Empire King Oni Unit Profile
#26
Posted 06 July 2008 - 01:50
It looks majorly oped but it's so badass looking. Reminds me of something straight out of Gundam
#27
Posted 06 July 2008 - 03:58
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What this means for gameplay
Everything. In fact it's so important, rumor has it that God postponed the apocalypse once he saw this trailer and realized that RA3's chances of being a terrible game went from possible to virtually zero.
Basically, it appears as if there are no ore fields in RA3. Instead they have been replaced with some sort of ore storage facility that only one harvester can collect from at a time. Compare this with C&C 3 where you can have several harvesters on a field at once, and you can see how this will impact gameplay.
Now it seems that the income rate is limited to how many of these ore facilities you happen to control. It prevents you from making a half dozen harvesters and inflating your economy to some absurd income rate that lets you produce Patton's entire third army every minute. If you want a stronger economy, you will probably have to expand in order to get it. So the number of ore facilities there are on the map will determine what your income rate per minute will be.
What's more is since only one harvester can collect from them at a time (it seems, based on the design of the structure), then it will last a certain amount of time before it's depleted (if it's depleted at all). This means that rather than a field of tiberium or ore being "locusted" in the space of 2 minutes, completely ruining its importance as a strategic point of harassment before the game even fully gets under way, ore facilities can be tuned to last much longer. Let's say one facility gives up ore at a rate of $1,000/minute. If there is $10,000 in it, it will last 10 minutes. That's a much larger window of opportunity to harass your opponent's economy.
Most importantly, this allows EA to have control over the production pacing of the game. If they don't want players making 50 tanks every minute, they can just set the output of the ore facility to some specific value that can avoid massive armies and chaotic battles. Instead, they can easily decide what a comfortable average army size is, and stick with it. This could mean more micro, more tactical depth, and more intense combat.
@Topic: This looks very powerful. I get the feeling it'll be the Empire's Kirov - big, expensive, tough, and hard to get it where you need to go, but utterly devastating if it does arrive. Also, there's no mention of it being amphibious, so that's likely to be a big limiting factor on its power in this heavily navalised game.
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#28
Posted 06 July 2008 - 10:38
#29
Posted 06 July 2008 - 10:44
Still nice mech Hope to see more Empire units
Edit : What the hell are you talking about Ancient soho!?!?
Edited by Red, 06 July 2008 - 10:45.
-SWR
-Contra
-Tiberium Essence
Got juice!?
#30
Posted 06 July 2008 - 10:48
In video on RA3 site he's pretty fast.
#31
Posted 06 July 2008 - 11:01
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#32
Posted 06 July 2008 - 11:21
#33
Posted 06 July 2008 - 11:30
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#34
Posted 06 July 2008 - 11:49
Kirov vs Oni = Kirov wins
I hope this unit will be a T3 unit with a higher cost and longer built time then apoc. tank seeing that a single laser vision can blow one apoc....
-SWR
-Contra
-Tiberium Essence
Got juice!?
#35
Posted 06 July 2008 - 11:57
#36
Posted 06 July 2008 - 12:29
Red, on 6 Jul 2008, 19:49, said:
Kirov vs Oni = Kirov wins
I hope this unit will be a T3 unit with a higher cost and longer built time then apoc. tank seeing that a single laser vision can blow one apoc....
The tank in the vid is not Apoc tank D:
It is Hammer Tank
#37
Posted 06 July 2008 - 13:42
#39
Posted 08 July 2008 - 04:57
"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
#42
#43
Posted 08 July 2008 - 17:21
#44
Posted 08 July 2008 - 21:27
Ancient soho, on 8 Jul 2008, 12:13, said:
I wouldn't judge from the video because I believe that they pumped up its power for demonstrative purposes. Compare the Peacekeeper video and the Conscript video and you'll understand what I mean. I hope that EA's team won't screw up the balance too bad.
Also, I must mention that the overhaul for the King Oni is simply awesome! It looks like the Empire's most powerful unit! Also I think the Red Oni might be a heroic version, but who knows?
#45
Posted 08 July 2008 - 21:37
#47
Posted 08 July 2008 - 22:09
Ancient soho, on 8 Jul 2008, 23:37, said:
as far as i know they didnt say ANYTHING at all of the red king oni
fun fact: in Gundam Char Aznable piloted a Red Zaku 2 Command type
hence i wont be surprise if the red one is a command unit in red alert 3 who you need to build before be able to make the normal ones(but of course this is 100% speculation for my part
#48
Posted 08 July 2008 - 22:10
Somebody already posted link for RA3 section here.
#49
Posted 08 July 2008 - 22:18
Ancient soho, on 9 Jul 2008, 0:10, said:
Somebody already posted link for RA3 section here.
link to the thread in self? i found the ra3 unit list and it said:
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and that isnt official at all and i am sure the "?" is meaning they dont know for exactly what is it
#50
Posted 08 July 2008 - 22:38
King Oni = devil or demon King.
Demons inhabit the makai realm = hell
Maou= Overlord or demon king.
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