

Red Alert 3 expansion pack announced!
#276
Posted 05 March 2009 - 12:54
#277
Posted 06 March 2009 - 05:44

#278
Posted 06 March 2009 - 06:51


#279
Posted 06 March 2009 - 07:02
An interesting unit, and I feel the current concept iteration far more accurately reflects a brutal, blunt-force-trauma unit like the Grinder than fancy three-arm models. I will agree that the animations are unspectacular. EA can do better... but to suggest they'll make a loss with Uprising is, I would have to content, misguided to say the least.
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#283
Posted 06 March 2009 - 08:05
WARthog, on 5 Mar 2009, 12:45, said:
That. Exactly.
I don't understand the point in this unit - there was never any place for it in the Soviet arsenal, and yet it's been shoved in anyways. The Soviets can already crush anything on the ground and in the water, so why add a unit that does a worse job than other units in the Soviet arsenal? My only thought is that if it disables units when attacking them, then it could be useful against more powerful units to stop them from getting involved - kind of like a close-range, damage inflicting ECM. Nevertheless though, the animation is not great, the unit is of poor design compared to the other concept arts, and the distance between the unit and grinder is absurd - surely the engine has progressed far enough to have actual debris fly off the attacked tank, even if it's actually just created by the grinder really and doesn't come off the tank at all? A half baked job by EA - whoever was responsible for that unit should hang their head in shame when compared to other work that has been done on the team.
#284
Posted 06 March 2009 - 08:08
AZZKIKR, on 6 Mar 2009, 18:06, said:
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Alias, on 6 Mar 2009, 18:11, said:
Edited by CommanderJB, 06 March 2009 - 08:08.
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#285
Posted 06 March 2009 - 08:14
CommanderJB, on 6 Mar 2009, 19:08, said:
CommanderJB, on 6 Mar 2009, 19:08, said:

#286
Posted 06 March 2009 - 08:27
As for fans, I don't believe that that's the case, but as I'm feeling extremely tired and suspect that nothing would be conclusive, these will remain our respective opinions and I am not going to argue about it.
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#288
Posted 06 March 2009 - 11:37
In other news, here's a link to the leaked unit profile video for the Soviet Reaper:
http://na.llnet.cnc3tv.ea.com/u/f/eagames/...aperUnitVid.swf
Looks like we may get our answer to the problem of the the crappy Soviet ground-based AA.
#290
Posted 06 March 2009 - 14:04


#291
Posted 06 March 2009 - 15:17


#292
Posted 06 March 2009 - 19:13



Glory to the HYPNO TOAD
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#293
Posted 06 March 2009 - 19:16
Very nice. That makes up for the silly Grinder no end. Though I would bet a lot it's not going to be early tech considering the sickle will have no role if it is replaced by that rocket-slinging beast early game.
#294
Posted 06 March 2009 - 22:03
#295
Posted 06 March 2009 - 23:03


#296
Posted 06 March 2009 - 23:44

#297
Posted 06 March 2009 - 23:57

#298
Posted 06 March 2009 - 23:59

You mean this one?

#299
Posted 07 March 2009 - 00:55
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#300
Posted 07 March 2009 - 01:21




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