ok, that's why i'm edittiing it. AFAIK, ZH can allow tanks less than 600 polys right? this is around 300
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Removed from the public models thread
Started By Carnage King, Jul 31 2005 08:14
132 replies to this topic
#128
Posted 17 June 2008 - 15:57
There is no poly limit in ZH. But there is a limit from which on the polycount causes lag. IIRC for tanks it was 5000...at least on my previous comp (from 2004) it was 5000.
#129
Posted 17 June 2008 - 16:11
You also, need to take into account that not everyone in the world has a super computer, I usually shoot to get a model of about 700-900 for Zero Hour, you can make any decent looking vehicle for Zero Hour that you can build a lot of without it causing any lag. You have to take in account the lesser computers. 5000 can be built without causing lag, but you want to be able to build lots. And besides, the texture will give the little details. Remember this and you'll be creating stuff that works just fine. And remember, practice, practice, practice.
-Noswar
-Noswar
"In this day and age, we must always remain prepared for the worst of things, for the worst of things may come at the worst of times, and when that happens, we cannot afford to be off guard."
General Zachary Noswar, Commander and Chief, United States Army, the Third World War, from future book "Blackened Skies," by Robert M. Rawson
General Zachary Noswar, Commander and Chief, United States Army, the Third World War, from future book "Blackened Skies," by Robert M. Rawson
#130
Posted 21 June 2008 - 04:07
So, I guess, a true good modeller can model a good model with least possible amount of verticles and faces?
#131
Posted 21 June 2008 - 05:24
Yea. I created a Merkava once with 500 polys. Quite detailed for a Generals model.
Too bad it is wiped when I reformatted.
Too bad it is wiped when I reformatted.
#132
Posted 21 June 2008 - 07:42
So it means .. that a true good modeler doesnt waste polies on useless thingys ...
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