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Getting mod music to work


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#1 Kerensky287

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Posted 13 April 2009 - 03:06

One of my favourite features in RA3 is the music that adapts to the situation... which is why I'm upset that it's so hard to find out how to mod it. From what I understand it's called PathMusic by the SDK. There's a whole folder devoted to the different events that set music states independent of faction, which leads me to believe that somewhere there's actually data that picks different songs depending on the team... but after following the trail of references, I came upon a dead end:

	<PathMusicEvent id=&#34;BasePathMusicEvent&#34;
		PathfinderEventHeader=&#34;AUDIO&#58;Pathfinder\RA3Music\pc\RA3Music.h&#34;>
	</PathMusicEvent>


I have no idea where this leads to. The Audio folder is empty except for sample mod sounds. Can anybody help me out?



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