I was wondering, is it possible to link neutral defences to neutral power plants so that, when captured, turn to the team of the player that captured them? If you're wondering what I mean, think of the Sonic Emitter Arrays in C&C3.
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Linking Neutral Defences and Power Plants
Started By Code Monkey, May 02 2008 00:26
2 replies to this topic
#1
Posted 02 May 2008 - 00:26
"A bullet sounds the same in every language, so if you can't communicate with your enemy, use your gun to translate."
Bored? Need something to occupy yourself? Well then visit this website for a good time.
My Favorite Suggestion for Shockwave from Soho
Thanks to -Drag- for my sig!
Bored? Need something to occupy yourself? Well then visit this website for a good time.
My Favorite Suggestion for Shockwave from Soho
Thanks to -Drag- for my sig!
#3
Posted 02 May 2008 - 02:10
Any examples? Beyond waypointing and un-manning vehicles, I'm pretty much a n00b at scripting.
"A bullet sounds the same in every language, so if you can't communicate with your enemy, use your gun to translate."
Bored? Need something to occupy yourself? Well then visit this website for a good time.
My Favorite Suggestion for Shockwave from Soho
Thanks to -Drag- for my sig!
Bored? Need something to occupy yourself? Well then visit this website for a good time.
My Favorite Suggestion for Shockwave from Soho
Thanks to -Drag- for my sig!
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