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Ingame work


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#26 Kris

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Posted 09 October 2009 - 12:52

I'll be honest, everything that you made for C&C 3 looks awesome. But switching to RA3 just made everything DOWNRIGHT SHIT AND HORRIBLE.

C&C 3's realistic graphics suits the units of Advanced Warfare alot more and personally, switching to RA3 is seriously a bad move. Graphics wise...

Edited by Kris, 09 October 2009 - 12:55.








#27 NergiZed

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Posted 09 October 2009 - 13:12

I wouldn't say it's 'downright shit and horrible', all your models simply seem out of place, and doesn't have the overall style that used in all other objects in the RA3 game.

I would have to agree, this game would prolly be better back with the nitty gritty CnC3.

Edited by NergiZed, 09 October 2009 - 13:12.


#28 Sgt. Rho

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Posted 09 October 2009 - 14:27

Hmm, I am thinkin of maybe switching back, but I would then again get flamed to hell and back 8|

#29 Wizard

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Posted 09 October 2009 - 14:34

Probably, but it's never stopped you before 8|

#30 Sgt. Rho

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Posted 09 October 2009 - 15:01

Oh well, that is true xD

#31 Pav:3d

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Posted 09 October 2009 - 15:04

Yeah go for it MC 8|

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#32 BeefJeRKy

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Posted 10 October 2009 - 21:17

Alternatively you could wait for C&C4 8|
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#33 Sgt. Rho

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Posted 13 February 2010 - 20:10



A vid about shield generators....normal units can pass through it btw.

Edited by Sargeant Rho, 13 February 2010 - 20:14.


#34 Destiny

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Posted 14 February 2010 - 00:20

Wow, very, very awesome work there...but the smoke/flames that emerge when hitting the shield with energy weapons is...weird. Also the...'skin' of the shield shouldn't be moving so fast...make it nice and slowly maybe?
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#35 Sgt. Rho

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Posted 14 February 2010 - 00:45

Haven't got a propper detonation FX yet, I'll try to do something about it...somewhen. 8|

#36 Sgt. Rho

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Posted 02 April 2010 - 21:40

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So yeah, pretty much a fancy dandy wall.

#37 Destiny

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Posted 03 April 2010 - 00:31

Make them a bit more transparent? :P
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#38 Sgt. Rho

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Posted 03 April 2010 - 00:36

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Like that?

Edited by Sargeant Rho, 03 April 2010 - 00:37.


#39 Destiny

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Posted 03 April 2010 - 01:06

...well not that short :P It looks kinda...nice though. IDK if the first or second one is better, hahaha.
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#40 Sgt. Rho

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Posted 03 April 2010 - 01:33

It gets closer to the effect I was aiming for in any case.

#41 Raven

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Posted 07 April 2010 - 02:53

WOW I missed this until now. Looking good :P. The video is not loading for me though. Will try from home again. 2nd one looks better for me.

#42 Sgt. Rho

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Posted 10 April 2010 - 23:37

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I've changed a few things, for one the Tiger has been replaced by the Panther, for now, also the Panther has a different gun now. And the MCP has a model now.

#43 Destiny

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Posted 11 April 2010 - 02:56

Mammoth Tank, Medium Tank, IFV, AFV Oh wow...freakin' awesome man...too much remap on the soldiers though ;)
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#44 JJ

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Posted 11 April 2010 - 06:40

Indeed, infantry looks like power rangers or something. ;)

Otherwise, nice work. =o

#45 Sgt. Rho

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Posted 11 April 2010 - 13:55

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The Leopard can now deploy.

#46 Destiny

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Posted 11 April 2010 - 14:22

Don't really get what it's supposed to do but...it doesn't seem to be protecting the tank itself much |8
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#47 Sgt. Rho

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Posted 11 April 2010 - 14:26

other vehicles can "take cover" behind those, also the tank itself fires faster and with more power.

#48 Destiny

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Posted 11 April 2010 - 14:28

It looks kinda flimsy...need more...tough-looking elements, IDK how |8
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#49 Libains

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Posted 11 April 2010 - 19:05

Looks like it's deployed a little metal fence, rather than something that is able to take a real pounding and provide a reasonable defensive line. Think of how the GI deploys in RA2, then imagine how much more protection one bloke has on there, than what this entire tank has.
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#50 Raven

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Posted 12 April 2010 - 01:23

hmmm...........gc2 influence |8. Anyways the defence wall should look more stronger IMO. Perhaps a bit higher too?



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