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Drag#!'z Artworkz
Started By Kaido, Mar 30 2008 07:37
141 replies to this topic
#127
Posted 15 November 2013 - 11:33
Sorry for not replying sooner!
I really like the ads you made, I agree with CJ that they look very professional and confused me a bit as well
I like your sig, the character is in the correct place and your name flows up/down from the sword, the composition is great. Also the single colour also really helps to create a distinct style. However I do feel the contrast could be increased to give it a bit more 'pop'.
I drew a white layer ontop and then set it to overlay.
Here is the final image below.
As you can see, just changing the contrast really gives the image a striking look. I can send you the PSD if you are interested.
Keep up the good work
I really like the ads you made, I agree with CJ that they look very professional and confused me a bit as well
I like your sig, the character is in the correct place and your name flows up/down from the sword, the composition is great. Also the single colour also really helps to create a distinct style. However I do feel the contrast could be increased to give it a bit more 'pop'.
I drew a white layer ontop and then set it to overlay.
Here is the final image below.
As you can see, just changing the contrast really gives the image a striking look. I can send you the PSD if you are interested.
Keep up the good work
F O R T H E N S
#129
Posted 15 November 2013 - 12:13
Here you go. You can also try the same with the black, adding some darkness to the character on an overlay (or soft light) layer and then lowering the opacity.
F O R T H E N S
#133
Posted 14 February 2014 - 16:01
If you make the sword thinner and sharpen the end, it will look cool
#134
Posted 14 February 2014 - 16:24
Composition wise (layout), not too bad.
You need to work on your cutting (as you mentioned, it's quite dodgy on most edges). It could use some more contrast as well, there doesn't seem to be much depth and differentiation between layers outside of what is forced by the DOF.
Getting better source images would help a ton too.
Besides that, pretty decent effort.
You need to work on your cutting (as you mentioned, it's quite dodgy on most edges). It could use some more contrast as well, there doesn't seem to be much depth and differentiation between layers outside of what is forced by the DOF.
Getting better source images would help a ton too.
Besides that, pretty decent effort.
Edited by Alias, 14 February 2014 - 16:28.
#136
Posted 15 February 2014 - 12:07
It looks better now! If you attempted to do a katana, it should've been thinner, tip of the sword is good but if you make it %50 thinner to the bottom part of the steel, it will add more perspective and will look more correct
#138
Posted 28 October 2015 - 10:24
Uhh, over a year has passed away. I guess its update time again!
Daft Punk - One More Time animation, A car animation, 3D logo of my school.
My school got a 3D Printer, so I made a keycap with it.
A short animation film about Wood Fuel:
There's probably more stuff, but I can't remember it atm.
Daft Punk - One More Time animation, A car animation, 3D logo of my school.
My school got a 3D Printer, so I made a keycap with it.
A short animation film about Wood Fuel:
There's probably more stuff, but I can't remember it atm.
#139
Posted 28 October 2015 - 12:00
Nice, they all look great. What program did you use to create the animation?
Also, that is an excellent keycap.
Also, that is an excellent keycap.
F O R T H E N S
#141
Posted 28 October 2015 - 15:06
Thought so, it's excellent use of it
F O R T H E N S
#142
Posted 24 March 2016 - 13:19
Some kind of a update I guess. I finished my school and now I have to find a job! Meanwhile I have redone my portfolio page and in the beginning of this year I stared to do a 100 Day UI Challange. Currently I am on Day 84:
Spoiler
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