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"For a hand of Sand" 2 Player
Started By Sgt. Rho, Sep 15 2008 19:36
8 replies to this topic
#1
Posted 15 September 2008 - 19:36
I'm working on this CnC3 Map, based on a map from Act of War:Direct Action, which was called, I think "For a hand of Sand" or so. It's a two player map, with two green fields, two blue fields, and 6 tiberium spikes, and also two mutant hovels.
But now, I have no idea what else I could add >.<
But now, I have no idea what else I could add >.<
#2
Posted 15 September 2008 - 19:39
Ain't it a bit small? A Juggernaught can fire halfway the map from the looks of it
#3
Posted 15 September 2008 - 20:25
It's 200 by 300... Pipeline Problems is similarly small I think
#4
Posted 15 September 2008 - 21:29
You can NOT build a proper base on that map >:. You need alot more space for it to work. (Resizing to 600 900 should do the trick)
I myself am making a 4player map, and filling it is about twice the much work as an 8player GZH:ShW map.
Reference:
And yes, I still fear it's too small.
I myself am making a 4player map, and filling it is about twice the much work as an 8player GZH:ShW map.
Reference:
And yes, I still fear it's too small.
Edited by {LP}Admiral-(NL), 15 September 2008 - 21:35.
#5
Posted 16 September 2008 - 01:12
Initially, I didn't even plan to leave space of a base at all...since INITIALLY I was making it for Advanced Warfare...
#6
Posted 16 September 2008 - 06:07
Looks good MC
#7
Posted 16 September 2008 - 06:43
The Mapping god aproving? Yay!
#8
Posted 16 September 2008 - 16:11
I definetly approve, its been a while since I saw a map of this quality on my old forums. Suggestion for your next map: make it a bit larger. I love bigger maps
#9
Posted 16 September 2008 - 16:30
One major advice: Don't follow the EA size of maps
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