Dawn of War Replays
#1
Posted 19 January 2009 - 22:43
Dark Crusade
2P Shrine of Excellion - Posted by Felix
2P Tranquilities End - Posted by Felix
4P Panrea Lowlands - Posted by Felix
4P Unknown Map - Posted by Felix
4P Gorhael Crater - Posted by Alias
4P Ariel Highlands - Posted by Nidmeister
Packs
Multiple Replays - Posted by Felix
Here's the start, I'll add some of mine when I've watched them.
4P Van Der Mar Mountains Dauth+Wizard[CM+SM] vs Eldar[Hard] vs Tau [Hard] - Not a bad team game, fun to be in. Lucky I managed to get 2 ASM's after a stupid move to the centre that left me unguared.
#2
Posted 20 January 2009 - 01:53
#3
Posted 21 January 2009 - 00:42
Debarq's Assault
#4
Posted 24 January 2009 - 01:47
Dauth = Space Marines
Ion = Chaos Marines
Wiz = Space Marines
AJ = Crons
Ion's skillz here are literally breath taking. Almost single-handily won this. Dauth managed to survive the initial onslaught and get to Ion's camp. AJ was over whelmed then I was flanked and knocked out due to lack of funds to rebuild. Then Ion simply soaked up everything 4 hard AI through at him. Simply awesome to watch.
EPIC 8P Daturias Pits
#5
Posted 24 January 2009 - 01:55
Wizard and AJ got taken out early, dauth ran with a builder to my posistion. I held off 4 hard armies by using my defilers and a squad of posessed. The 4th hard army tried to flank dauth a few times but my teleporting obliterators using high ground + the flank army I was building up held them off. As 1000's of enemies died at my chokepoint with very few casualties on my side, my flank army annihilated the enemy buildings. It just took ages to find the damn eldar base. This is basically a lesson in how to turtle
Same game as wiz posted, just from my perspective.
8P Daturias Pits
EDIT ; I'm a fool, you can view the game from anyones perspective. And no wiz, when you and AJ were defeated we could no longer see what you said.
Edited by Insomniac!, 24 January 2009 - 03:37.
#8
Posted 15 April 2009 - 12:24
4 teams, random starting positions random teams.
Teams
AI - AI
AI - Wiz
AJ - Brad
Ion - Dauth
This was an epic game and you should watch the replay just to see how effective communication can lead to victory, also note.
*Defiler dumbfire breaks squads, even better when blind since it scatters
*BT is an excellent damage soak
*Stealth CSM are a nightmare to find
Rough timeline from my Pov
Ion and I expanding, Ion faster. Ion ran into Wiz and AI, was being DT'd. AI was fought off, we DT'd Wiz and he was wiped fairly early.
Take and hold centre, reinforce area and deal with pesky Eldar inf spam
Brad made a mistake with the ping and gave away his and Aj's location, this saved us a lot of work but we'd guessed it by AI presence anyway
Defiler spam and D lord usage to elimiate two AI bases (use culties at s detect), also all capped, we now have 5 bases producing req for us
AI armies nowhere to be seen, should have wondered
I did at this point also start mindfucking people, though Ion was in on it
Advance on Brad and AJ, find both armies in a bottleneck
Both lose massive chunk of army, retreat to reinforced middle
Counter attack defeated by extra resources, defiler pounding and BT usage
Pincer anhilated by massive fire on Brads orks, Flash Gitz not at optimal range
AJ's other arm ran into reinforced army while being attacked by Pesky Eldar inf, concentrated fire would have brouth them down but the time allowed us to eliminate his atack force
While they were rebuilding we has faster unit production and marched onto Brad's base, once the large army was dealt with and s detect gone it was plain sailing
AJ's attack in the rear of our army was good but couldn't break our production rate
With Brad's base eliminated we marched onto AJ using same pounder tactics from Defilers then sending in the big armies (which he did damage well with the FC orbital bombardment)
Once past his front line it was a point and shoot exercise with occassional annoying dred drops
Finally into Eldar base, had to dumbfire on guns until s detect arrived
gg
Ion and I were in constant communication, suggesting ideas and planning attacks.
I can spot a dozen improvements I should have made, the bigger ones are below.
Reinforcing in each other's base to provide secondary armies in the case of base loss. Brad and AJ did this well.
Add unit producing structures in middle to speed up army production.
Build Rhinos to absorb fire since poeple will attack useless vehicles.
Bring more s detect, since melee were being melted, drop one Berezerker squad for 3 culties with nades/plasma
#9
Posted 15 April 2009 - 12:35
Btw any chance of the replay Dauth?
#10
Posted 15 April 2009 - 12:36
When AJ and Brad repelled the AI attackers, the AI then stopped attacking. As me and Dauth were destroying them, in the process we split our armies. If AJ and Brad had marched on our central posistion they would only have encountered half our attack forces, and likely destroyed them. They could then have taken out our central posistion. Isolating our bases and destroying alot of my army production. Thankfully they didn't seem to wonder why the AI had stopped attacking. We actually did them a big favour by taking them out
Improvements I could have made.
Alot of the game I didn't even bother with my d-lord or sorc.
I did have 3 rhinos but didn't use them enough.
Often my reproduced units woud be sitting in the middle for a while, until I noticed them and sent them to the frontline. CSM squads needed to be reinforced. But I remember looking over there a few times and seeing 4 defilers doing nothing.
Word of warning, the game is long - 72mins.
#11
Posted 15 April 2009 - 12:51
Dauth, on 15 Apr 2009, 13:24, said:
Actually there was no DT on Ion, they were mincing about capping my point and I should've let Ion finish em off tbh if I'd have known they'd be as much help to me as a can of mace in a shark tank less than 3 mintues later.
Libains, on 15 Apr 2009, 13:35, said:
Or a shot at all in my case. I had actually gotten a decent BO together as I managed at least 5-6 SM squads, although against the brothers Chaos over here it didn't mean shit. Rather crappy DC night for me as the kitteh ruined my BO in the previous game which left me flanked by a better prepared Ion assault. I am beginning to think I am being picked on
#12
Posted 15 April 2009 - 12:56
Libains, on 15 Apr 2009, 13:35, said:
5 minutes is a hell of along time really I guess if we hadn't killed the orks + eldar attacking brad, he would have been pounded even more.
Quote
You've had the misfortune to spawn next to me, while not on my team. Although the game when it was Me, Dauth and Wiz VS Brad,AJ and AI was probaly the most unbalanced.
Edited by Ion Cannon!, 15 April 2009 - 12:58.
#13
Posted 15 April 2009 - 13:22
Ion Cannon!, on 15 Apr 2009, 13:56, said:
Lots of lols that gave me - no matter how murderous you two might be
Ion Cannon!, on 15 Apr 2009, 13:56, said:
Yes, likely - he needed that time to rebuild quite desperately.
Ion Cannon!, on 15 Apr 2009, 13:56, said:
Quote
You've had the misfortune to spawn next to me, while not on my team. Although the game when it was Me, Dauth and Wiz VS Brad,AJ and AI was probaly the most unbalanced.
Poor Wiz. Then again that game was severely imbalanced - the weaker of the players combined with a rather stupid AI and the crons for Brad.... it couldn't have been won ever I don't think.
#15
Posted 15 April 2009 - 13:28
#17
Posted 15 April 2009 - 13:36
#18
Posted 19 April 2009 - 02:08
Teams
Ion - Chaos, Brad - SM
VS
Dauth - Chaos, Wiz - SM.
Dauth and Wiz decided they had to rush me or die. I managed to damage Dauth's rush attack a bit, but when wiz turned up I was forced to run. I used one squad to kite their troops through my base, all the time being hit by the heavy bolter fire from my outposts. They started taking out my Chaos Temple. Then Brad turned up with cloaked snipers. These caused havoc, at the same time he was making more units and capping requisistion points and relics. I managed to get a squad away and reinforced them. Then made myself a nuisance. I also got a heretic away and using the forced labour managed to get a new chaos temple up very quick. When Dauth and Wiz rushed me they neglected to kill any of my outposts or cap them, so I was still getting a steady income. As soon as my temple was up I started making my lord again. By this time, we had map control. It wasn't long before the the rush was completely repelled and I started to rebuild. While I rebuilt Brad kept them isolated by taking up a defensive posistion outside of Wiz's base, while I reinforced that posistion and captured Dauth's relics.
Before long we had map almost entire map control, much higher tech levels and larger armies. We attacked Wiz, who was overwhelmed. During the attack Dauth tried to hit my posistion by sending his troops at my base. However one squad of raptors took work of them. Shortly after this Wiz was Destroyed and Dauth surrendered.
Attached File(s)
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4P_BIFFYS_PERIL.2009_04_18.22_53_43.rar (142.95K)
Number of downloads: 4
#21
Posted 19 April 2009 - 20:21
Teams -
Ion, Chaos.
Dauth, Chaos.
Brad, SM.
VS
Wiz, SM.
General, Necrons.
Alias, Necrons.
Attached File(s)
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6P_FURY_ISLAND.2009_04_19.17_22_46.rar (224.76K)
Number of downloads: 4
Edited by Ion Cannon!, 19 April 2009 - 20:22.
#22
Posted 19 April 2009 - 22:02
#23
Posted 23 April 2009 - 10:33
Wizard and Dauth DT'd aftershock early on and AJ took out the hard AI making it 2v2. Dauth and Wizard then slowly advanced upon my base. However I had researched stealth marines first, which meant I could kill everything I wanted, until stealth detect showed up. Eventually their advance was defeated and as I had already teched up I was able to field a T3 army fairly fast capturing SP's as I went. While my army was on route to Wizards base Dauth crushed AJ's army and advanced on his base. I changed my target to Dauth and also sent a few defilers and troops to defend AJ. One of the troops later becoming the host for my bloodthirster. I managed to successfully defend AJ and also took out dauth's base. After eliminating Dauth I went after wizard, who was dispatched quickly. Good fun game. At one point I thought I was screwed..
To view this replay you will need to have the map pack installed - http://forum.cncrene...showtopic=31899
Attached File(s)
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6p_temple_of_change.2009_04_22.23_49_17.rar (244.97K)
Number of downloads: 1
Edited by Ion Cannon!, 23 April 2009 - 10:34.
#24
Posted 23 April 2009 - 10:44
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