Here I'm making a list of members and organizations from my book for easy reference, hope you enjoy it:
Weapons:
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XR-M82A03 Anti-Materiel Rifle: experimental anti-materiel rifle using railgun technology, can deliver up to fifteen shots (at Mach 5) with one battery and uses a ten round detachable box magazine, of which the wielder carries about three. Each battery is built into each magazine, and therefore the wielders must carry the spent magazines, although their relatively light weigh makes it easier than most would have expected. Normally uses .50 armor-piercing incindiary rounds. Also has a variable-geometry barrel, allowing it to conform to normal, lighter rifle rounds, or larger, heavier plasma rounds (experimental). Comes in a "bullpup" configuration and is extremely quiet and has almost no recoil due to the railgun power system. Able to fire bullet anywhere from Mach 3 to Mach 8 (the higher the more power used), and is able to fire accurately at up to two and a half miles, although the scope is able to zoom in up to ten miles using an optical/digital hybrid computer. Is said to have sunk a small aircraft-carrier in the hands of USAF General Trace Ashikawa while testing it for use in combat. Used mainly by OZ as the Army was disinterested and looked away from the project after Trace's defection a year into its production, only fifty exist in the US Army. Designed by GunCo Industries.
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XR-Dragoon: .50 caliber AP pistol. Essentially a desert eagle modified with a 15 inch long barrel (although it can easily be shortened to 10). Boast the highest accuracy, firepower, and recoil of any handgun (or handcannon) in the world. Variable geometry cannon allows for it to use most handgun bullets, as well as most rifle shells as well. Uses a very powerful EM pulse to shoot the projectile anywhere from Mach 2 to Mach 5. The disposable battery is lightweight and attached to the each magazine and can empty out the clip before running out of power. Usually used with .50 caliber AP rounds (of which it can hold up to fifteen) and can also hold up to five or six .50 caliber anti-materiel, incindiary rounds. Has also been known to been known to carry up to thirty conventional .50 caliber rounds such as used in the desert eagle. Fully customized and expensive, the gun was never meant to be held by any normal human, nor has it ever been fired by any normal human... effectively. In 2007, AG member Gareth Gold (although not a normal human as he is an Extended, as with most people in the AG), is said to have fired the gun off on a bet with Trace, its one and only successful wielder; he broke his arm almost completely and it took about two months to heal. Since then the gun has never been fired by another man but Trace. Instead, it was made under the direct order of USAF General Trace Ashikawa for himself. Only two were ever made, both for him and one was retrieved by Subaru during his defection. Also worth noting is that the pistol is made of a completely new kind of metal that allows which is far more durable, effective, and long lasting as the usual composite steels and titaniums used in most railguns. Has been fabled to be able to place a shot through a quarter at over a half mile, but there is no concrete proof, only witnesses. Both have barrels made of Orichalcum which can actually consume and assimilate the bullet's tip to orichalcum as well. The gun's recoil is due to the very rapid moving of the gun although it is also due to the fact that the rapid movement is also powered by a small, but powerful EM pulse. Designed by GunCo Industries. If needed, the gun can be attached to a stock to lighten the recoil and make it more stable in quick-shooting although it still is more than any human can usually bear, and Trace, with his
"almost supernatural skills in combat," as said by Gareth, never uses it, saying it would just add "dead weight."
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Apollo (Space-based Ion Particle Projection Cannon): a space-based particle cannon secretly commissioned and built by the US branch of GDI. The cannon was built during the building of the American-Russo Moon Base and the materials sent to it were launched under the guise of moon-base materials. Six exist, two of which are cloaked by a special "Chameleon Skin" and heat shielding and are on a geosynchronous orbit around the Earth. The other four are hidden in an asteroid field not too far from Earth and also have heat shielding, although they are bigger and more powerful. On top of that, each is powered by a cold-fusion reactor built by Trace Ashikawa. Trace is said to have built over 88% of the machine, the most part of the missing being coding for the software, which was made by his friend Yuki. Each cannon has 18 separate, smaller, Ion cannons each of which can deliver several megatons of force to a target. When needed, all eighteen guns can be fired simultaneously and the beams fused to exponentially multiply the power of the cannon. It can also hold up to eight "Kinetic Strike" Missiles, twelve Thermonuclear Missiles, and the cannon for offensive purposes. For defense, each is armed with two nuclear cannons, meant to defend it against small fleets, powered by a railgun. On top of that, it also contains several large silos of anti-ship and anti-craft missiles, as well as high-powered lasers that can defend it from missiles and small craft. For movement it uses either a nuclear-pulse engine or a hydrogen-propellant that is forced out a nozzle by collected hydrogen from the "vacuum" of space for stealthy moving (as it makes VERY little heat). To add to its danger level, it is equipped with several cameras, making it a very efficient spy satellite which it DOES function as sometime, information which is directly relayed to the CIA, although the source is top secret and only the Director knows of it. It cost several hundred trillion dollars to build all six. Although, each penny was worth it, the cannon is able to strike ANY target in the world within a few minutes of getting the confirmation and is absolutely impregnable by any known weapon. The cannon is a completely close-circuit system, accessible from only five-places in the world: one under the White House, one in the CIA building in Quantico, one somewhere in the East Coast, one in Japan, and one in Russia. Less than fifteen people in the world know about the weapon or its access points and the President's Access code is required to use it, although a universal code made by Trace can also be used. The beam can also be modified to cause tremors/full-sized earthquakes and the force and heat of the beam can rival that of a nuclear weapon. The fire rate is completely ridiculous as it can "reload" and cool, as well as fire off another round in just four/five minutes. The cannon is built mainly out of super-tough, super-resistant materials unknown to man. The cannon is on par with weapons of even the Shambalan Empire, the most advanced civilization known to man, something that both President Kamui and Trace Ashikawa brag about (as it was meant to be so). It should also be noted that the satellite contains all information gathered by mankind since its existence in its supercomputer databases, Trace's attempt that-in case something were to go horribly wrong- human kind's history would continue to exist. Designed by GunCo Industries.
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Kinetic Strike (Extra-terrestrial ICBM)- The Kinetic Strike Missile, also known unofficially as "The Hammer" was, before the inception of Project Apollo, the most powerful nonnuclear weapon known to man. The missile, large by most standards although very small compared to most ICBMs, were the "Posterboard Weapon" of GDI and had been used several times when dealing with terrorists hiding under mountains. The missile, not really a missile by most standards, would be launched by an ElectroMagnetic Catapult (kind of like a railgun) after which it would only use the minimal amount of fuel to reach the Earth's atmosphere. Upon reaching the Earth's atmosphere, the missile would then start its main boosters. The engines and seven separate sets of fins and tails on its body (all of which can be individually rotated) would move to accomodate the missile's trajectory. The missile is capable of exploding anywhere in between its intended maximum range or anywhere on route. The warhead itself weighs several tons of conventional high explosive although it can be swapped out for a small fission/thermonuclear warhead based on the need of the target. The missiles head is drill-like in nature. The missile was made so that upon reaching the atmosphere it would start to rotate steadily although rapidly, effectively making a drill. The missile itself can dig up to ten miles underground and then explode its massive payload, causing massive earthquakes that could last for weeks or even months and are powerful enough to cause cave ins. The missile's detonation system is based on altitude and distance. Of course, the missile, can explode above ground, and is designed that if it does so, the missile's rotation and unique build would essentially turn it into a giant fragmentation bomb, raining deadly shrapnel capable of destroying even the most heavily armored tanks. Commissioned in 2003, the missile has only been used a handful of times, each time sanctioned by the UN, each by the US, and each time to effectively eradicate an enemy threat. The Kinetic Strike is a direct descendant of the Allies' WWII Earthquake Bomb, whose own principles it still uses in its own design. For tunneling beyond three miles, the missiles MUST be outfitted with special "digging" equipment, although the extra mass and its design also helps add to the impact force and increases the rotation in midair. Designed by GunCo Industries.
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Dreadnought (PEWS: Prototype Electromagnetic Warfare Ships): Dreadnought-class ships are throwbacks to the days of the Battleship. During the early 21st Century, the use of missiles and torpedoes almost doomed any surface-sailing ship. Of course, however, this means that the weapon is still in its experimental stage. The weapon, designed by GunCo Industries, is past the pre-experimental stage and is already slated to enter full production. Its main armament is a ten-inch, rotational, triple-turret cannon system (of which there are four, totaling in twelve guns in all), although there are also many anti-missile and anti-aircraft systems, as well as four six-inch guns and many kinds of anti-ship and anti-armor missiles onboard. All guns are highly powerful, next generation railgun, meaning that the power of each ten-inch gun is equivalent to that of the power of Hitler's 80cm DORA railway guns, although the six-inchers are much, much less powerful, only giving a total of a twelve inch-gun. The ship is built light and is only a few feet larger than a destroyer, although it can hold and launch two or three helicopters of various kinds. The highlight of this ship, however, is the EMDS (ElectroMagnetic Dome Shield) which essentially runs a very powerful current through the specialized armor plating of the ship which makes a very powerful magnetic field around the ship, making it immune to most missiles, torpedoes, and shells (due to their metal components), as it is capable of deflecting projectiles at up to a projected speed of Mach 15. The ships' shield is also customizable, allowing the operator to leave holes in the shield through which allied ships can hide and given that the ships usually travel in caravans of two or four, a dozen of them can very easily hide two or three carriers and encompass a few miles of sea in its own shields. The only known way to pierce the shields are the highly volatile and experimental Plasma Shells, which the ships are also fabled to carry, although no known confirmation has been made. There have been several attempts to transfer the technology on to the carriers, although due to the planes on the deck, frequent landings and takeoffs, it is hard to make an effective shield system for them, so most just rely on the already proven effective ships. Not one ship has been sunk in its six years of service, and seeing as how short its design and production period was, it is all the more amazing. To add on to it all, the ships' shields are also unique in that they can intake signals coming from friendly ships/craft and automatically make a hole in the shield for them (made by cutting off power flow to a certain part of the ships), and close as soon as the craft is out of the shields' effective range.
If anything sounds illogical/impossible PLEASE let me know. Also, please move if necessary. If anything makes no sense, please feel free to ask!
Edited by Zero, 14 November 2008 - 00:59.