Here is the map report from Chyros,
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OK then. Here's my test report.
Again, the map looks very nice, kudos! I'm sure I'll really like this map, so far I really like its design. The improvements I would suggest:
-the double bridges cause very poor pathfinding, this is especially nasty with the howitzer on the end waiting. It'd be best to make them into single, very broad bridges. Also, make the ground at the ends of the bridges much more flat: currently units bounce and slide off the bridges on the north because of this XD . The bumpiness is also causing the poor pathfinding.
-again, the main terrain is too hilly, flatten it everywhere a bit. The build space in the players' bases suffers because of this, it's currently very difficult to build airfields. Also, the entrances to the bases are too hilly which makes units go completely bananas there, and the height differences between main ground and the bases is very big, this screws up a number of units, like dragon tanks, railguns, LOSATs and especially rocket buggies. Try not to get too big height differences anywhere on the map, this can be detrimental to gameplay .
-the guard tower on the northeast of the middle island can't be accessed by infantry.
-free up the home supplies a bit - the command centres are too close to it. Move the supplies back a little or the CC away from it.
-make the middle accessible by more routes, preferably directly from two players' bases. It's currently extremely hard to drive a play who has dug in there, away, partly because the corridors leading to it are very long and relatively slim and there are explosive silos on them. Also, there is only really one entrance to each player's base, but because the map is an island, helicopter factions have a much easier time while the GLA really don't have a chance if players can dig in that easily. I'd really suggest adding another land route to each player's base.
Apart from these flaws, the map is excellent. Like the last one, great work!