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#776 Destiny

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Posted 13 January 2012 - 17:54

Hmm, somehow it doesn't look sophisticated enough....it's lacking...something :xD: Maybe a dome or two, I don't know :P I like it lots though, will the "entrance" have some sorta gate?
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#777 Raven

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Posted 14 January 2012 - 14:26

I thought its low cos part of it is underground since its the armory.....

#778 Sgt. Rho

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Posted 14 January 2012 - 14:51

That too, but the main reason is entirely storyline-based.

#779 Sgt. Rho

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Posted 03 February 2012 - 21:01

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This unit doesn't replace the Gunwalker despite the obvious similarity. It's a new unit, supposed to complement the Annihilator Tripod. Comes with green shards by default, which leave a toxic cloud on impact, and can be individually upgraded with blue shards, which removes the toxic cloud but increases damage and AoE. Walkers with the blue shard upgrade also explode on death, but don't deal enough damage to destroy nearby Vanquishers. This upgrade is permanent.
It's also affected by the Shield Upgrade.

Edited by Sgt. Rho, 03 February 2012 - 23:38.


#780 Raven

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Posted 04 February 2012 - 17:38

Does the toxic clouds affect vehicles also?

btw have you finished with Nod and GDI?

#781 Sgt. Rho

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Posted 04 February 2012 - 18:02

It affects everything, but has the strongest effects on Infantry.

Not by a long shot, this is also pretty much the only change I'll do to the Scrin, aside of enabling their walls.

#782 Sgt. Nuker

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Posted 04 February 2012 - 18:12

Certainly an interesting looking creature, that's for sure. Always have been one for creatures that look like they've got shields for legs (probably why I like the ant-like creatures in Borderlands).
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#783 Destiny

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Posted 04 February 2012 - 23:06

Hope you manage to animate this one walking well!
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#784 Sgt. Rho

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Posted 12 February 2012 - 17:45

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#785 Raven

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Posted 13 February 2012 - 02:02

the image is not loading :(

#786 Destiny

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Posted 14 February 2012 - 12:06

It loads for me. I like it, a lot. A bit dark, but I like it.
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#787 Sgt. Rho

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Posted 14 February 2012 - 19:49

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Note that I had the nVidia settings to max performance, since I played BF3 shortly before this :P

#788 Destiny

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Posted 15 February 2012 - 01:47

Oh wow, that is so awesome. Everything seems to blend in perfectly :xD:
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#789 Raven

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Posted 15 February 2012 - 03:01

Yep..looks friking awesome....

btw I can see the image u posted earlier. Its awesome!! The blue lighting really matches well.

#790 Sgt. Rho

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Posted 25 February 2012 - 21:56

Posted ImagePosted Image

Edited by Sgt. Rho, 25 February 2012 - 22:53.


#791 Destiny

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Posted 26 February 2012 - 00:25

Absolutely stunning. Wow. Simply.
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#792 Raven

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Posted 26 February 2012 - 03:25

Exactly looks bloody awesome!!!! btw What is the relatively large defense structure in the first screen? Railgun defence? It does not seem to have the module base of traditional GDI defenses in the TA

#793 Sgt. Rho

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Posted 26 February 2012 - 03:48

That's an EMP cannon.

#794 Sgt. Rho

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Posted 26 February 2012 - 16:17

I've decided to release the Banshee model + normal state textures.
http://www.moddb.com...s/banshee-model

#795 CJ

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Posted 26 February 2012 - 17:01

The Hand of Nod and the cranes look so crappy compared to the your awesome models, good job :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#796 Sgt. Rho

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Posted 04 April 2012 - 07:52

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#797 Raven

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Posted 05 April 2012 - 02:47

Is this buildable? Damn this looks much better than the Kodiak? any in-game images?

#798 Sgt. Rho

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Posted 05 April 2012 - 08:21

Yes, with a limit of one.

#799 Destiny

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Posted 05 April 2012 - 13:19

I love this. But the underside turrets look a bit chunky :xD:
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#800 Raven

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Posted 06 April 2012 - 15:09

So 1 epic air unit :D. I like that. Looks like it has 4 rail guns - 4 missile launchers and 1 autocannon. Does it have AA capability also?



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