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Classic Tiberium


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#1 Sgt. Rho

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Posted 01 September 2008 - 17:16

Uhm yeah...I replaced the CnC3 Tiberium with new, Classic CnC style Tiberium.
The Moddb profile ain't authorised yet, I'll post the link as soon as it is authroised.

I made a new model for both blue and green tiberium.

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Download

By the way: I have both in Tiberian Apocalypse too.

Edited by Master_Chief, 01 September 2008 - 17:17.


#2 Nid

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Posted 01 September 2008 - 17:23

Nice. Looks a little chunky for my liking but I's well made and I'd recognize for what it looks like anywhere.

Edited by Niddy, 01 September 2008 - 17:23.

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#3 Sgt. Rho

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Posted 01 September 2008 - 17:24

Thanks. I might as well make a spore tree, but that'd be hell to animate :D

#4 Brad

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Posted 01 September 2008 - 17:24

tiberium the way it should be :D
You almost did, didn't you?

#5 TheDR

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Posted 01 September 2008 - 17:26

That looks much better, the green on the new one just looked to shiny.

Good work :D
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F O R T H E N S
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#6 Brad

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Posted 01 September 2008 - 17:28

View PostMaster_Chief, on 1 Sep 2008, 18:24, said:

Thanks. I might as well make a spore tree, but that'd be hell to animate :D

I would love you if you did
You almost did, didn't you?

#7 Kichō

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Posted 01 September 2008 - 17:59

Hmm..I don't really see much of a difference tbh :P
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#8 Sgt. Rho

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Posted 01 September 2008 - 18:34

It looks like classic tiberium, not like broken opals rammed into the ground...

#9 Stinger

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Posted 01 September 2008 - 18:38

I don't really like it, personally. To me, it looks like the Tiberium has been inflated with air. Perhaps try making it slightly more jagged instead.

I still prefer EA's version over anything that I've seen. I just don't think the pods can be made to look right in 3D - although I would like to be proved wrong.

#10 Cryptkeeper

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Posted 01 September 2008 - 19:05

stinger have you seen chrizz classic tib it looks awesome way better then ea's starcraft crystals turned green xxD

#11 ☆FreedoM_FighteR☆

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Posted 01 September 2008 - 22:27

great work MC but the skin looks little wiard like out of color or some thing

edit: and the tib crystals itself is to much big

yea exacly wht i wanted to say
here it is HERE =]

Edited by ☆FreedoM_FighteR☆, 01 September 2008 - 22:29.


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Dauth edit: One on top of the other or it breaks sig rules

#12 Sgt. Rho

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Posted 01 September 2008 - 22:53

Yes, I know chrizz' tiberium, but I can't do it as good as him. Specially not the texture -.-

#13 Cryptkeeper

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Posted 01 September 2008 - 23:16

can do it better then me xxD

#14 Dr. Knickers

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Posted 02 September 2008 - 00:07

Why not use parts of the EA texture?

You might want to make the base a tad larger btw

Edited by Dr. Nick, 02 September 2008 - 00:09.

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#15 Sgt. Rho

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Posted 02 September 2008 - 07:59

How am I supposed to get the EA Textures?

#16 JJ

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Posted 02 September 2008 - 09:02

There's a texture extractor here.

#17 Sgt. Rho

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Posted 02 September 2008 - 16:31

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#18 Cryptkeeper

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Posted 02 September 2008 - 18:03

looks a lot better nice job

#19 ☆FreedoM_FighteR☆

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Posted 02 September 2008 - 18:19

yea much better MC

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Dauth edit: One on top of the other or it breaks sig rules

#20 Sgt. Rho

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Posted 02 September 2008 - 18:40

Thanks.

And here is the build with the new crystals: KLICK MEH

#21 ĦѦʠʠɵƇҟ Ϣϙɩƭ

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Posted 05 September 2008 - 11:01

Wow, I think I found this mod on moddb a few days ago. that's a cool coincident
I'll download it when my copy works again.

Edited by Haddock, 05 September 2008 - 11:02.

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#22 Sgt. Rho

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Posted 05 September 2008 - 11:56

Yes, I'm the same guy as Helge129 on Moddb.

#23 Dutchygamer

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Posted 09 September 2008 - 15:09

Maybe I'm a fool, but how can I use this file together with my private mod? I can't seem to extract them...
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#24 Sgt. Rho

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Posted 10 September 2008 - 06:52

You can't extract things from CnC3...well, you can, but extracting models might prove itself quite hard.

#25 Dutchygamer

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Posted 14 September 2008 - 14:25

Nevermind, I think I know how to add it. add .big IIRC...
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