

So what we know about this RNA engine atm
#1
Posted 12 April 2009 - 01:30
#2
Posted 12 April 2009 - 01:55
#3
Posted 12 April 2009 - 02:01
#4
Posted 12 April 2009 - 05:04
Quote
Damage="1000.0"
LineWidth="5.0"
DamageType="SNIPER"
DamageFXType="SOVIET_SNIPERRIFLE"
DeathType="NORMAL"
UseDynamicLineLength="true"
OverShootDistance="50.0">
That is in the weapon code (note, that OverShootDistance="50.0", I put it there, in natashas code it was 200.0)
#5
Posted 12 April 2009 - 11:23

#6
Posted 12 April 2009 - 11:28
#7
Posted 12 April 2009 - 13:02
#8
Posted 12 April 2009 - 13:50
#9
Posted 12 April 2009 - 14:02


#10
Posted 12 April 2009 - 14:03

#11
Posted 12 April 2009 - 14:08
Dutchygamer, on 12 Apr 2009, 10:02, said:

thank you dutchygamer.its been a few days since i played so i dont quite remember, and to be fair i''m not an empire player. i prefer the almighty Soviets.
And zhen i have a question about what you said.what is field logic?
#12
Posted 12 April 2009 - 14:08


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#13
Posted 12 April 2009 - 14:16
#14
Posted 12 April 2009 - 14:18
huhnu, on 12 Apr 2009, 15:08, said:
It means you can't recreate ore fields/tiberium fields. But like I said I'm not 100% sure.
Quote
Don't think so, all infantry can garrison them.

#15
Posted 12 April 2009 - 14:19
#16
Posted 12 April 2009 - 14:22
Btw, the TiberiumField, TiberiumGrowthBehaviour and the TiberiumCrystal XSDs are in the RA3 XSDs.
#17
Posted 12 April 2009 - 14:25
Edited by huhnu, 12 April 2009 - 14:27.
#18
Posted 12 April 2009 - 14:34
Sgt. Rho, on 12 Apr 2009, 15:22, said:
Btw, the TiberiumField, TiberiumGrowthBehaviour and the TiberiumCrystal XSDs are in the RA3 XSDs.
So remaking the ore system is possible?
Quote
The ore node? You can change the amount to around 99999 but I'm not sure if you can pass it.

#20
Posted 12 April 2009 - 14:38
Edited by huhnu, 12 April 2009 - 14:39.
#21
#22
#23
Posted 12 April 2009 - 16:34
#24
Posted 12 April 2009 - 17:01
EDIT:
i just remembered that in Zero Hour there was a public code that Anus_Panda made that had a building "fire" a weapon that spawned crates around it.it was an invisible tank shell that made no sounds and could only fire so far and in random places.it was OCL'ed to create a special salvage crate. perhaps someone would know how to recreate this in RA3.later today i'll post all of the codes for this public code he made and perhaps we could tweak it to work for RA3 and spawn ore instead of crates.does anyone think that could work?
Edited by huhnu, 12 April 2009 - 17:05.
#25
Posted 12 April 2009 - 17:09

What about just using Tiberium logic?
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