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What units etc did EA leave unused?


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#26 markintellect

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Posted 31 May 2008 - 18:50

China had an Mammoth? Is it possible to post any info/shots/codes on that?
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#27 Storm

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Posted 31 May 2008 - 20:07

I think USA have Mammoth tank. But it not included in the game. I found model only.
But i saw mods, which add this Mammoth tank
Screenshot here

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Edited by Storm, 31 May 2008 - 20:10.


#28 Darkcomet

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Posted 01 June 2008 - 04:26

Isn't said Mammoth model ridiculously tiny?

#29 Shirou

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Posted 01 June 2008 - 15:04

View PostZeke, on 28 May 2008, 5:04, said:

GLA:
-Demo JKell

FYI, that did made it into vZH...

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China had an Mammoth? Is it possible to post any info/shots/codes on that?


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Edited by Aftershock, 01 June 2008 - 15:06.

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#30 nip

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Posted 01 June 2008 - 15:26

Skidoos

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#31 Sharpnessism

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Posted 01 June 2008 - 15:40

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FYI, that did made it into vZH...


vZH has regular Jarmen Kell.

What an awesome game it would have been if EA didn't rush it eh? Or even after they rushed it, if they provided more support it would have also been awesome (like CNC3).
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#32 Kichō

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Posted 01 June 2008 - 15:40

View Postniptheape, on 1 Jun 2008, 16:26, said:

Skidoos

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^Theres a map that adds that.
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#33 nEGATIVE

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Posted 04 June 2008 - 16:52

China's predator wasn't even properly modelled, it's just the same as the USA's but with a green tint and renamed NVPredator. USA's predator is quite cool though, I managed to code it. There are also lots of tantalising W3D's, such as UVSpy and NVSniper etc but they tun out to be unskinned cubes.

Edited by nEGATIVE, 04 June 2008 - 16:57.

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#34 tigs

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Posted 04 June 2008 - 17:10

View PostStorm, on 31 May 2008, 13:40, said:

Civilian:
Tech cave
Tech radio station
Tech supply drop zone

USA:
SEAL (like RA2?)
Tomahawk Storm (super weapon like Scud Storm)
Alternate (more detalized) model of Colonel Burton
Mortar team
Mortar infantry
Ranger on Snow Bike
Alternate crusader
Hover upgrade for crusader
Guardian Drone
Medic drone
POW Truck
Predator Tank
YF-23 (or some variant of USA F-22 raptor)
America supply truck
Mammoth Tank

China:
Alternate War Factory. (Very looks like concept war factory. I have this model)
Agent
Conscript (armed with Ak-47)
Footman (China sniper?)
Nuke hunter (for nuke general i think)
Officer
Mongol (?)
Ninja (?)
Rocket buggy
POW truck
Predator tank (chinese variant)
Scorpian tank
Stealth bomber (Iron Dragon?)

GLA:
Airfield
Construction Yard (?)
Prison
Wind power plant
Power plant (coal?)
Radar ( (?) model named RadarJ. This can be radar jammer?)
Rebel HQ
Hunter (?)
Junkman (?)
Mercenary (?)
Partisan
Rebel on snow bike
Guard
AirAce (?)
AmmoTruck (?)
POW Truck
Scorpion APC (very looks like M-113)


Anyone got pics of some of this stuff?
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#35 Kichō

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Posted 04 June 2008 - 17:38

Tigs, Most of it is in the games files itself.
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#36 Heisenberg

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Posted 21 June 2008 - 14:37

What's the tech cave and what does it do?
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#37 JJ

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Posted 21 June 2008 - 14:49

Basically a neutral Tunnel Network. Garrison units in there and you gain the whole network, until you unload (or do you have to capture it?).

#38 markintellect

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Posted 21 June 2008 - 18:40

View PostJJ_, on 21 Jun 2008, 15:49, said:

Basically a neutral Tunnel Network. Garrison units in there and you gain the whole network, until you unload (or do you have to capture it?).


I would guess that you would have to capture it. It would probably have worked like the Subway system in CNC3
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#39 Fincer

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Posted 21 June 2008 - 20:21

I have enabled Tech Cave in Situation Zero. Well, it's a civilian tech object which a player is able to capture just putting units inside. Then you're able to use it like GLA Tunnel Network system. However, EA left some bugs for Tech Cave code because they uncommented it and thus I've used a little tricks to "cover" those bugs. Mainly the bugs interface with command buttons.
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#40 Admiral FCS

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Posted 21 June 2008 - 20:25

We are waiting you to host Situation Zero on E-Studios :)

#41 Fincer

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Posted 21 June 2008 - 20:28

Actually, I'm waiting it too but all depends on administration. :/

P.S. Someone said something about chinese predator tank. I've modeled a cinematic version of the tank and I use that model in my signature and avatar (bad skin, ugh? Sry, I'm too lazy to reskin :))
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#42 Red

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Posted 25 June 2008 - 10:36

And i thought red alert 2 has many unused things...never knew generals had this much....
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#43 Fincer

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Posted 25 June 2008 - 12:32

Yes and those unused things/objects are not only for China, GLA and USA. There is many buildings and miscmanmade property left unused, too.

Btw. In 2007, I discovered a war factory building which should very likely be used by NOD.
EA assumed Generals and decided to make the storyline taking place in real world. Actually, the game should have originally taken place in Tiberian World (GDI vs. NOD) but as we know, it didn't do that. So my only conclusion is that this building has been made before EA decided to change the storyline a little. I don't remember model name but it's, however, included either in normal Generals or ZH W3D.big.
ZH includes many alpha/unused stuff which is not enabled.
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#44 Kris

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Posted 25 June 2008 - 13:17

Fact: All the civilian cars and trucks you see actually came from the Pre-Generals days :)







#45 markintellect

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Posted 25 June 2008 - 13:39

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Fact: All the civilian cars and trucks you see actually came from the Pre-Generals days tounge.gif


Where are they from, then? Renegade?
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#46 Kris

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Posted 25 June 2008 - 16:27

Tiberian Twilight actually :)









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