Hello, and thanks for TEOD mod, very very nice work. I have taken the TUNGUSKA to my own mod, for my use only, would never use it public without permission. I can build it and it works fine, but the missileweaponair will not target any air units only a APACHE helicopter but no other helicopters or airplanes? Is that weird I have not altered other data than ripping them to my own mod. And I have the Missileweaponair W3D model = RU-TorMissile, and the weaponobject "TORM" But the missile from the TUNGUSKA is still purple. But in TEOD mod it works just fine and the missileweaponair is not purple. What is wrong?
Thanx hope someone can help I love this model. Very nice sound also.
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TUNGUSKA PROBLEM?
Started By Admiral, Dec 15 2008 18:28
2 replies to this topic
#1
Posted 15 December 2008 - 18:28
#2
Posted 15 December 2008 - 18:59
You need to extract the textures for the missile to. Also in my mod Anti air units use damage type Laser.
So if you want the tunguska to fire with missiles at air targets change this :
Weapon TunguskaMissileAir
PrimaryDamage = 80.
PrimaryDamageRadius = 5.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 250.0
DamageType = here wrirte EXPLOSION instead of LASER
DeathType = NORMAL
WeaponSpeed = 9999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = TORM
FireFX = WeaponFX_LargeGunFire
FireSound = SA-13Fire2
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1600
ClipSize = 8 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 8000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
AntiBallisticMissile = Yes
ProjectileCollidesWith = ENEMIES
ProjectileDetonationFX = WeaponFX_BombTruckDefaultBombDetonation
AcceptableAimDelta = 180
End
this is in the weapon.ini file
Also post that kind of topics in the main forum Not in the suggestion
So if you want the tunguska to fire with missiles at air targets change this :
Weapon TunguskaMissileAir
PrimaryDamage = 80.
PrimaryDamageRadius = 5.0 ; 0 primary radius means "hits only intended victim"
AttackRange = 250.0
DamageType = here wrirte EXPLOSION instead of LASER
DeathType = NORMAL
WeaponSpeed = 9999.0 ; dist/sec (huge value == effectively instant)
ProjectileObject = TORM
FireFX = WeaponFX_LargeGunFire
FireSound = SA-13Fire2
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 1600
ClipSize = 8 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 8000 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
AntiGround = No
AntiBallisticMissile = Yes
ProjectileCollidesWith = ENEMIES
ProjectileDetonationFX = WeaponFX_BombTruckDefaultBombDetonation
AcceptableAimDelta = 180
End
this is in the weapon.ini file
Also post that kind of topics in the main forum Not in the suggestion
#3
Posted 15 December 2008 - 19:16
For missile exhaust see particlesystem.ini file
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