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renx skinning question
Started By Erik, Dec 04 2008 17:59
7 replies to this topic
#1
Posted 04 December 2008 - 17:59
When i unwrap my models (Modify->unwrap uvw->edit) something seems to be wrong with the number of polys.
I unwrapped a complicated modle with at least 15 faces and i saw only 3. What did I do wrong?
i tried painting such a skin and it seems that some faces are just represented by a line.
Bonus question: Why are my skins pink ingame?
I unwrapped a complicated modle with at least 15 faces and i saw only 3. What did I do wrong?
i tried painting such a skin and it seems that some faces are just represented by a line.
Bonus question: Why are my skins pink ingame?
#2
Posted 04 December 2008 - 18:04
if ingame a model shows up pink, the game cannot find the texture.
#3
Posted 04 December 2008 - 18:11
Thats what i know so far.
this is how the randomly coloured skin looks like on the model. front and back are skinned, while the sides get no skin. Why is the front and the back the same? And where are the faces for the sides?
edit: i found some movable dots, do i have to puzzle my oblect on my own or can the skin be auto generated?
this is how the randomly coloured skin looks like on the model. front and back are skinned, while the sides get no skin. Why is the front and the back the same? And where are the faces for the sides?
edit: i found some movable dots, do i have to puzzle my oblect on my own or can the skin be auto generated?
Edited by Don (Erik), 04 December 2008 - 18:26.
#4
Posted 05 December 2008 - 16:02
To UV map properly, you need to do this:
1. Click the "Select Face" button at the upper right corner under your modifiers list.
2. Select the parts you want to UV map. (Just one side will do. You would need to do it slowly one by one and not select everthing at once.)
3. Scroll down at your right options window to find "Planar Map". Click it.
4. Look for the "Edit" button (you probably know where it is) to begin editing.
Yea, this is 3ds Max, not Gmax, but it is similar enough. Hope I didn't miss anything. :o
1. Click the "Select Face" button at the upper right corner under your modifiers list.
2. Select the parts you want to UV map. (Just one side will do. You would need to do it slowly one by one and not select everthing at once.)
3. Scroll down at your right options window to find "Planar Map". Click it.
4. Look for the "Edit" button (you probably know where it is) to begin editing.
Yea, this is 3ds Max, not Gmax, but it is similar enough. Hope I didn't miss anything. :o
#6
Posted 05 December 2008 - 19:24
I tried it but the button shown in JJs picture is grey for me :(
Where can i find free \ cheap 3ds max 8?
Where can i find free \ cheap 3ds max 8?
#7
Posted 05 December 2008 - 22:23
Don't use planar mapping per side! Use box mapping for the entire object, it is far less painful.
I will make you guys a UV mapping guide/tutorial when I get to my six week break.
Waris.
I will make you guys a UV mapping guide/tutorial when I get to my six week break.
Don (Erik), on 6 Dec 2008, 6:24, said:
I tried it but the button shown in JJs picture is grey for me :(
Where can i find free \ cheap 3ds max 8?
Where can i find free \ cheap 3ds max 8?
Edited by Alias, 05 December 2008 - 22:23.
#8
Posted 08 December 2008 - 17:48
I got the trial version of 3ds max now. So far i can make a picture of the skin and paint it nice etc.
But i got still some questions open:
1. How do i load the skin and get it onto the mesh?
2. How do i get those faces which are at the back\bottom of the piece of the model?
Atm i can just unwrap the top\Front
3. How to get the skin to the game? My earlier attemps resulted in pink skins, because the game didnt find them.
But i got still some questions open:
1. How do i load the skin and get it onto the mesh?
2. How do i get those faces which are at the back\bottom of the piece of the model?
Atm i can just unwrap the top\Front
3. How to get the skin to the game? My earlier attemps resulted in pink skins, because the game didnt find them.
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