Jump to content


Suprise Crates


6 replies to this topic

#1 Lord Jon NOOB

    Amateur

  • Member
  • 132 posts

Posted 07 March 2009 - 10:50

I found this idea in the Shockwave section, it was post by Shaka. I thought it would perfectly fit into the Crazy Mod!
The idea:
Surprise Crates like in RA series. You can get some money or repair crates when grabbing it.
Sometimes the crates would contain a nuke that would explode when grabbing it!
AMD Athlon x64 X2 6000+ 3.1GHz
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space

#2 Su8perkillr

    See the red light on your chest?

  • Member
  • 559 posts
  • Projects: Losing the game

Posted 07 March 2009 - 13:11

and MCV's? then u could become USA/CHINA in one game :sly:
edit: in the crates, or just a spawning command centre on the spot |8

Edited by su8perkillr, 07 March 2009 - 13:12.

Posted Image

#3 Jazzie Spurs

    [Pantsu-Dan]

  • Project Team
  • 4073 posts
  • Projects: Commanding the ECA 33rd Ground Assault Team.

Posted 07 March 2009 - 20:25

Unbalanced. |8
Someone scouts and gets a money box or a post tech unit. Nope from me.

Posted Image
Posted Image
Posted ImageBlack Lagoon OST
Posted Image

#4 Destrukto

    Pimped-out Warrior

  • Member
  • 659 posts

Posted 07 March 2009 - 20:25

Meh, mine was better...
Anyway, why not?

#5 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 07 March 2009 - 20:58

I don't think crates are codeable for generals the way they used to be in RA2. Only money and healing crates (possibly veterancy). Still the idea of map reveal and nukes and free units is supposed to be quite buggy and could possibly screw up balance (no idea if Jordan even cares abt balance).
Posted Image

#6 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 07 March 2009 - 21:54

View PostScope, on 7 Mar 2009, 21:58, said:

Still the idea of map reveal and nukes and free units is supposed to be quite buggy.


codes for those are allready in vZh |8, well for the free units, and the other 2 should be quite easy to make...

I guess the harder part is making the crates spawn randomly over the battlefield, and could be possibly ending up in per map scripts, which would be a lot of work :sly:

but if someone if prepared to do that, I fully support :sly:
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#7 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 08 March 2009 - 01:29

I honestly have no idea how to implement crate logic without having tons of waypoints scattered across the map, for every single map, then complemented by tons of scripts. Also, since you can't just turn them off, it would have to be a separate mod of the mod, which gets a bit extreme.

So no, due to inability to code properly, unless someone knows something I don't.

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users