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Red Alert 3 expansion pack announced!


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#276 Wizard

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Posted 05 March 2009 - 12:54

I don't even see this as situational in all honesty. If it mowed through things quickly then perhaps yes it would serve a purpose. But I pretty much agree with everything WARthog just said. If it didn't have to stand still to chew through something it might be useful.

#277 Destiny

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Posted 06 March 2009 - 05:44

...as in mow through tanks like they do with infantry? Hmm.
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#278 ultimentra

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Posted 06 March 2009 - 06:51

maybe its an early tech vehicle, it would be useful to have them before a super reactor.
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#279 CommanderJB

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Posted 06 March 2009 - 07:02

It's not, it's listed as 'advanced anti-vehicle'.
An interesting unit, and I feel the current concept iteration far more accurately reflects a brutal, blunt-force-trauma unit like the Grinder than fancy three-arm models. I will agree that the animations are unspectacular. EA can do better... but to suggest they'll make a loss with Uprising is, I would have to content, misguided to say the least.

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#280 AZZKIKR

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Posted 06 March 2009 - 07:06

did anyone notice that the guardian tank stopped firing once grabbed?
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#281 Alias

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Posted 06 March 2009 - 07:11

View PostCommanderJB, on 6 Mar 2009, 18:02, said:

EA can do better... but to suggest they'll make a loss with Uprising is, I would have to content, misguided to say the least.
Of course they're not going to make a financial loss, but they're certainly losing fans.

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#282 BeefJeRKy

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Posted 06 March 2009 - 07:15

I don't like how it stops and freezes the enemy. It should constantly push them. I wonder if it can attack buildings?
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#283 Libains

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Posted 06 March 2009 - 08:05

View PostWARthog, on 5 Mar 2009, 12:45, said:

At first it looked like a intersting unit, however now it's just boring and redundant.

That. Exactly.

I don't understand the point in this unit - there was never any place for it in the Soviet arsenal, and yet it's been shoved in anyways. The Soviets can already crush anything on the ground and in the water, so why add a unit that does a worse job than other units in the Soviet arsenal? My only thought is that if it disables units when attacking them, then it could be useful against more powerful units to stop them from getting involved - kind of like a close-range, damage inflicting ECM. Nevertheless though, the animation is not great, the unit is of poor design compared to the other concept arts, and the distance between the unit and grinder is absurd - surely the engine has progressed far enough to have actual debris fly off the attacked tank, even if it's actually just created by the grinder really and doesn't come off the tank at all? A half baked job by EA - whoever was responsible for that unit should hang their head in shame when compared to other work that has been done on the team.
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#284 CommanderJB

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Posted 06 March 2009 - 08:08

View PostAZZKIKR, on 6 Mar 2009, 18:06, said:

did anyone notice that the guardian tank stopped firing once grabbed?
Ah... yes?

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Victims of the Grinder are helplessly trapped in place as the vehicle does its work.

View PostAlias, on 6 Mar 2009, 18:11, said:

View PostCommanderJB, on 6 Mar 2009, 18:02, said:

EA can do better... but to suggest they'll make a loss with Uprising is, I would have to content, misguided to say the least.
Of course they're not going to make a financial loss, but they're certainly losing fans.
I'm afraid I have to disagree. Command & Conquer is more popular now than ever and while I know it's not the case with everyone, yourself being a good example, Uprising is far, far more likely to attract fans rather than turn them away.

Edited by CommanderJB, 06 March 2009 - 08:08.

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#285 Alias

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Posted 06 March 2009 - 08:14

View PostCommanderJB, on 6 Mar 2009, 19:08, said:

I'm afraid I have to disagree. Command & Conquer is more popular now than ever and while I know it's not the case with everyone, yourself being a good example, Uprising is far, far more likely to attract fans rather than turn them away.
More people may be buying it, but to be honest those who actually care about the Command and Conquer label (therefore 'fans' of the series) are decreasing. Just because a game is popular, doesn't mean the series is, in other words.

View PostCommanderJB, on 6 Mar 2009, 19:08, said:

View PostAZZKIKR, on 6 Mar 2009, 18:06, said:

did anyone notice that the guardian tank stopped firing once grabbed?
Ah... yes?

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Victims of the Grinder are helplessly trapped in place as the vehicle does its work.
Hardly an excuse for laziness, in all honesty.

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#286 CommanderJB

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Posted 06 March 2009 - 08:27

What I meant was that the stopping of firing was intentional, which makes sense as targeting something chewing you to bits with giant whirling toothed metal wheels is likely more than a tad difficult, and what's more, it's an important gameplay feature. It would be 'lazier' to let it keep firing as that would require less code. I agree it's lazy not to give it a grinding animation that's even mildly interesting, and it would be much better looking if the target shook violently and got progressively smaller when ground, but stopping firing while it does is intentional and not in any way a bad thing.
As for fans, I don't believe that that's the case, but as I'm feeling extremely tired and suspect that nothing would be conclusive, these will remain our respective opinions and I am not going to argue about it.

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#287 RaiDK

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Posted 06 March 2009 - 09:39

The fire-stopping is the only reason you'd use it. If it works on base defences then that's actually not too bad.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#288 TX1138

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Posted 06 March 2009 - 11:37

...

In other news, here's a link to the leaked unit profile video for the Soviet Reaper:

http://na.llnet.cnc3tv.ea.com/u/f/eagames/...aperUnitVid.swf


Looks like we may get our answer to the problem of the the crappy Soviet ground-based AA.
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#289 AZZKIKR

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Posted 06 March 2009 - 13:02

ooh. so the guns are used in sec ability, which insta kills. seems ok. atleast soviets got better AA and anti infantry
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#290 Destiny

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Posted 06 March 2009 - 14:04

I'm sure you know all unit damages are exaggerated in the vids :eek:
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#291 ultimentra

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Posted 06 March 2009 - 15:17

Lets hope that they get this when they get the sickle, I am so sick and tire of having to fend off a vindicator rush with flak troopers or rushed migs. Eh this isn't going to be multiplayer anyway so I guess it doesn't matter.
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#292 WARthog

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Posted 06 March 2009 - 19:13

Now that thing is hot!!! Sickle on steroids finally i wont have to rely on aa-only bullfrogs anymore! :eek:
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#293 Libains

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Posted 06 March 2009 - 19:16

Do. Want. Now.

Very nice. That makes up for the silly Grinder no end. Though I would bet a lot it's not going to be early tech considering the sickle will have no role if it is replaced by that rocket-slinging beast early game.
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#294 TX1138

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Posted 06 March 2009 - 22:03

And now the Reaper Profile is up:

http://www.commandandconquer.com/portal/si...ette.cachetoken
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#295 ultimentra

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Posted 06 March 2009 - 23:03

Feels good man
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#296 Camille

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Posted 06 March 2009 - 23:44

looks like they used original concepts from ra2 right? |8
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#297 Overdose

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Posted 06 March 2009 - 23:57

IT CAME FROM RED ALERT 2
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#298 MR.Kim

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Posted 06 March 2009 - 23:59

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You mean this one? |8 Yes, this unit called Centurion Meck from RA2 beta version.

#299 CommanderJB

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Posted 07 March 2009 - 00:55

I love the art for this one and the unit has been implemented very nicely. I'm also particularly interested to see that the concept was made by T. J. Frame, who produced a large amount of concept art for the alpha Generals versions which was very good indeed, and may have even worked on Red Alert 2 and its expansion if my memory hasn't failed me (which would explain its reappearance somewhat) and his latest interpretation of this is the best of them all. Definitely like it, and I chuckled at the lore, too.

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#300 DerKrieger

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Posted 07 March 2009 - 01:21

Oh yes, I remember the Centurion fondly from the Mental Omega mod for RA2. Nice to see it make an appearance in RA3; the unit sounds pretty useful as well.
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