update, map name changed into ''Under Siege''=
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