If EA makes a Generals II...
#26
Posted 04 May 2008 - 00:43
#27
Posted 04 May 2008 - 01:59
Edited by Chyros, 04 May 2008 - 02:00.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#28
Posted 04 May 2008 - 02:02
1) MUCH better mod-ability. Same base, but stuff like upgrade and AI limits wouldn't exist, you could add new damage types, have a simple script de-bugger, and have more options making complicated feactures possible (codeable movable aircraft carriers, and I mean REAL ones) etc.
2) Improved scripting set-up for multi-player. Allow scripts to work better in single player and add more to bridge some gaps.
3) SUPPORT. IE: More than 4 patches for ZH, and leaving it horribly imbalanced.
4) BETTER STORY.
5) Better (and more) official maps.
6) NAVAL COMBAT. But have that disabled by default and only work on certain maps.
Generals and ZH was awesome. Though lacking support, and having some modding/mapping blocks, it was one of the BEST RTSs. Nothing short of Starcraft had anywhere near as much awesome it had. SAGE was a very good start, easy to mod, a lot of choices, but a bit boxed-in. More unique changes where difficult, but if it happened in-game, it was REALLY easy to duplicate. With almost no assistance at all, the files them-selves are almost completely self-explainitory.
#29
Posted 04 May 2008 - 02:09
I'd like for China to be kept in and the campaign could be around the Countries/Factions country. :o
And also...Make the AI harder and smarter! D:
#30
Posted 04 May 2008 - 03:08
My personal sig. More to come. :D
#31
Posted 04 May 2008 - 04:18
#33
Posted 04 May 2008 - 05:51
Chyros, on 3 May 2008, 19:34, said:
And that's why I originally bought the magazine containing the article about the new CNC game that seemed to hold so much potential, and went on to buy the full game after playing the demo included with the CNC boxset I got before The First Decade came out. And after three weeks I was utterly disappointed, scrouging for mods and statmodding it.
#34
Posted 04 May 2008 - 06:06
Overdose, on 4 May 2008, 0:18, said:
Since when do staff members troll their own boards anyway?
I don't have a problem with partial integration of the instabuild structure system, though. Not actual instabuilding, but maybe some kind of liht deployable structure-unit that allows builders to build at normal speed, while otherwise they'd be forced to build at 1/3 the speed. Also would be nice and increase gameplay depth if builders could collaborate. (something absent thus far in C&C) It would certainly bring the concept of the base back to Generals.
I'd also like it if structures started getting built after you got there and couldn't get destroyed until the dozer got started.
Sensors
Weapons systems
All Systems Nominal.
#35
Posted 04 May 2008 - 06:10
Overdose, on 4 May 2008, 5:18, said:
Actually the Dozers and Workers are acutally alright, I've adapt to them, the only thing I hate about the traditional buildsystem is that when an Engineer comes along and captures the Construction Yard is that you have no other way to build.
#36
Posted 04 May 2008 - 10:15
I hate build system in RA and C&C 3, when building just rise up from ground.
#37
Posted 04 May 2008 - 11:21
@ppl calling OD a troll, he's not he's stating his opinion, tbh I am not hugely fussed about the dozer system, I do like it for the Generals gameplay.
#38
Posted 04 May 2008 - 12:36
Edited by rich19, 04 May 2008 - 12:36.
#39
Posted 04 May 2008 - 15:19
rich19, on 4 May 2008, 12:36, said:
Well said.
The sidebar is the most stupid thing which was brought back from the ashes it belongs to.
I still can't believe that they even use it for RA3.
If a Generals 2 should surface, which I highly doubt because of the political correctness factor, and it comes with a sidebar, then I will move completely to Relic/Blizzard - RTS wise.
No nukes? Who could think of such a thing.
see what happens when authority is abused and law is ignored-> Ghosts of Abu Ghraib
#40
Posted 04 May 2008 - 15:42
Edit: Mind control also made a return. Though that has no chance of making into the next Generals unless it gets a more realistic make over such as a defection system.
Edited by Overdose, 04 May 2008 - 15:45.
#41
Posted 04 May 2008 - 16:32
Dauth, on 4 May 2008, 6:21, said:
fixed
In all seriousness start units make an interesting option and obviously allow for more tactical depth, but they're hardly needed to be C&C Generals II.
Edited by Daishi, 04 May 2008 - 16:32.
Sensors
Weapons systems
All Systems Nominal.
#42
Posted 05 May 2008 - 04:31
I honestly do not think that EA shall release Generals 2, 3, what not.
With all the MODS coming out these days?
Perhaps a NEW EA game would be much more feasible.
Just my two cents.
"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#44
Posted 05 May 2008 - 09:00
They would screw up anyway.
Medve
#45
Posted 06 May 2008 - 00:53
Quote
With three C&C games on the go at the moment it may be some time before we see a Generals II, and hopefully by that time SAGE will be in a retirement home and we'll see some really cool new stuff like full-3D, free-camera, dynamic-environment engines (besically like WiC's MassTech engine but bigger and more moddable would be good in my opinion). But really, EA can't honestly pass up a fan-base which has stayed loyal for something on five years now, which is an enormous length of time for a game.
Edit - spelling.
Edited by CommanderJB, 06 May 2008 - 00:53.
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#48
Posted 06 May 2008 - 03:40
As far as an 'Asian faction' goes, well, quite a few have China in them; there also aren't a lot of modern military RTSs out there these days which use real-life countries, so the chances are smaller than in some other instances. And there aren't really any other countries in the region who are militarily important world players, which are the countries that get used in factions for RTSs thanks to their size, diversity and general plausibility (people side with the USA/China/Russia in a war, they don't go it alone and form their own faction. Alliances are just the way major wars work.), an 'Asian faction' isn't really a viable option for game designers.
Edit - typo, word correction.
Edited by CommanderJB, 06 May 2008 - 03:55.
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#49
Posted 06 May 2008 - 03:45
#50
Posted 06 May 2008 - 03:54
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