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#401 Sgt. Rho

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Posted 23 October 2010 - 09:45

The vulcan fires quite a lot of tracers, but they are very fast, thus look this far appart :P

#402 Raven

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Posted 23 October 2010 - 10:01

You mean the real bullets are not seen and the far apart things are the tracers? I believe the circle one is the firestorm thing...that looks cool indeed.

#403 Sgt. Rho

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Posted 23 October 2010 - 10:06

The Tracers are the real bullets, and the circle thing is the Gauss cannon, ATM using the Railgun FX.

#404 Sgt. Rho

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Posted 17 November 2010 - 03:01

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#405 Raven

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Posted 17 November 2010 - 04:41

Looking good Rho. Would be nice if you gave it a even more low profile. Make it more shorter.

#406 Sgt. Rho

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Posted 21 November 2010 - 02:37

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Scorpion remake.

#407 Raven

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Posted 22 November 2010 - 19:40

I'm not a big fan of the these tricycle stuff, specially for a tank. Would it have the speed and agility of the attack bike? My dislike is for all tricycle stuff not this particular model so I might have default dislike for this model :|

Edited by Raven, 22 November 2010 - 20:02.


#408 Sgt. Rho

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Posted 22 November 2010 - 19:50

It's not a tricicle, it has four tracks. It moves and turns fairly fast, faster than any other tank in fact.

#409 Raven

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Posted 22 November 2010 - 20:03

Well but it looks like a tricycle to me....I know they are tracks but the first impressions are like its a tricycle. Also the gun looks more like a Automatic Grenade Launcher than a turret. Any special reason why you changed the scorpion to look like this?

#410 Sgt. Rho

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Posted 22 November 2010 - 21:02

Because I didn't like the default Scorpion model, and because it was a Pain in the Ass to animate for its special ability. I don't see how a 120mm cannon looks like a grenade launcher either tbh.

Edited by Sgt. Rho, 22 November 2010 - 21:03.


#411 Raven

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Posted 23 November 2010 - 03:05

I don't get the feeling that its a 120mm cannon :(. It might just be me though. As I said I don't like the tri-cycle like look so I might be biased against this model :cool:

#412 Sgt. Rho

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Posted 23 November 2010 - 03:11

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The Scorpion is a big bigger than a Leopard 2a7, and the gun of the 2a7 is a 120mm cannon.

#413 Raven

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Posted 23 November 2010 - 07:31

I may have be judging the scale wrong...Perhaps an In-game screenie would sort it. What I mean by AGL was something like this. The barrel is a bit short in the real world AGL.

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#414 BeefJeRKy

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Posted 28 November 2010 - 14:25

View PostRaven, on 23 Nov 2010, 9:31, said:

I may have be judging the scale wrong...Perhaps an In-game screenie would sort it. What I mean by AGL was something like this. The barrel is a bit short in the real world AGL.

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Yeah but that Scorpion's barrel doesn't look that short. I think it's the render's angle of view.
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#415 Sgt. Rho

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Posted 10 December 2010 - 22:44

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EMP Effects

#416 R3ven

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Posted 10 December 2010 - 23:56

What's that mysterious white line in the first picture? |8

#417 Sgt. Rho

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Posted 11 December 2010 - 00:28

The range of the EMP Cannon.

More stuff:

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Edited by Sgt. Rho, 11 December 2010 - 01:36.


#418 Destiny

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Posted 11 December 2010 - 02:49

I think blurring it a bit/smoothing it might look nicer, and add some blue stuff inside it |8
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#419 Raven

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Posted 12 December 2010 - 04:37

Light Arc looks pretty good IMO. Why is there a whole in the middle of the EMP blast?

#420 Destiny

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Posted 12 December 2010 - 07:30

So you can see what's EMP'd |8
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#421 Sgt. Rho

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Posted 12 December 2010 - 08:25

because those EMP's emit a powerful shockwave, but it doesn't affect the epicenter of the detonation |8

#422 Raven

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Posted 12 December 2010 - 18:34

ah okay xD. EMP doughnut |8

#423 Sgt. Rho

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Posted 12 December 2010 - 18:43

Scalar Weaponry was DICE's idea as far as I know.

#424 Destiny

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Posted 12 December 2010 - 22:04

Ahh, scalar weaponry...the plane glows and...
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#425 Sgt. Rho

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Posted 13 December 2010 - 05:00

Well, the way I gathered it, it's an EMP that doesn't affect the center of the explosion.



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