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Poll: USA M1A1 Abrams Tank Gun
Started By Jordan, Jan 20 2009 22:32
19 replies to this topic
#1
Posted 20 January 2009 - 22:32
This question has been bouncing around in my head for a while, and I'm not sure which one to choose. The obvious solution? Make a poll out of it.
Basically, the M1A1 Abrams Tank in this mod is designed with a critical flaw. When the main gun is fired, the turret flies off. However, I see two options as to how to implement this:
Original Idea: Lose its turret when firing.
When the tank fires its main gun, the turret flies off backwards. Damage is delivered by a standard tank shell, but it does heavy damage with a slow reload, so the battlefield isn't completely flooded with turrets. This is how the tank is currently coded to work. See here for pics of this in action.
Alternate Idea: Fire the turret at the target.
With this idea, the tank points the turret 180 degrees away from the target, and fires the cannon, launching the turret at the target to do damage. I'm not sure how I think of this one, it might look a bit stupid when shooting a target very close to it, but I'm sure the effect would be funny.
What do you think?
-Jordan
Basically, the M1A1 Abrams Tank in this mod is designed with a critical flaw. When the main gun is fired, the turret flies off. However, I see two options as to how to implement this:
Original Idea: Lose its turret when firing.
When the tank fires its main gun, the turret flies off backwards. Damage is delivered by a standard tank shell, but it does heavy damage with a slow reload, so the battlefield isn't completely flooded with turrets. This is how the tank is currently coded to work. See here for pics of this in action.
Alternate Idea: Fire the turret at the target.
With this idea, the tank points the turret 180 degrees away from the target, and fires the cannon, launching the turret at the target to do damage. I'm not sure how I think of this one, it might look a bit stupid when shooting a target very close to it, but I'm sure the effect would be funny.
What do you think?
-Jordan
#3
Posted 20 January 2009 - 22:49
I say use both ideas for two different units.
But if i had to pick one, fires its turret at the enemy units.
But if i had to pick one, fires its turret at the enemy units.
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#4
Posted 21 January 2009 - 03:53
I say keep the M1A1 current animation and make another unit maybe a "Turret Cannon" which shoots it's turret at units in it's vicinity.
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#6
Posted 22 January 2009 - 04:58
both concepts are win. Two units are required.
#8
Posted 23 January 2009 - 15:07
Keep the original idea for the Abrams
#14
Posted 15 February 2009 - 03:22
Hover-turret? =/ Doesn't seem right to have the chassis accelerate at 60mph to...hit an enemy does it? When a bunch of them do it you'll see an armored stampede that even outdoes elephant's.
#15
Posted 15 February 2009 - 09:15
Jordan, on 20 Jan 2009, 22:32, said:
Original Idea: Lose its turret when firing.
When the tank fires its main gun, the turret flies off backwards. Damage is delivered by a standard tank shell, but it does heavy damage with a slow reload, so the battlefield isn't completely flooded with turrets. This is how the tank is currently coded to work. See here for pics of this in action.
Alternate Idea: Fire the turret at the target.
With this idea, the tank points the turret 180 degrees away from the target, and fires the cannon, launching the turret at the target to do damage. I'm not sure how I think of this one, it might look a bit stupid when shooting a target very close to it, but I'm sure the effect would be funny.
When the tank fires its main gun, the turret flies off backwards. Damage is delivered by a standard tank shell, but it does heavy damage with a slow reload, so the battlefield isn't completely flooded with turrets. This is how the tank is currently coded to work. See here for pics of this in action.
Alternate Idea: Fire the turret at the target.
With this idea, the tank points the turret 180 degrees away from the target, and fires the cannon, launching the turret at the target to do damage. I'm not sure how I think of this one, it might look a bit stupid when shooting a target very close to it, but I'm sure the effect would be funny.
Why not have the Original version be the default firing mode and the new idea be a power that works similar to the Rad Tank's reactor ejection ability?
19681107
#17
Posted 15 February 2009 - 10:28
Firemodes
#18
Posted 15 February 2009 - 13:27
Turret tank 'shell'!!
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#19
Posted 15 March 2009 - 16:11
I like that secondary fire mode idea.
Regular shot shoots a shell and the turret flies off. Secondary mode makes the turret hit the target, low damage, but shockwave, effective vs. Infantry.
Upgrade to make the turret bounce off it's target and randomly fires while in the air.
Maybe the gunner?
Regular shot shoots a shell and the turret flies off. Secondary mode makes the turret hit the target, low damage, but shockwave, effective vs. Infantry.
Upgrade to make the turret bounce off it's target and randomly fires while in the air.
Maybe the gunner?
#20
Posted 15 March 2009 - 23:55
Hello UnLimiTeD, welcome to Fallout Studios.
Although the information you posted was relevant to the thread, the last reply was made in Feb 15th 2009. It is now a whole month since you posted a reply. Please try not to do that, as it's called "Necromancy", and it is generally not welcomed.
Although the information you posted was relevant to the thread, the last reply was made in Feb 15th 2009. It is now a whole month since you posted a reply. Please try not to do that, as it's called "Necromancy", and it is generally not welcomed.
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