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Seven Star Assault (7)

Nid's Photo Nid 20 Dec 2008

Seven Star Assault is a 7 player map (obviously) designed for FFA play.
The map size is 475 x 475 with a rather large, size 60 border.
I designed and created this map after noticing that when playing a few games over Hamachi we'd sometimes end up with 7 players, and there was only one 7 player map available, that none of us were particularly fond of.

I have based this map on Defcon 6, even copied the texture pallete and made a few changes to the way things are made (Cliffs in specific)

This has been completed to my own satisfaction, if there are any concerns or criticisms to add about balance and such, please feel free to share your views in the thread.

Download:

- Filefront Mirror

- Mediafire Mirror

- Attached File  Seven_Star_Assault_2_.zip (426K)
Number of downloads: 97

Screen Shots:
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Edited by Nidmeister, 09 April 2009 - 14:42.
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Chyros's Photo Chyros 20 Dec 2008

Three-entrance maps aren't completely turtlish per se, especially in a FFA. But it there's bunkers like one I spotted, they do have a tendency to get turtlish very quickly. A 7-player map should be a good thing though :P - will give this a look when my current batch of work is done.
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Alias's Photo Alias 20 Dec 2008

Defcon 7.

Nice work, Nid.
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Ghostrider's Photo Ghostrider 20 Dec 2008

Well in Niddy! :P
I know how much you love Europa, that's why I was surprised that you made this.
Spoiler

Edited by Ghostrider, 20 December 2008 - 15:59.
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Nid's Photo Nid 20 Dec 2008

Yeah, Europa is the best map I've ever played on

Spoiler
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Crazykenny's Photo Crazykenny 20 Dec 2008

Neat map Niddy.
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Deverill's Photo Deverill 20 Dec 2008

Wow looks cool,

I don't get this whole Europa joke ^^ i'm presuming it's a pretty bad map or something?
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Nid's Photo Nid 20 Dec 2008

 Deverill, on 20 Dec 2008, 16:47, said:

I don't get this whole Europa joke ^^ i'm presuming it's a pretty bad map or something?


Don't let mastrefubu know :P
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WNxMastrefubu's Photo WNxMastrefubu 20 Dec 2008

 Nidmeister, on 20 Dec 2008, 12:55, said:

 Deverill, on 20 Dec 2008, 16:47, said:

I don't get this whole Europa joke ^^ i'm presuming it's a pretty bad map or something?


Don't let mastrefubu know :P

...Oh Herro. dont worry. i know this has killed europa. but i hav a li'l island called australia that gonna be takin out mountin guns


btw good map
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Nid's Photo Nid 20 Dec 2008

OH NO, HE'S HERE!
:P
But without dragging this into spam.
Europa is not a bad map, in case people get the wrong Idea, and it's not right to put down someone else's map.
We just don't enjoy playing on it.
Edited by Nidmeister, 20 December 2008 - 18:44.
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WNxMastrefubu's Photo WNxMastrefubu 20 Dec 2008

 Nidmeister, on 20 Dec 2008, 13:43, said:

OH NO, HE'S HERE!
:P
But without dragging this into spam.
Europa is not a bad map, in case people get the wrong Idea, and it's not right to put down someone else's map.
We just don't enjoy playing on it.

to explain more this we is a "small majority" of Shockwave Ghostrider and Nems room 3
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-Xv-'s Photo -Xv- 20 Dec 2008

I didnt mind playing it :P had some nice long games on it.
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Nid's Photo Nid 21 Dec 2008

Updated Download links in original post with latest version:

-Replaced MG bunkers with Artillery Platforms
-Removed supply piles around then center of the map.
-Added 4 supply piles to center of the map, two either side of the Oil Refinery.
-Increased the size of some base entrances slightly.
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Shirou's Photo Shirou 21 Dec 2008

This might even be better than Europa :P

One note though, on the minimap I see that there are a few hills/rock formations between the downward starting locations and the middle. These are not in the top of the map. For equality conveniences I suggest you remove those. They make microïng when attacking one of those bases a little bit harder than with the top bases.
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Nid's Photo Nid 21 Dec 2008

Updated version posted up in original post ^

If you're talking about the rock formations just to the north of the two southern most bases, in this version I lowered them to make them passable, but didn't remove them.
I didn't want to make the map too bare.

-Also fixed a few texture errors I noticed :P
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Sharpnessism's Photo Sharpnessism 21 Dec 2008

Seems like a good map. It looks pretty good visually and there's 3 entrances to a base which is always good. Stuff to contend for at middle is always good. I like the artillery platforms much more than MG Bunkers so that's a plus :P
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WNxMastrefubu's Photo WNxMastrefubu 24 Dec 2008

exactly how many versions of this map are out there? because ive had a bunch of cases of different versions being had...u should know u were involved in a cuple of em yerself nid
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Nem's Photo Nem 24 Dec 2008

You should make it clear as to what is the new version.
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Nid's Photo Nid 24 Dec 2008

There were three releases made here. Four if you include the earliest test version that I sent to Rich19, Erik, Zhen, and a few others.

Each time I make a new release, I exchange the old download links with the new download links and make a post to tell everyone that it has been updated.
It's not hard to keep up with the latest release, so you should not be whining about this.

Furthermore, when I tell people, in-game, to go download the latest version, nobody seems to listen to me.
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Shirou's Photo Shirou 24 Dec 2008

Might be better now to finalize the map. Collect comments, contemplate the suggestions, consider changes, finalize map and consolidate download, don't touch it again. Then go on to another project. :D
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Nid's Photo Nid 24 Dec 2008

The map has already been finalised, What you see above is the final version.
;D
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WNxMastrefubu's Photo WNxMastrefubu 05 Jan 2009

 Nidmeister, on 24 Dec 2008, 12:00, said:

The map has already been finalised, What you see above is the final version.
;D

are you sure you dont want to add one or 2 moar trees? :P
Edited by WNxmastrefubu, 05 January 2009 - 02:47.
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Ghostrider's Photo Ghostrider 05 Jan 2009

Played this map recently, and while it is a bit turtly, it's quite fun. CHEERIO, NID. :P
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MercenaryMuffin's Photo MercenaryMuffin 06 Jan 2009

Well, I have to ask...working AI?
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JJ's Photo JJ 06 Jan 2009

Yes, it does. AI works.
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