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#276 Destiny

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Posted 22 January 2010 - 20:12

Haha, I was thinking of those long 50cal bullets |8

Oops I meant rounds.

Edited by Destiny, 22 January 2010 - 20:13.

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#277 BeefJeRKy

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Posted 23 January 2010 - 09:30

Ah thanks for the siggie Pav. I was wondering what to do with the avatar, but Hobbesy helped me out |8. And yeah I remembered there was a fan pack but didnt find it.
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#278 Pav:3d

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Posted 23 January 2010 - 14:06

Tis no probs, here is the link to their fan pack if you're interested
linky

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#279 BeefJeRKy

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Posted 23 January 2010 - 14:58

Got it already :P (fan_kit_CAN though)
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#280 Pav:3d

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Posted 26 February 2010 - 15:14

inspired by some random single artwork i found:

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#281 Wizard

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Posted 26 February 2010 - 15:22

Texture is excellent mate. But then I'd expect that of you.

#282 Pav:3d

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Posted 03 March 2010 - 00:33

Cheers wiz :sly:

Some line art fun:
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#283 TheDR

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Posted 03 March 2010 - 09:44

You should make a comic using that :sly:
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#284 Sgt. Nuker

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Posted 03 March 2010 - 17:08

Curse you Doc! I was thinking the same thing. :sly: Don't be surprised Pav3d, if you get a string of comments telling you to make a comic, either in that style, or based on that picture. |8
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#285 Pav:3d

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Posted 15 March 2010 - 16:01

Heh, not likely tho :P took long enough to do just that!

Some more texture experimenting, going for a submerged-in-water look

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#286 TheDR

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Posted 15 March 2010 - 16:16

I like the idea and the overall look but i feel the quality of the texture image lets it down, it just seems a bit low res.
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#287 Wizard

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Posted 15 March 2010 - 16:31

I just don't get it?? Why is it underwater?

#288 Pav:3d

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Posted 15 March 2010 - 16:38

View PostTheDR, on 15 Mar 2010, 16:16, said:

I like the idea and the overall look but i feel the quality of the texture image lets it down, it just seems a bit low res.

May have over-noised it, whoops....

View PostWizard, on 15 Mar 2010, 16:31, said:

I just don't get it?? Why is it underwater?


Just...because... :P

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#289 TheDR

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Posted 15 March 2010 - 16:41

View PostWizard, on 15 Mar 2010, 16:31, said:

I just don't get it?? Why is it underwater?

I was thinking its a sunken container and the text is some information carved onto the side.

Edited by TheDR, 15 March 2010 - 16:48.

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#290 Pav:3d

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Posted 15 March 2010 - 17:15

^yeah that pretty much sums it up!

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#291 Pav:3d

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Posted 24 March 2010 - 01:43

Texture experiment no18732478 :xD:

A rusty thingy

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Edited by Pav3d, 24 March 2010 - 01:44.


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#292 Pav:3d

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Posted 26 March 2010 - 13:04

Mah M93R Model.

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Poly is around 6k, I wasnt trying to conserve polys this time 8|

Going to texture this at some point

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#293 Dr. Knickers

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Posted 26 March 2010 - 13:57

Mmm tasty model 8|
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#294 Jok3r

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Posted 26 March 2010 - 18:46

Looks good, a few points, tho:

The magazine doesn't look like that 8|.

The Lanyard retention point is a bit too thin.

The compensator looks a little long, but that could just be me.

The selector wouldn't have room to move.

The hammer looks like a skeleton variety, and isn't *quite* right. Something about it, I dunno.

All very minor points, otherwise it's an excellent model

EDIT: Also, the grips extrude from the body of the pistol, they're not, like, engraved :/.

Edited by Jok3r, 26 March 2010 - 18:46.

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#295 Kalo

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Posted 26 March 2010 - 23:37

Show that to DICE and tell them to replace their shitty one with that one.

Edited by Kalo, 26 March 2010 - 23:37.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#296 Pav:3d

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Posted 28 March 2010 - 13:59

Thanks for the pointers Swimmer, There seemed to be an endless amount of backtracking :bestpost: Here is an updated model (The grips are extruded, this will become more apparent when I texture it.)

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#297 Jok3r

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Posted 28 March 2010 - 16:31

The hammer still looks kinda weird, but TBH I'm comparing it more to my 92FS which I've shot many times, and not a 93r, which I've shot once at a show. It looks very good, though the grips are still a little off IMO. They extrude a LOT more IRL, more like 1911 grips, actually.
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#298 Wizard

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Posted 29 March 2010 - 08:23

View PostJok3r, on 28 Mar 2010, 17:31, said:

The hammer still looks kinda weird, but TBH I'm comparing it more to my 92FS which I've shot many times, and not a 93r, which I've shot once at a show. It looks very good, though the grips are still a little off IMO. They extrude a LOT more IRL, more like 1911 grips, actually.

Or you could be a little less anal about them and just say he's made some great models 'based' on the Raffica :bestpost:

#299 Jok3r

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Posted 29 March 2010 - 12:24

View PostWizard, on 29 Mar 2010, 4:23, said:

View PostJok3r, on 28 Mar 2010, 17:31, said:

The hammer still looks kinda weird, but TBH I'm comparing it more to my 92FS which I've shot many times, and not a 93r, which I've shot once at a show. It looks very good, though the grips are still a little off IMO. They extrude a LOT more IRL, more like 1911 grips, actually.

Or you could be a little less anal about them and just say he's made some great models 'based' on the Raffica :bestpost:

Me, not be uber critical? In all seriousness, I'm nitpicking like crazy: it is a great model :spam:.
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#300 Pav:3d

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Posted 30 March 2010 - 00:38

Well your nitpicking paid off, i noticed a lot of things that needed correcting.

Anyways, here tis finished:

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Complete with bump n specular maps.

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