Jump to content


Render: China Uberlord


54 replies to this topic

#26 Hobbesy

    Discount White Person

  • Gold Member
  • 3752 posts

Posted 04 November 2008 - 03:28

What has science done?!

#27 Flechette?

    Veteran

  • Member
  • 488 posts

Posted 04 November 2008 - 05:25

KILL IT WITH AIRCRAFT!1!11

Quote

It's well known fact that a vital ingredient of success is not knowing what what you're attempting can't be done. A person ignorant of the possibility of failure can be a brickwall on the path of history.

Posted Image
Posted Image
Many thanks to Comrade KamuiK, is credit to team

#28 Destrukto

    Pimped-out Warrior

  • Member
  • 659 posts

Posted 09 November 2008 - 19:37

Does that even fit in a WF? I would be nice if youd be forced to sacrifice your WF since the Uberlord most likely rip it apart. XD

Edited by Destrukto, 09 November 2008 - 19:37.


#29 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 09 November 2008 - 20:11

View PostDestrukto, on 9 Nov 2008, 19:37, said:

Does that even fit in a WF? I would be nice if youd be forced to sacrifice your WF since the Uberlord most likely rip it apart. XD


LUL that would be brilliant "I am, big" *BOOM* "OUR BASE IS UNDER ATTACK!"

Posted Image

Posted Image

#30 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 12 November 2008 - 12:36

View PostGrains The Vegan Zombie, on 4 Nov 2008, 6:25, said:

KILL IT WITH AIRCRAFT!1!11


I'm not sure that it'll work, even if you attack it with 4 aircraft carriers full of auroras =D
Awesome unit although :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#31 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 12 November 2008 - 13:28

Probably need a seperate WF for it...or you can go the sacrificial way.
Posted Image

#32 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 12 November 2008 - 13:37

Make it a rank-5 support power, as a paradrop, only it drops this tank :P
Posted Image

#33 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 13 November 2008 - 01:35

I like the spontaneous combustion of the War Factory idea. Paradropping this tank into the enemy base could be a bit overpowered, not to mention that the cargo plane is a lot smaller than this tank.

Maybe I'll give it to the Boss General, but make it require a Particle Cannon, Nuclear Missile, or SCUD Storm to be built.

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Just some ideas I thought I'd throw out there.

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#34 Red

    Smell No Evil!!

  • Member
  • 581 posts
  • Projects: Nothing but posting...

Posted 13 November 2008 - 03:00

When I look at it i was like |8 8| and then :loels: "NICE!!!"
I knew that tank would be like 4X overlords size or bigger...
Man Its gane PWD everything!!!

How about making a bigger WF like in KW to built epic units?

Edited by Red, 13 November 2008 - 03:00.

Fav. mod:
-SWR
-Contra
-Tiberium Essence

Got juice!?

#35 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 13 November 2008 - 07:40

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

#36 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 13 November 2008 - 10:02

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?


technically yes... but you could make it spawn a new uberlord afterdeath

#37 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 13 November 2008 - 10:08

View PostZeke, on 13 Nov 2008, 18:02, said:

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

technically yes... but you could make it spawn a new uberlord afterdeath

Wouldn't that make it unkillable? I don't think you can set the death type caused by neutron weapons, because the damage itself is not done by any weapon.

Edited by JJ, 13 November 2008 - 10:08.


#38 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 13 November 2008 - 10:22

View PostJJ, on 13 Nov 2008, 18:08, said:

View PostZeke, on 13 Nov 2008, 18:02, said:

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

technically yes... but you could make it spawn a new uberlord afterdeath

Wouldn't that make it unkillable? I don't think you can set the death type caused by neutron weapons, because the damage itself is not done by any weapon.


If the rider is ejected/killed the bike plays a "topple" animation then deletes and replaces itself with a "toppled" hulk, as defined in the bike module tag.

this is different from when it is killed normally

Edited by Zeke, 13 November 2008 - 10:25.


#39 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 13 November 2008 - 11:13

From my memories, bikes die straight away when neutroned, rather than topple then die. But then, that's my memory, and it fails.

#40 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 13 November 2008 - 11:21

View PostJJ, on 13 Nov 2008, 19:13, said:

From my memories, bikes die straight away when neutroned


in shockwave they do, not sure with VZH...

but I have something in GenX that uses biker logic and that's how I fixed the neutron bug

Edited by Zeke, 13 November 2008 - 11:21.


#41 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 13 November 2008 - 11:23

I'll see how well it works then. 8|

#42 Dr. Strangelove

    Grand Poobah and Lord High Everything Else

  • Member Test
  • 2197 posts
  • Projects: Where parallels meet.

Posted 20 November 2008 - 06:18

View PostJJ, on 13 Nov 2008, 7:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?


Is that supposed to be a bad thing? 8|

*hijacks Uberlord*
Posted Image
Posted Image19681107

#43 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 20 November 2008 - 06:36

1-hit killed as in it dies, not just simply unmanned.

#44 Dr. Strangelove

    Grand Poobah and Lord High Everything Else

  • Member Test
  • 2197 posts
  • Projects: Where parallels meet.

Posted 20 November 2008 - 07:06

View PostJJ, on 20 Nov 2008, 6:36, said:

1-hit killed as in it dies, not just simply unmanned.


THAT would suck.
Posted Image
Posted Image19681107

#45 Eight

    Newbie

  • Member
  • 8 posts

Posted 28 December 2008 - 20:45

Hey why not have a build limit on that thing, like with the hero infantry, you can only have one at a time! Yes I DO want, and it needs to be insnaely priced LOL like 100,000 dollars!

#46 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 29 December 2008 - 04:36

1. Necro.
2. It is an epic unit, hence build limit. It existed before you thought about it.
3. Insane price makes for an unplayable unit. Crazy mod is not some noob mod that adds tons of useless units.

#47 Deverill

    Semi-Pro

  • Member
  • 249 posts

Posted 02 January 2009 - 04:17

How much would something like that cost inagme? Something like 30k a piece?
Posted Image

#48 xX-GENOCYDE-Xx

    Visitor

  • Member
  • 27 posts

Posted 20 August 2009 - 00:48

I LITERALLY PEED WHEN I SAW THIS BEAST :)
Posted Image Its all in the Body Count

#49 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 20 August 2009 - 00:51

DrDeath, please don't necromance old topics.

Since this is a media update I won't lock it.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#50 xX-GENOCYDE-Xx

    Visitor

  • Member
  • 27 posts

Posted 20 August 2009 - 01:03

View PostRaiDK, on 20 Aug 2009, 0:51, said:

DrDeath, please don't necromance old topics.

Since this is a media update I won't lock it.

sorry i have no idea wth that means im kinda like brand new at this, again i am sorry
Posted Image Its all in the Body Count



15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users