I have seen an interesting proposal that produces lift from an extremely powerful microwave emitter focused through a special waveguide, but it's not going to be ready for a
tank for a good fifty years or more, if ever. These things are ridiculously heavy.
Okay, let me just re-state my primary problems with the super tank:
(1) Need for firepower. With two guns, you get more shells out. Great, fine, all good. Why do you need more shells out? One shell is good enough for most targets, providing it's properly aimed, and two guns are hardly going to be easier (or even as easy, see point two) to aim than one. For the times when one shell isn't good enough, then saturating the target with shells still isn't likely going to give you the advantage that outflanking it with a second tank, likely produced for less in total than the cost of one super-tank. Please, I'd be fascinated to hear of scenarios where you really need a better rate of fire than one every three to four seconds, because I just can't think of any.
(2) Aiming. Firing both barrels simultaneously will produce a horrific shock to the turret and likely damage the bearings and tracking gear unless they're in extremely heavy mountings, a problem from both a weight (read:mobility/efficiency) and target tracking capability point of view. Thus this is effectively off the cards. So you're left with firing one at a time. Granted you'll
likely be able to do this faster than a single tank, but even so, each time the gun is fired the turret and vehicle will slew slightly in that direction. This means that there has to be some sort of system to compensate for the gyroscopic effects of firing, which in turn means more expense, more complication and a longer production time, and it also means that to re-aim the gun will probably take another second or so. So there's a very sizeable chunk of your rate of fire advantage gone.
(3) Vulnerability. How do you intend to protect this monster? Once the enemy gets a bead on it, and at this size and speed they're going to, it's as good as dead. They will instantly be able to order an aistrike on it which it is guaranteed not to survive in almost all cases, no matter what you armour it with; a 1500kg armour-piercing laser guided bomb, potentially hundreds of unguided rockets or a salvo of supersonic ATGMs to name just a few of the likely payloads leave little room for argument here. It's not going to be able to weather more than a normal tank unless you armour-plate it to match, and even then you can't protect it against the majority of threats it's now more vulnerable to.
(4) Mobility. You could theoretically use two giant gas turbines or some other equally powerful method of propulsion to attain comparable speeds to a normal tank, though it's unlikely you'd match it, but the tradeoff is a corresponding rocket in fuel consumption. For these things to carry enough fuel to give them the same unrefuelled range would be to turn them into rolling fuel tanks, never mind the logistics of then resupplying them - if they end up like the Abrams in the Gulf Wars, which were constantly outrunning their support vehicles, then they haven't got to ability to make it on their own. If you don't do this, you're left with something which will go 40km/h tops and probably won't be able to get to the battlefield on time, let alone fight effectively when it gets there thanks to its larger sensor signature.
(5) Transportability. Much modern armour depends on getting something else to carry it to the front, usually by aeroplane, ship, or occasionally train. So, let's examine each of these in turn; Air: You're
maybe going to get one on the largest planes out there, probably not if you've decided to armour it to match its greater vulnerabilities (keep in mind you're not only doubling the armament weight, but also potentially the engine, transmission, fuel and ammunition weight too). That's just plain not economical. So scratch that. Sea: No real problems here, freighters have a lot of deck space (though soe - probably most - will require reinforcing; having said that they probably would anyway). Rail: Firstly, you have to hope it's actually going to fit on a rail carriage. Next you have to make sure the rail carriage will carry it; you'll probably need a specialised one for both of these reasons, which means this will be a very limited option. So not a lot going for it here, either.
(6) Weapons. Putting more weapons on something, contrary to popular belief, doesn't actually make it more difficult to kill. Stingers or similar MANPADS adaptations won't even touch jets for the most part, and anything else adds ridiculous weight and expense, and needs a radar. Coaxial/separate chainguns, much the same story; what more do they do than the main gun, exactly, for all the systems, fire control, mountings and ammunitions problems they bring? There's a reason they have dedicated anti-air vehicles, and it;s not because there's a practical way to make tanks do it themselves.
Look, it's just not viable. Anything you add adds problems with it. There is no
advantage. It's heavy, costly, no less vulnerable, less mobile, less efficient - and for what? One or two seconds' less delay when firing shells, probably. That's all.
Edited by CommanderJB, 06 August 2008 - 03:57.