pirate, on 24 Jan 2009, 7:20, said:
Very awesome indeed
care to explain how crushing building work, crushable = 4 and decreasing the crush armor on buildings

?
Originally, buildings were completely uncrushable. They didn't have a crushable level, so not even a unit with CrusherLevel = 1337 would work. Also, the GeometryIsSmall = No coding made it impossible to crush as well, but I'm not sure of the consequences of removing that from buildings.
So, by adding a crushable level of 4, and changing GeometryIsSmall to yes, you can crush buildings with any unit with a crusher level of 5 or higher.
Here's my system of unit levels:
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What can it crush?
CrusherLevel: 1 = Infantry, 2 = Trees, 3 = General Vehicles, 4 = Overlords/Super Units/Base Defenses, 5 = Buildings
How does this unit rank on the crushable scale?
CrushableLevel: 0 = for Infantry, 1 = for Trees, 2 = for General Vehicles, 3 = for Overlords/Super Units/Base Defenses, 4 = for Buildings, 5 = for Uber Units
Coding-wise, if the Crusher level of an enemy unit is greater than your Crushable level, you can be crushed by it.
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On a related topic, should I make base defenses crushable by overlord-sized units? (Battletank, Emperor, Gattlinglord, etc.)
-Jordan