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My particle gallery :3


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#251 Su8perkillr

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Posted 09 July 2010 - 12:57

|8 You made them fly straight ::read:8|
Oh smoke also :D
And nice bombs, I recognize them from blitzkrieg.
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#252 Failure

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Posted 09 July 2010 - 15:17

What. It's default model from the game D:

#253 Su8perkillr

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Posted 09 July 2010 - 15:18

Oh they looked like those sorry D:
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#254 batak

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Posted 26 July 2010 - 23:52

@Failure

I read your old posts and viewed your gallery... I may not have a keen eye for the game effects but i really do like your particles and explosions. I emphatize with you and I think you're great. 8|

What matter is you're enjoying what you are doing...

Edited by batak, 26 July 2010 - 23:54.


#255 Failure

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Posted 13 September 2010 - 17:21

Thanks :duh:

#256 Stinger

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Posted 21 September 2010 - 05:33

Love the carpet bomber one. It looks incredibly violent with the added screenshake.

It reminds me of this (see 1:22).



#257 Failure

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Posted 31 March 2011 - 12:29

Bump. Stopped working at "realistic" particles, to focus more on things that look less realistic.


Attached File  DaisyCutterBombMod.zip (26.95K)
Number of downloads: 11


Added download of the whole bomb ( particles, plus instant explosion without the ignition sequence of normal Daisy )
(Comes with a fixed nature props that allows tree's to be set on fire and such - thank Hunter for this)

Edited by Failure, 31 March 2011 - 12:49.


#258 Dutchygamer

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Posted 31 March 2011 - 16:33

Good to see you back here mate. I still love that flamethrower FX you made :)
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#259 Whitey

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Posted 31 March 2011 - 17:18

There's too much contrast in the smoke, makes it look a little weird.

#260 Failure

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Posted 31 March 2011 - 17:38

Yep, I've been afraid of that too, the smoke should be less concentrated if it comes about colour, because at the moment it's white/black.
Thanks for replies guys, good to see that there are people who still view this thread :)

#261 Kris

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Posted 31 March 2011 - 17:45

-------

Edited by Kris, 27 February 2017 - 09:19.








#262 Failure

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Posted 31 March 2011 - 17:47

Oh that's a small bug. After playing on a map "Merapi Wasteland" which modified each unit and gave it smokey trail ( the environment is covered in ash because of volcano eruption ) and apparently the changes didn't "unload" and they were applied on other maps too :)

#263 Su8perkillr

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Posted 31 March 2011 - 18:21

I agree with above posters. Its good to see you back :)
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#264 Failure

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Posted 31 March 2011 - 18:24

Thanks :) I'll upload a new video of the fixed version.

#265 Failure

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Posted 31 March 2011 - 18:56

Here it is


#266 Su8perkillr

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Posted 31 March 2011 - 19:25

Sweet :) Much better. Especially the smoke that makes an corner and the smoke that forms the cloud =)
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#267 Failure

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Posted 01 April 2011 - 15:46



#268 Su8perkillr

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Posted 01 April 2011 - 15:56

=O W00t the starting FX is really really really sweet. However, the clouds on the ground hanging still are strange, and maybe you could make the cloud rise a tad quicker in the first seconds after boom.

Also: Whats with the late radiation?
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#269 Failure

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Posted 01 April 2011 - 16:00

Well the radiation will be deleted. As for the strange cloud, I wanted it to say in one place, because it would look weird if it would pass the stem emitter. As for the speed of rising stem and mushroom, I can't sadly make it change the speed of rising in certain moments, the value is constant.

#270 Failure

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Posted 25 September 2011 - 18:49



#271 Stalker

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Posted 30 September 2011 - 17:21

It looks interesting, but there is too much color variation imho. At first blue then dark orange, then grey. It looks a bit strange to me.

But still good work ofc, nice to see you are still doing particles. :tard:
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#272 Failure

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Posted 01 October 2011 - 13:38

Heh yeah, I just can't get over this game I just love it too much to let it die :tard:



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