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History of Terra


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#1 Doodstormer

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Posted 21 November 2008 - 18:35

Wow, a writing forum! Just my thing.
This is my own universe thing I've been working on. It's still a big WIP but I like to get opinions and such on this.

Note: As this is a work in progress, I'll ask that you pardon any blank/incomplete fields and lists.



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Years 1-100, The Dawn Era – Dawn of the Elves, Dawn of the Dwarves, and the First Great War.


1-4 – Terra is created. Elves are created by Timethious, to inhabit Terra and see if the land is worthy of life. The Elf King, Freng, founds the first city, Deonoore on the continent Gredhir.

5 – Dwarves are created, to accompany the Elves on Terra. Elves craft weapons for the first time, to assist in hunting. The Dwarves build a village to stay in one place and increase safety. The Elves have their first encounter with Dwarves, but Freng is suspicious of these “lesser beings” and banishes them to the continent Moy Kara. The Dwarves leave to the continent, but a few stay behind in their village.

8-10 – The Dwarves on Gredhir craft mining tools and axes, used to gather supplies. The Dwarves on Moy Kara elect a King, Gunther, and vow that they will destroy the Elves on Gredhir. The Elves expand, creating multiple cities.

11-20 – The Dwarves of Moy Kara, under Gunther, craft battle axes, and, after an unusual incident involving a plank and a boar, create shields. The Elves found archery, and also create light, woolen armor. The Dwarves on Gredhir, fearing the elves would soon find them, delve into the mountains with their mining tools, and find iron and gold, also creating the starts of an underground mountain fortress.

21-40 – The Dwarves under King Gunther design armor, using animal skins, and also attempt making ships based off the Elven ones that took them to Moy Kara. The other Dwarves dig further, expanding their city fortress. They discover a large source of lava, thus the discovery of the Great Dwarven Forge. The Elves master archery and craft swords, to better assist in hunting.

41-50 – The Dwarves in the mountains start taking wood into the mountain from the forests, using their outside village as a sort of lumber camp, to gather wood. They start to build platforms over the lava pit, and dig deeper in the mountain, crafting stone homes into the rock. Gunther’s Dwarves at last succeed in making boats, and amass an army of 200 dwarves and 10 ships to cross the sea back to Gredhir. Freng sends out scouts, which discover the Dwarf village, and report back to Freng, who decides the Dwarves are a threat to his cities. He sends out a small party of Elf Warriors, who crush the unarmed Dwarven peasants. The Dwarves retaliate by sending out a force of 50 Warriors, and capturing one of the outer Elven towns, Ynitir. The First Great War begins.

51-70 – The Dwarven ships land at one of the Elven harbors. The Elves, taken completely by surprise, are overrun. King Gunther sends some messengers in 2 of the ships back to Moy Kara, requesting more troops. King Freng retaliates by sending a noble army of 250 elves to attack the Dwarves’ mountain fortress. The terrible siege lasts for years, and many lives of Elves and Dwarves alike are lost. During the siege, King Gunther advances to take 2 more elf cities in siege, Haven and Rendstar.

71-100 – The Dwarves, in their mountain fortress, discovered the secrets of iron working during the siege, and the design of Elven bows was copied for Dwarven use, and proved much more effective in defense than rocks did. King Gunther finally attacked the greatest city of all the Elven cities; Deonoore. After 5 years of bloody siege, the Dwarves finally breached the gate, and started to exact revenge for their exile. But the Elven Grand General, Kitarn, rushed into the streets with a squad of archers and opened fire on the Dwarven invaders. Many of the Dwarven attackers fell to the keen, trained accuracy of the Elven archers, while others found cover in the buildings. The Elven Warriors rushed into the buildings, but they met quick deaths at the Dwarves’ axes. For a long time, it seemed like a stalemate at the main streets; the Dwarves would send reinforcements, the Elves would strike, over and over and over. Finally, King Freng called for a parlay. After a heated discussion, the Dwarves and Elves agreed upon a treaty, the terms were:
- Both Elves and Dwarves could have free passage through each other’s land.
- All discoveries and technology must be shared.
Any breaking of the two, simple, terms would result in war.

101-200, The Dawn Era – Men and Orcs, The Dividing of the Factions, and The First Orc War


101-110 – After a fine year of peace, Timethious grew tired of no wars or significant discoveries, and thus created the greedy Humans and the green-skinned, violent Orcs. The Men Inhabited Moy Kara, but being the inhabitants of one continent was not enough for them, so they created ships and sailed out to find more continents to inhabit. Meanwhile, the Men on Moy Kara created their capitol, Glenj. The Orcs, on the other hand, inhabited the barren Wilderness in the far west of Gredhir. They built, with the limited supplies the Wilderness gave them, their first village, Kjarl. The Dwarves of Moy Kara were drove north by the Human exploring and building. Taking after the Dwarves on Gredhir, they delve into the mountains, and begin to create cities in the caves.

111-130 – The Orcs, due to their limited resources, plant “tree gardens” to increase their wood supply, and gather rocks to build walls. They then appoint a leader, Gruthor. The Gredhir Dwarves finally finish their great city, and name it “Stronghold” because of the war with the Elves, in which it never fell. The Elves establish hunting outposts in the woods, and establish a trade route with the Dwarves, trading food and leather for iron and stone. The Human sea expeditions lead them to the northern part of Gredhir and the continent they named Lunaris, due to its crescent shape. On Lunaris, Castur Garad is founded, and in the north of Gredhir, the Men have an argument. Angrily, each group of Humans separate, and go their separate ways, each group led by a different leader. Hamilthor went south, and lived in the mountains. Leon went south even further, and made a peaceful alliance with the elves, founding the city Hal Librien. Yeniar went into the forests, and his people lived as wood folk. Deias’ people stayed where they were, and founded Frosthelm.

131-150 – the Orcs built several other villages in the Wilderness, along with planting more tree gardens, and they started to mine from the rocks, to find iron. The seprated tribes of Men continued to expand, and the Men on Lunaris build great walls around Castur Garad, turning it into a veritable fortress. They also start farming, growing foods like potatoes and cabbage. The Men on Moy Kara start mining, and find iron, gold, and crystals. The Elves begin fishing, and fish became a favorite dish among Dwarves. The Gredhir Dwarves, whose city, Stronghold, contains the Great Dwarven Forge, begin to metalwork, and find that it seems to be a natural talent. The Dwarves craft fine axes, shields, and forged arrowtips. The miners discover mithril, a rare but mighty metal, and gems including rubies, crystals, and sapphires. On Moy Kara the Dwarves continued to delve into the mountain, building their city.

151-170 – A strong warrior, Wyrdain, arises amongst the Orcs, and challenges Gruthor’s rule. A section of the Orcs joins Wyrdain, and they leave to inhabit a different part of the wilderness, dividing the Orcs into the first clans: The Ironfist Clan, led by Wyrdain, and the Fire Klaw Clan, under Gruthor. These two clans hated each other, and thus started the original Orc War. The Orcs brutally slaughtered each other, in massive battles and raids on each other, aiding to make the Wilderness such a barren wasteland. The Elves crafted finer swords, and their warriors had shields and straight short swords removed and replaced by the curved two-handed swords they crafted. The Dwarves crafted metal armor, and sent its patterns to Gunther. They learned how to work mithril, and made beautifully crafted mithril shirts. Among the Elves rose scholars, to whom the Dwarves sent a few precious gems to be studied. On Lunaris, more fortresses are built, and the scholar Majicke is born. The Human tribes elect new leaders to replace the old or dead ones. The Moy Kara Humans create an army, with leather armor and spears, along with shields. The Humans also train archers. The Dwarves under Gunther use the patterns sent by the Gredhir Dwarves to create more armor.

171-190 – The Fire Klaw Clan’s leader, Gruthor died of old age during the war, and the now disarrayed clan fell victim to the axes of Wyrdain’s Orcs, ending the first Orc War. The scholar Majicke, now older, studied gems, and discovered they had different powers, if used correctly. He studied it further, and named his discoveries “Magic”. Magic was very undeveloped at the time, so he studied further, as he aged. The Elves’ scholars studied gems and nature, recording many important things for the further Ages. The Dwarves, out of boredom, invent the sport “Bouling” named after the Dwarf, Boul, who invented it. The Elves found the game rather foolish, and never played. The northern tribe, who had grown to call themselves “Northmen”, became master ship-builders, and their fast, sleek ships were the finest in the First Age. Unfortunately, they used these ships to rob Dwarven, Elven and Human trade ships. This caused the other Humans to design “War Ships”, ships with a crew of archers, and a steady supply of torches. The Elves and Dwarves soon copied. The Dwarves in Moy Kara were many, and finished the construction of two of their mountain cities, Firebrand and Grenwyn.

191-200 – The Orcs invent throwing axes, after a discovery during the Orc Wars. Unfortunately, or maybe fortunately, Wyrdain only lived a few more years before he died. The Orcs chose Derkeye as their new chieftain. The Dwarves, interested by the bow, invent ballistae, and install them on all War Ships. The Elves gained this item as well, due to the terms of the treaty. The Human scholars and inventors purchase the plans from the dwarves and install it on their War Ships, and also, the Humans make it smaller, calling it the “Crossbow”. The scholar Majicke finished a small part of his studies, by determining the powers of the gems:
Ruby: Fire
Emerald: Nature
Diamond: Light
Amethyst: Healing
Turquoise: Electricity
Onyx: Dark, also drains energy from caster
Sunstone: Greater fire
Dragonstone: Necromancy
Opal: Ice
Jade: Defense
Crystal: Gravity
Sapphire: Illusions
It would be years before anyone could use these, so Majicke continued his studies.

201-300, The Dawn Era – The “Lesser” Races, The First Dark Lord, and The Elven Exiles


201-210 – Timethious was not content with the current races, so he created the “lesser races”: The inventive Gnomes, the crafty Goblins, and the light-footed Lizardmen. The Lizardmen inhabited an island near Moy Kara, which the humans called “Lion’s Isle”, the Gnomes inhabited the forests on Lunaris and Gredhir, and the Goblins very quickly found caves on Gredhir and Moy Kara. (Historian’s Note: These races are ONLY called “lesser” to distinguish them from the other main races on Terra. You can think of it as a piano has minor and major chords, if you wish.) The Goblins preferred secrecy, and sealed off their caves. The Gnomes, interested by birds, made several failed experiments at flying. The Lizardmen were natural hunters and carpenters, and so they practiced both.

211-220 – Majicke, after years of studying, finally discovered how to draw magic from the precious stones, and found the secret to immortality in Dragonstones. He found that he could leech the life from other creatures, making his victim into a mindless, walking corpse. He soon accumulated a small army of “undead”, as the Elves began to call them. The king of Lunaris at the time, whose name remains currently unknown, banished him to the wilderness of Gredhir, and the Orcs drove him even further in. The Dwarves gained great fame for their armor, and even Elven Royal Guards wore it for protection. The Gnomes pressed with their experiments, resulting in sometimes amusing but brutal injuries that attracted Dwarves, Elves, and Men to watch. Later, an enterprising Gnome decided to charge entry, to fund more experiments. It is believed that this was the first circus. Men from Moy Kara visited the Lion Isle, only to find that Lizardmen had beat them there. Infuriated at this loss of a new land, the men attacked the Lizardmen, who, in self defense, used the first javelins to drive the men back. Later, map makers marked the place “Danger: Horrid Monsters”.

221-240 – The Orcs saw several strange things deep into the wilderness, such as dead looking vultures attacking their further villages, and animated skeletons clawing out the eyes of hunters. The Orcs sent messengers to the Dwarves’ mining colonies that were near the border, and the news quickly spread. Freng denied assistance to the Orcs, but the Dwarves, Gnomes and the humans of the city Leon sent warriors and machinery to assist. Several small battles came afterwards. The Dwarves in Stronghold discard mithril, after finding it increased weight over time, eventually becoming unbearably heavy. Bouling, after a miswriting, becomes Bowling, and tournaments and rules were developed. The Gnomes, apparently obsessing over flying, eventually make a large, chunky glider that flew for about 2 minutes.

241-250 – In the wilderness, things began to heat up as large armies of undead started slowly ambling further out, destroying several villages. They are led by an armored, disfigured, evil Majicke, and engage in several intimidating battles, every victory increasing their sum. The Gnomes panic, and send out huge sums of troops, almost entirely draining their treasury. The Dwarves send several messages, and some Elves, caught trying to go out to assist, are exiled by Freng, and become the two groups: Night Elves and Wood Elves. The Night Elves send out several archers, and the Wood Elves send shipments of fine Elven bows. The messages also get to Moy Kara and Lunaris, and they send out armored troops. A group of zealous worshipers of Timethious break into Majicke’s Tower, which was locked and ready for demolition, and find his studies on Diamonds. After hurried reading, they declare themselves the Lionheart Paladins, painting an emblem of a rampant lion on their shields, and using weak light magic. The king of Lunaris makes them a true order, allowed to carry out the law wherever needed. They immediately get a ship, and set course to Gredhir.

251-270 – The wars against the “Dark Lord” as he grew to be called raged on, and the undead pressed on. The Orcs were taking heavy losses of cities and villages, not to mention the many lives of Humans, Gnomes, Dwarves, and Night Elves. But then, after 10 years of warring and fighting, the Lionhearts launched a surprise assault from behind the hordes, sandwiching them. The Lionhearts had made a long journey to get to their vantage point, and they used it well. The undead fell like flies before these righteous warriors. Eventually, in a large battle involving all the combatants, from Dwarves to Orcs to Paladins, the Lionhearts engaged Majicke himself, and slew him after a legendary 3 hour fight. They took his body back to Lunaris to be sealed in a tomb, and the Gredhirians returned to their peaceful life. However, one party of Orcs ventured deep into the wilderness, and recovered Majicke’s books. The Orcs weren’t interested, so they were passed on to the Elves, who copied the books down and gave them to the other races. The Humans founded the Wizard’s Tower, where they started training young boys in the use of magic.

271-280 – The Gnomes improve their glider, making it less chunky and able to support itself in the air, allowing it to float in one place. The Dwarves delve right into the Goblin’s caves, and find that the Goblins are very welcoming of strangers. The Miners that visited, when they returned, reported strange things, like “Men made of metal” and “smoke-breathing tubes”. The Goblins, due to their secrecy, had time to create more advanced machines, thus their strange equipment. The other races excitedly send several students to learn at the Wizard’s Tower. The Lionhearts are sent to eradicate the lizardmen, but they weren’t welcomed when they had swords drawn and bows taut. The humans gave up hope on taking the island, and altogether gave up attacks.

281-300 – A student at the Wizard’s Tower accidentally overuses a Ruby, causing the death of himself and three other students, which causes an encouragement of higher safety. The Lizardmen send an ambassador to plead for peace, but he is immediately killed, stirring up anger in the Lion Isles. Nothing else significant happened, as it seemed these years were a rut for research and invention. (Historian’s Note: Radium fallout from U.G.A. Apocalypse Cannons eliminated any chances of further discovery in these years, thus limiting our knowledge in the years 281-300.)

301-400, The Warrior Era – The Lionheart Crusades, Gnome Flight Mastery, and The Wizard’s Guild


301-310 – After several accidents and mishaps at the Wizard’s Tower, The head wizard began limiting who could enter, and established rankings, calling it the “Wizard’s Guild”. The Lionhearts began recruiting members to join their ranks as Paladins of order and law. In the Human kingdom of Leon, a similar order was formed, the Paladins of Leon. Unlike the Lionhearts, the Leon Paladins weren’t trained in ay magic, but in the use of swords, spears, and bows.

311-320 – The Lionhearts had built their ranks to over 500 Paladins, and went across the continents, carrying out the law at their discretion, sometimes executing hundreds for their crimes. In 313, the Manslaughter occurred, in which the Lionhearts slew over 2000 male citizens of Gredhir for various crimes, including dishonesty, lust, greed, and theft. The king of Lunaris, King Herenid, was shocked at this incident, and outlawed the Lionhearts. He was soon after murdered in his sleep.
The Gnomes finally after years of trying and failing, master flight, getting a rather clumsily designed craft to stay in the air for 30 minutes with two passengers; one to monitor the engines, and one to pilot the machine. The hazard of the machine was that it tended to catch on fire if the engine overheated.

321-330 – The Lionhearts, though banned, still go on with their “lawbringing”, executing many more innocents and destroying dozens of villages. The Gredhir Dwarves experiment with mithril, seeing if they can find any use for the troublesome metal. The Moy Kara Humans unite under one banner, as the Moy Kara Empire, although the Dwarves remain independent. The Lunaris humans discover Legonia. Legonia had a very arid environment, with several deserts, but was rich with gold and iron. The Empire rushes to colonize it before Lunaris. On Legonia, the Arid War began, between the Empire and Lunaris colonists.

331-350 - The High Elves hire the Lionhearts, against the decree of Lunaris, to hunt down the defectors, the Wood Elves and the Night Elves. Leon is the first to react to this, besieging Deonoore. The Humans who settled in the mountains begin carving a castle into one of the tallest mountains. A mercenary by the name of Lord Hector III, who had the emblem of a falcon, unites several of the smaller tribes and villages under his banner, creating the Knights of the Black Falcon. As his first move, his small army went into the woods, to assist the Wood Elves in their fight against the Lionhearts. The Night Elves also arrived to help. The Lionhearts were completely overwhelmed, and retreated. King Freng himself led a charge out of the capital during the siege, but was slain in the battle. The soldiers of Leon captured Deonoore, but gave it back to the High Elves when they chose a new king, Heliar.

351-360 – The Gredhir Dwarves are all but successful in their experiments, but continue trying. The Wizard’s Guild requests a large number of gems from the Dwarves, who immediately obliged. The Knights of the Black Falcon begin constructing their capital, Castle Willowshaft. The humans of the mountains name themselves the Dragon Lords, claiming they had the ability to tame and ride dragons like warhorses. The Arid War raged on, with both the Empire and Lunaris fighting over the gold and iron.

361-370 – The Empire finally attacks Lunaris itself, and the Arid War escalates. Leon sends its army to Moy Kara, forcing the Empire to withdraw from Lunaris to defend their homeland. The Lizardmen emerge from the Lion Isles for the first time in years, and ambush the Empire’s ships. The Empire was crippled, and surrendered to Leon and Lunaris. The Lionhearts attack the Wizard’s Tower, but the students of magic easily beat them back. The Gredhir Dwarves finally discover a use for mithril, discovering that when melded with other, more conventional metals, it can be crafted into high quality armor and weaponry. The Dwarves name their creation Strongforge Metal. Soon, Strongforged weapons were the envy of generals all across Terra, and the few that could afford it heavily increased the Dwarves’ treasury. The Goblins emerge from their caves, to give an unusual object to the Elves. The Goblins gave them a small fortune of gold, and asked the Elves to find its purpose. They promptly returned to their caves, mining away, while Elven scholars puzzled over the item.

371-380 – The Dragon Lords finish their fortress, and name it Steelclaw Hold. And, to the astonishment of many, they prove their claims, flying over Gredhir on the backs of five dragons. The Lionhearts deem it unholy to tame such a creature, claiming such power is for no man. They begin siege on Steelclaw Hold, but their efforts were worthless against the mighty keep. An Elven scholar identifies the Goblins’ find as the Key to the Netherworld, and commands the Goblins to destroy it, hide it, or get rid of it immediately. The Goblins take the Elves’ advice, and hide it in an elaborate labyrinth.

381-390 – The Empire begins work on a massive tower, with hopes of being able to see the entire continent from its top. The Goblins’ curiosity gets the best of them, and they take the key out of the maze, and try to find the door in secret. The Gnomes experiment in cooking, creating many interesting dishes. The Lizardmen emerge from the Lion Isles, and build a village on Gredhir. The Lionhearts attack it almost immediately, but are driven away by the Night Elves.

391-400 – The High Elf king, Heliar, declares the Night and wood Elves as heretics, and orders that they be killed when seen. The Wood Elves form the Forester Clan, and the Night Elves form the Wolf Clan. Several Humans and Gnomes join both clans, and soon rivalry is started between the clans. The Foresters start robbing any who enter their woods, and the Wolf Clan begins escorting travelers through the woods, protecting them from attack. The Lizardmen on Gredhir show their skills, both as great craftsmen and skilled, stealthy hunters. The Dragon Lords discover another faction, the Sea Warriors, on the cold northern beaches. The Sea Warriors were raiders of the sea, making quick strikes on villages and docks. Despite this, the Dragon Lords formed a friendly alliance with the Sea Warriors.

401-500, Warrior Era –

501-600, Warrior Era –

601-700, Fortress Era –

701-800, Fortress Era –

801-900, Fortress Era –

901-1000, Royal Era – Elven Astronomy and the Calendar

1001-1100, Royal Era – The Hall of Heroes, the Black Falcon Betrayal, and

1101-1200, Royal Era –

1201-1300, Conquest Era – The Empire of Moy Kara’s Conquest

1301-1400, Conquest Era – The Sea Raider’s Return, the Lunarian Civil War, and the Return of Majicke

1401-1500, Conquest Era – The Fall of the Gredhir Kingdoms

1501-1600, Industry Era – Dwarven Cannon, Elven Elite Guard, and the Miner’s Guild

1601-1700, Industry Era – The Destruction of the Wizards Tower and Intercontinental Trade

1701-1800, Industry Era – Rifles, Currency, and the Great War of Gredhir

1801-1900, Unity Era – Automation, the Moy Kara Royal Marines, and the Knights of the White Monastery

1901-2000, Unity Era – The Gredhir Union, the Tangean Mercenary Company, and the Legonian Campaign

2001-2100, Unity Era – The United Gredhir Armies, the Legonian Revolution, and the Magi Exorci

2101-2200, Discovery Era –

2201-2300, Discovery Era –

2301-2400, Discovery Era –

2401-2500, Expansion Era –

2501-2600, Expansion Era –

2601-2700, Expansion Era –

2701-2800, Star Era –

2801-2900, Star Era –

2901-3000, Star Era –

3001-3100, Warlord Era –

3101-3200, Warlord Era –

3201-3300, Warlord Era –

3301-3400, Golden Era –

3401-3500, Golden Era –

3501-3600, Golden Era –

3601-3700, Forge Era –

3701-3800, Forge Era –

3801-3900, Forge Era –

3901-4000, Turmoil Era –

4001-4100, Turmoil Era –

4101-4200, Turmoil Era –

4201-4300, Apocalyptic Era –

4301-4400, Apocalyptic Era –

4401-4444, Apocalyptic Era –




Planets (Arranged in order from closest to farthest)
Sol – The sun
Marsat – A very hot planet, appears to be on fire.
Keore –
Terra – A very inhabitable planet, home to the majority of the galaxy’s life
Augas – An ocean covered planet, with a very poisonous atmosphere to Terrans. Home world of the Aguans.
Relas –
Tempros – Home world of the Templars.
Aeria – Home world of the Aerians. Has a very lunar environment.
New Sol – A mineral rich planet at the edge of the galaxy, home to many savage alien life forms.


The Terran Calendar:
Year = 10 months
Months = 40 days
Day = 30 hours
Hour = 50 minutes

Units of measurement:
Distance/Height:
Weight: Units are used for all increments of weight (About 1 pound), except in the case of incredibly small objects, which are measured in Millos. (About 1/10th of a pound)
Liquids:


Months:
1 – Frengar (The Month of Timethious)
2 – Helar (The Month of Helena)
3 – Arkus (The Month of Arrus)
4 – Warhor (The Month of Agros)
5 – Juder (The Month of Fate)
6 – Cerlea (The Month of Bruldor)
7 – Sorkarus (The Month of Kilinare)
8 – Dryus (The Month of Lukerre)
9 – Beaur (The Month of Frohte)
10 – Ingunhaar (The Month of Tidus)

Months are named in Old Terran. Translated into New Terran:
1 – King
2 – Healer
3 – Archer
4 – Warrior
5 – Judge
6 – Sailor
7 – Sorcerer
8 – Druid
9 – Maiden
10 – Engineer


Races (Terran):
Elf/Elves –
Natural Lifespan: 500-550 years
Appearance: Elves are very recognized for their ears, which are four inches long and come to a point at the top. Elves are very fair-skinned, and cannot tan or sunburn.

Dwarf/Dwarves –
Natural Lifespan: 300-320 years
Appearance: Dwarves are about four feet tall, but their stockiness makes them weigh almost as much as a human.

Human/Humans –
Natural Lifespan: 70-80 years
Appearance: You should be able to figure this out.

Orc/Orcs –
Natural Lifespan: 70-80 years
Appearance: Orcs resemble humans in figure, but have sharp teeth and sandy green skin.

Goblin/Goblins –
Natural Lifespan: 50-70 years
Appearance: Goblins are small and scrawny creatures, being three to four feet tall at most. They have ears resembling those of an elf.

Lizardman/Lizardmen (Slytherian/Slytherians) –
Natural Lifespan: 60-80 years
Appearance: Lizardmen have a figure resembling a human’s, but have scales covering their skin. Their head resembles that of a common lizard.

Gnome/Gnomes (Halfling/Halflings) –
Natural Lifespan: 120-140 years
Appearance: Gnomes are about the same height as dwarves, but aren’t as stocky.

Races (Alien):
Aerian/Aerians –
Natural Lifespan: 60-70 years
Appearance:

Templar/Templar –
Natural Lifespan: 200-220 years
Appearance:

Aguan/Aguans –
Natural Lifespan: 40-50 years
Appearance:


Beasts and Savages (Terran):

Minotaurs
Minotaurs are easily recognized, mainly for their large bull head and generally huge build. Though huge and burly, many of them are quite peaceful. They tend to keep to themselves, hunting in the forests in small groups. They live in various caves and abandoned mining shafts. Despite their peaceful nature, they will go on the warpath should you anger them.
It is believed that it was Minotaurs who took and hid the Key to the Netherworld in their caves for the Goblins, but there is no proof at the moment of this.
During the Dwarven “Cleansing”, large quantities of the Minotaur tribes were wiped out, and very few tribes remained intact. The Minotaurs were the only race that made any organized resistance against the slaughter, though their attempts were useless.

Dragons
Dragons are an ancient and mysterious race. They have their own language, kings, and tribes, unlike many of the beasts of Terra. The Dragon Lords worshipped them as gods, sacrificing prisoners and livestock to them. Dragons have a wealth of knowledge, knowing far more than even the Elven scholars. Unfortunately, no one has yet interpreted their language except the Dragon Lords, and even their understanding was very limited. Though noble beasts, they are usually hated and feared.
There has been one interesting event involving dragons. One dwarven Dragon Slayer had studied the dragons, and, seeing how tough their scales were, tried to make armor out of a dragon’s hide. Needless to say, he was avoided by everyone he saw, as the stench of rot was so strong.
During The Cleansing, after the invention of rifles, the Dragon population was heavily reduced by Dwarven Dragon Hunters, leaving only a select few alive.

Werewolf/Werewolves (Lycan/Lycans)
Werewolves, known to the elves as ‘Lycans’, are humans suffering from a disease called ‘Lycanthropy’. In early stages of the illness, the victim will feel nauseous and pass out occasionally. After a few months of no intervention, they will seem to spontaneously recover. However, at midnight, on the 4th of each month, they will turn into a ferocious beast, killing instinctively. This form lasts about ten days, then they return to their original form. Some have learned to control this form, being able to will themselves to become the beasts.
Werewolves tend to have a weakness to silver, the reason for this is still unknown.
The Dwarven Dragon Hunters, after the invention of rifles, heavily reduced the werewolf population during The Cleansing.

Vampyre/Vampyres (Lich/Liches)
The Vampyres are not very many, but they are still feared. Thought to have originated when Majicke first tried to conquer Terra, the Vampyres are skilled swordsmen, capable of challenging several others at once. They always wear a silver wolf fang necklace as a sort of ward, for they fear the werewolves.
Vampyres must stay alive through taking the lives of others, as is their curse. Because of this need, they often will go on “hunts” to cach those unfortunate
Though they are immortal, and cannot be killed by most means, they have several weaknesses (as recorded by Gromnak Hellbeard, a Dwarven Dragon Hunter):
- “The cross of good Timethious over your doorframe will keep [Vampyres] away
- “The stench of the garlic plant will ruin [a Vampyre’s] fine senses
- “A stake driven through the [Vampyre’s] heart will end them outright
- “If you should cut off the [Vampyre’s] head, that is the one thing they can’t grow back. [However, most Vampyres wear strong neck armor to keep this from happening.]
Gromnak Hellbeard, son of Demilar Hellbeard”


Beasts and Savages (Alien)




Terran Gods and Goddesses:

Timethious
Everything

Helena
Peace and healing

Arrus
Luck, fortune, and accuracy

Agros
Warfare, chaos, and destruction

Fate
Judgement of the dead

Bruldor
Weather and the sea

Kilinare
Magic and psychic abilities

Lukerre
Change and nature

Frohte (“Lady Luck”)
Chance, luck, and beauty

Tidus
Knowledge, invention, and machinery


Factions – Dawn Era
The High Elven Kingdom

The Dwarves of Gredhir

The Dwarves of Moy Kara

Factions – Warrior Era
The Empire of Moy Kara




Factions – Fortress Era



Factions – Royal Era


Factions – Conquest Era


Factions – Industry Era


Factions – Unity Era
The Gredhir Union


The Legonian Republic


Factions – Discovery Era


Factions – Expansion Era


Factions – Star Era


Factions – Warlord Era



Factions – Golden Era


Factions – Forge Era


Factions – Turmoil Era


Factions – Apocalyptic Era


Languages (Terran)

Old Terran -

New Terran -

Globus – A language that the Terran Interplanetary Miners Guild commissioned several linguists to invent. It was intended to be an international language, but many nations were unwilling to give up their native tongues for it. However, the alien races were acceptant of it, and the language made conversation with the aliens much easier.

Slytherian

Old Dwarven

Refined Dwarven

Pure Elven – Created by the High Elves, to have a “superior language” to the tongues of humans and dwarves. The language has been almost completely lost in its pure form, as most of the old Elven dictionaries were burned by the Lionhearts.

Crude Elven – Over time, the Elven language was mostly assimilated into the Old Terran language, with much of it being mash ups of various Terran and Elven words.

Modern Elven – After several years of Crude Elven, elven scholars decided to rewrite the language. 3 years of work later, Modern Elven was completed, being one of the most elaborate languages of Terra.

Lunarian – A language descended from Old Terran, spoken by the inhabitants of Lunaris. Some words are similar to their Old Terran roots, though much of the language is unique.
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#2 Z_mann

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Posted 23 November 2008 - 11:57

Wow, this is really something! i havent read it all yet, but it's tremendous for a backstory. What are your plans with it?
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Science is magic, only complicated.



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