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Cluster Missile?


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#1 Admiral

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Posted 07 October 2008 - 21:19

I play the fantastic mod Shockwave. But my problem is that the clustermissile on ignition fire, it fires not downwards just a bit sideways when it launches from the missile silo. I am asking for help where the effects for the missile ignition are???????Please help to tell me in which file to look for the right ignition for the clustermissile???


Thanx

#2 Stinger

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Posted 07 October 2008 - 21:36

Check Data\INI\Object\WeaponObjects.ini: the ParticleSysBones are what control the particle effects for the missile launch sequence.

If you're going to change that, then you might have to create something new in the FXList.ini.

Object SuperWeaponClusterMissile

; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
	OkToChangeModelColor = Yes
	DefaultConditionState
	  Model = ExClutserMisl_B
	  ParticleSysBone = EXHAUST01 TOSMissileLenzflare
	  ParticleSysBone = EXHAUST01 TOSMissileFlame
	  ParticleSysBone = EXHAUST02 TOSMissileLenzflare
	  ParticleSysBone = EXHAUST02 TOSMissileFlame
	  ParticleSysBone = EXHAUST03 TOSMissileLenzflare
	  ParticleSysBone = EXHAUST03 TOSMissileFlame
	  ParticleSysBone = EXHAUST04 TOSMissileLenzflare
	  ParticleSysBone = EXHAUST04 TOSMissileFlame
	  ParticleSysBone = EXHAUST05 BaikonurRocketFlare
	  ParticleSysBone = EXHAUST05 BaikonurRocketTrail
	End
  End

; ***DESIGN parameters ***
  DisplayName	  = OBJECT:SCUDMissile
  EditorSorting   = SYSTEM
  VisionRange = 0.0  
  ArmorSet
	Conditions	  = None
	Armor		   = BallisticMissileArmor 
	DamageFX		= None
  End

; *** AUDIO Parameters ***
  SoundAmbient = ScudStormIncomingWhistle

; *** ENGINEERING Parameters ***
  KindOf = PROJECTILE BALLISTIC_MISSILE UNATTACKABLE
  Body = ActiveBody ModuleTag_02
	MaxHealth	   = 99999999.0
	InitialHealth   = 99999999.0

	SubdualDamageCap = 200
	SubdualDamageHealRate = 100000
	SubdualDamageHealAmount = 50
  End

  Behavior = InstantDeathBehavior DeathModuleTag_03
	DeathTypes = ALL
  End
	
  Behavior = PhysicsBehavior ModuleTag_06
	Mass = 1
  End

  Behavior = MissileAIUpdate ModuleTag_07
	TryToFollowTarget = No 
	IgnitionDelay = 0
	InitialVelocity = 220			 &#59; in dist/sec
	DistanceToTravelBeforeTurning = 500
	DistanceToTargetBeforeDiving = 0.01
  End
  
  Locomotor = SET_NORMAL ClusterMissileLocomotor

  Behavior = HeightDieUpdate ModuleTag_04
	TargetHeight = 420.0
	TargetHeightIncludesStructures = No
	OnlyWhenMovingDown = Yes
	InitialDelay	   = 1000
  End

  Behavior = FireWeaponWhenDeadBehavior ModuleTag_MainMissile01
	DeathWeapon   = ClusterMissileSuperWeaponMissileComingDownWeapon
	StartsActive  = Yes					  
  End
  
  Geometry = Cylinder; Since collision extents can't tilt, this is a little fake
  GeometryMajorRadius = 4.0
  GeometryHeight = 4.0
  GeometryIsSmall = Yes	
  Shadow = SHADOW_VOLUME 
  
End

Edited by Stinger, 08 October 2008 - 11:47.


#3 Admiral

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Posted 07 October 2008 - 21:46

Hey, that is a fast reply. I have checked my ini files, and I have the items listed under particlesysbone. And my file looks just like yours. I do not understand why it shows the ignition somewhat different than it supposed to do??? Is there something else I can do to make it work, I have installed the mod 2 times, and the same thing happened.


Thanx

#4 Admiral

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Posted 09 October 2008 - 06:36

Hi, I have the TOSMissileFlame, TOSMissileLenzFlare, BaikonurRocketFlare & the BaikonurRocketTrail in the particlesystem.ini, but it still show the ignition fire from the rear of the missile somewhat sideways. I have installed ZH many times, & downloaded the mod 5 times. I still have this problem. Does anyone have the files for the clustermissile or anyone with some tips to get the ignition fire from the rear of the missile to show correctly?????????????????????+
I am going crazy that it shows the wrong ignition fire from the missile. This superweapon is very cool and the mod is superb.


Thanx a bunch

#5 Zeke

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Posted 09 October 2008 - 06:53

can we get pics of what your talking about?

#6 Ion Cannon!

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Posted 09 October 2008 - 09:31

I think he means the flame that comes out of the back of the missile isn't pointing towards the ground, but is pointing sideways. It sounds like an alignment issue.
Posted Image

Posted Image

#7 Zeke

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Posted 09 October 2008 - 09:43

but the only way that could happen is if he edited the model. In which case a re-install should have worked.

#8 Ion Cannon!

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Posted 09 October 2008 - 12:18

Yes, thats why its a strange issue. Admiral, you better post a pic. If this is happening with the default Shw code it should be an issue everyone has.
Posted Image

Posted Image

#9 Admiral

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Posted 09 October 2008 - 13:18

Here are the missiles coming down! It is the same when they or it launches!

Edited by Admiral, 22 December 2008 - 17:31.


#10 Zeke

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Posted 11 October 2008 - 02:18

well looking from the picture it's pretty clear the your copy of shockwave is fucked up :)

did you edit it in any way before this happened?

#11 Admiral

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Posted 11 October 2008 - 07:04

I have transferred all data from the missile to my own mod for my personal use, but it still does it. I am missing something??????????
I have the particlesystem, objectcreationlist, weaponobjects, airforcegeneral, specialpower, fxlist, weapon, locomotor, commandbutton, commandset, soundeffect & Voice. I could upload the files that I used for the clustermissile weapon in a textfile. Could you check for my what I am missing. I rather like the text files, so that the files can be inserted in the ini files, and removed afterwards again. I think its the best way.

Thanx

#12 Zeke

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Posted 11 October 2008 - 09:52

Quote

I have transferred all data from the missile to my own mod for my personal use


well that explains alot :)

also airforce general? the cluster missile is from the armor general :D

#13 Admiral

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Posted 11 October 2008 - 13:07

Someone in a previous post told me where to look for the fire that it pointed at the ground, but comes out sideways in my mod. Where can I edit or remove the rear fire of the missiles launch?? That is my question or what am I missing in the missiles data?

Thanx

#14 Zeke

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Posted 13 October 2008 - 03:31

does it move sideways in your copy of shockwave, or your personal mod?

#15 Admiral

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Posted 15 October 2008 - 09:22

Just in my mod, but I have transferred all I could find about the cluster missile. I just want to know if I can edit or remove the backfire from the missile and how do I do it? Please help.

Thanx

#16 Admiral

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Posted 02 November 2008 - 20:13

I need some help, I still want to know in what file, do I see the missile exhaust fire, it points a bit sideways, and I want to know in what filw to correct this. Shockwave mod is ubercool, and I am desperate for an answer. Please help me.

Thanx..............



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