retry's art bonanza
#576
Posted 14 January 2010 - 01:22
just keeping sharp and playing around, CnC?
#577
Posted 14 January 2010 - 01:54
#578
Posted 15 January 2010 - 23:58
#579
Posted 16 January 2010 - 00:04
retry_1, on 13 Jan 2010, 20:22, said:
Normally I'd agree with the last bit of criticism that was made, but the white that comprises a majority of the signature isn't really all that "white". It's more cream coloured or "off-white", which helps to define the outline of the more brilliant white Tennessee uniforms.
retry_1, on 15 Jan 2010, 18:58, said:
While the Manning signature could get away with the white background, this one can not. The background and the render blend into each other far too much. One suggestion is to change the colour of the background, so that it is still the same style as the Manning signature, but the render is more defined and wouldn't bleed into the background.
Edited by Sgt. Nuker, 16 January 2010 - 04:53.
#580
Posted 16 January 2010 - 03:24
Sgt. Nuker, on 15 Jan 2010, 19:04, said:
retry_1, on 13 Jan 2010, 20:22, said:
Normally I'd agree with the last bit of criticism that was made, but the white that comprises a majority of the signature isn't really all that "white". It's more cream coloured or "off-white", which helps to define the outline of the more brilliant white Texas uniforms.
Tennesee =P
Sgt. Nuker, on 15 Jan 2010, 19:04, said:
retry_1, on 15 Jan 2010, 18:58, said:
While the Manning signature could get away with the white background, this one can not. The background and the render blend into each other far too much. One suggestion is to change the colour of the background, so that it is still the same style as the Manning signature, but the render is more defined and wouldn't bleed into the background.
added some darker effects behind the render and darkened the background slightly (the blending on the left is a result of a render effect i was playing with, would probably look better with a blue BG and blue themed sig.)
#581
Posted 16 January 2010 - 04:56
Also, I fixed my previous post.
Edited by Sgt. Nuker, 16 January 2010 - 15:54.
#582
Posted 16 January 2010 - 10:49
F O R T H E N S
#583
Posted 18 January 2010 - 04:22
mk3:
#584
Posted 16 April 2010 - 00:56
#585
Posted 16 April 2010 - 01:09
#588
Posted 01 July 2010 - 04:04
just seeing if i've still got it. not my worst work.
#589
Posted 03 February 2012 - 05:22
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#590
Posted 03 February 2012 - 15:38
F O R T H E N S
#591
Posted 04 February 2012 - 18:10
If the cars are still, then your attempt at creating motion is well received. If the cars are in motion, the suggestion of speed is present. As The Dr. pointed out, if you were going for the feel of a high-end video game, you've nailed it spot on.
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