Screenshots: USA M1A1 Abrams Tank
Jordan
03 Nov 2008
USA M1A1 Abrams Tank
Here's a couple pictures showing off the turret fly-off feature of the Abrams Tank:
Fire! Whoa, where'd the turret go?

Minor Abrams Tank Blob:

It's probably a much more expensive cost to replace turrets than tank shells, so the Abrams tank does about 3x the damage of a regular tank shell, but has to reload its turret, so it has a slow ROF.
The trajectory of the turret is unpredictable right now, I haven't figured out a way for it to always fly off backwards.
-Jordan
Edited by Jordan, 12 December 2008 - 23:01.
Here's a couple pictures showing off the turret fly-off feature of the Abrams Tank:
Fire! Whoa, where'd the turret go?

Minor Abrams Tank Blob:

It's probably a much more expensive cost to replace turrets than tank shells, so the Abrams tank does about 3x the damage of a regular tank shell, but has to reload its turret, so it has a slow ROF.
The trajectory of the turret is unpredictable right now, I haven't figured out a way for it to always fly off backwards.
-Jordan
Edited by Jordan, 12 December 2008 - 23:01.
Jordan
03 Nov 2008
Here's a more updated screenshot:

The Abrams tank is like a minor tank destroyer. Its main gun delivers a nasty first strike, but has a very long reload for a tank, about the same as a Tomahawk missile launcher. It also makes the turret flying off make more sense, and makes this unit more unique. Plus, if the tank fired every second, it would flood the battlefield in severed tank turrets.
-Jordan

The Abrams tank is like a minor tank destroyer. Its main gun delivers a nasty first strike, but has a very long reload for a tank, about the same as a Tomahawk missile launcher. It also makes the turret flying off make more sense, and makes this unit more unique. Plus, if the tank fired every second, it would flood the battlefield in severed tank turrets.
-Jordan
AZZKIKR
04 Nov 2008
wouldn't it be better if turret aims at enemy, gun fires, turret flys off to hit enemy?
Jordan
04 Nov 2008
Either that or the gun would point backwards, and the force of the recoil would propel the turret at the target.
However, I still prefer having the turret break.
-Jordan
However, I still prefer having the turret break.
-Jordan
Zeke
04 Nov 2008
it needs a hole in the chassis where the turret used to be 
and probably a pilot's head sticking out of it

and probably a pilot's head sticking out of it

Flechette?
04 Nov 2008
It needs to cause a secondary packet of damage from the impact of the turret. (when you get it to fall off backwards, I would imagine it would be un-codeable otherwise) Still, major luls.
Foxhound
04 Nov 2008
Rai
04 Nov 2008
Cookie General, on 4 Nov 2008, 6:08, said:
Here's a more updated screenshot:

The Abrams tank is like a minor tank destroyer. Its main gun delivers a nasty first strike, but has a very long reload for a tank, about the same as a Tomahawk missile launcher. It also makes the turret flying off make more sense, and makes this unit more unique. Plus, if the tank fired every second, it would flood the battlefield in severed tank turrets.
-Jordan

The Abrams tank is like a minor tank destroyer. Its main gun delivers a nasty first strike, but has a very long reload for a tank, about the same as a Tomahawk missile launcher. It also makes the turret flying off make more sense, and makes this unit more unique. Plus, if the tank fired every second, it would flood the battlefield in severed tank turrets.
-Jordan
An excellent unit of destruction, well done Crazy Mod team, especially Jordan the Mod leader. That's why I like to support this mod to the end.
pirate
04 Nov 2008
I think codewise you made the turret the projectile bone like with the original tomahawk laucher
and used projectile feedback, correct?
if you want the turrets to fly backwards with random force, which you are using, correct?
you could give the real projectile a fire weapon update with a shockwave weapon (with a clipsize of one), which somehow shouldn't affect the tank
(by for instance making the tank a lot heavier than the turret object, of course you will need to scale down the random force on the turret too in that case XD) or make the tank fly away too XD
I hope I helped you out, I really support your mod and I hope you apreciate my help....
Pirate

if you want the turrets to fly backwards with random force, which you are using, correct?
you could give the real projectile a fire weapon update with a shockwave weapon (with a clipsize of one), which somehow shouldn't affect the tank

I hope I helped you out, I really support your mod and I hope you apreciate my help....
Pirate
CodeCat
12 Nov 2008
Seems to me that the turrets are flying off at the wrong angle. They should fly backwards.
Dutchygamer
12 Nov 2008
^No shit Sherlock
That is what he said in the first post; it requires some fixing.
Anyways, looks really good Jordan. Good job

Anyways, looks really good Jordan. Good job

Libains
09 Jan 2009
Be wary of necroing stuff Deverill - last post was almost 2 months ago - and within two weeks/gone off of the first page of the forum/subforum is considering necromancy, which doesn't happen. It is cool though. 
EDIT: I need to be wary of getting my posts merged by posting twice in very quick succession.... meh.
Edited by AJ, 09 January 2009 - 00:32.

EDIT: I need to be wary of getting my posts merged by posting twice in very quick succession.... meh.
Edited by AJ, 09 January 2009 - 00:32.
Alias
09 Jan 2009
From what I'm looking at it's would've still been on page 1, AJ.
Edited by Alias, 09 January 2009 - 01:12.
Edited by Alias, 09 January 2009 - 01:12.
Deverill
09 Jan 2009
It was on page 1. It was like 4th down... if that.
I was bored so decided to check some renders, didn't even notice when the date of the last post was. I guess this section isn't as active as the others i use.
I was bored so decided to check some renders, didn't even notice when the date of the last post was. I guess this section isn't as active as the others i use.