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Modelling Contest #2


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#1 Libains

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Posted 02 May 2009 - 21:43

Theme: Attack Rotorcraft

Rules:

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*The competition closes at 0000GMT the morning of 16th May 2009.
*The model is to be compatible with Command & Conquer: Generals – Zero Hour.
*The model should not exceed 1000 polygons.
*The model must be submitted in .w3d format unless completely impossible, when .3ds will be accepted. Submission must be in this topic, or via PM to myself.
*No more than five images per post.
*Animations must be provided where required.
*The model must have renders provided, showing front, back and sides of model. Similar to how most renders are produced for mods.
*In game screen shots are appreciated, but not required
*By entering this competition you are declaring that your model be made available in the public domain, and may be used in other modifications with appropriate credit.
*Models may be edited once, post any updated model in a new post.
*Rotorcraft are not always armed. In this contest, they must be so, and have at least one visible weapon.


Examples of Rotorcraft-
-Wikipedia Entry on Rotorcraft
-Apache Longbow
-Little Bird
-Hind
-Gyrocopter
-CV-22 Osprey

I would request that no model is based entirely off a real vehicle. While taking inspiration is fine, originality is key here. Please note that while I say Rotorcraft, there are a lot of different ways of producing them, and all this really requires is a rotor on the aircraft in question so as to be fully or partially propelled by a rotor.
AJ

Entries:

Mbob: The Hunter
Its twin rotors not only give it a great deal of power, but because of their position and pivoting, allow the hunter to change altitude incredibly quickly. Both are operated independently, giving the pilot maximum control of the speed and height. In terms of turning, the 2 jets at the back can be activated, pumping out large amount of of air from both an internal storage and from the large intake at the top. Like the rotors, both can be altered individually, giving the pilot the up most control.
Weaponry wise, the Hunter is armed with 4 anti ground cluster missiles.

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Pirate: Mogahr Airship
The Mogahr airship, this at the first sight, fairytale looking like airship, is propelled by the rotors on the sides, while kept afloat by both helium balloons (where the rotors are attached) and the main rotors on the deck. the ship is armed by 2 cannons concealed behind the hatches on the bow. It has another hatch on the bottom, from which bombs could be dropped or which could hide a winch.

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General Kenobi: Heavy Transport
It's based on the USAF CV-22, but works more as a Heavy Transporter on Generals, armed with 3 cannons on the front plus 2 rocket pods on each wing more 2 MGs on the sides. Can transport 10 infantry or 2 tanks. Can turn itself to a helicopter to performe precision strikes and unload tanks.

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Pav3d: Mancheraptor
Missiles work the same way as an RL F-22, theyre hidden when not in use and just pop out the sides (at least thats how I think they work...). I tried to combine the design of the commanche and the f-22 hence the inspired name.

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Mr. Mylo: AH-99 Phantom
Canard Wing Rotorcraft supposed to replace the Comanche and Apache in future

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Stalker: Tigershark Gunship
A very fast helicopter with long-range rocket pods. Like a Flying Rocket Buggy, also armed with 2 Anti-Air missiles.

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Prawn: High Versatility Hover Jet
A versatile VTOL jet that's armed with a rotary cannon and two AA missiles. It's built for maneuverability and agility.

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Edited by AJ, 11 May 2009 - 16:45.

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#2 Slightly Wonky Robob

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Posted 02 May 2009 - 21:53

* Thread Pinned
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F O R T H E N S
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#3 Libains

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Posted 02 May 2009 - 21:55

Merci muchly Herr Bob.
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#4 Gen.Kenobi

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Posted 02 May 2009 - 22:25

I'll enter. xD
Need to be skinned or not?
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#5 Sgt. Rho

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Posted 02 May 2009 - 22:28

So, no ORCA-like aircraft I suppose?

#6 Libains

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Posted 02 May 2009 - 22:33

As long as it has a rotor somewhere, it will be acceptable. Orcas are based on engines with a set of fins at the back. If you were Sneaky you could replace the fins with a rotor blade and you have a Rotorcraft. I made this Rotorcraft instead of Helicopters so you could do stuff like this.
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#7 BeefJeRKy

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Posted 02 May 2009 - 22:39

View PostGen.Kenobi, on 2 May 2009, 18:25, said:

I'll enter. xD
Need to be skinned or not?

I do not believe so because the previous one did not have such a requirement. The winner will get his model skinned possibly.
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#8 Pav:3d

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Posted 02 May 2009 - 23:25

YES! Thanks for setting this up AJ, I look forward to seeing the entires and entering myself |8

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#9 Waris

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Posted 03 May 2009 - 09:15

Was meant to post in another thread, soz.

Edited by Waris, 03 May 2009 - 09:16.


#10 Mr. Mylo

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Posted 03 May 2009 - 16:05

woot, I will enter!

wait, ...

I will enter if I find the time

Mr. Mylo
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sig by the_Dr - you are the best
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here look at my artwork: KLICK ME
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#11 Mbob61

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Posted 03 May 2009 - 16:55

If i can perfect a design i have in mind i will enter :)

Mike
Thanks to Pav3d for the awesome sigs
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#12 Stalker

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Posted 03 May 2009 - 17:12

View PostMr. Mylo, on 3 May 2009, 18:05, said:

woot, I will enter!

wait, ...

I will enter if I find the time

Mr. Mylo


I think you already made enough models to win every contest for the next 5 years. :-)


I will probably enter too

well... I already made the model today :)

Edited by Stalker, 03 May 2009 - 17:12.

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#13 Gen.Kenobi

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Posted 03 May 2009 - 18:16

Me too, but i'm waiting to someone post, first :)
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#14 Mbob61

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Posted 03 May 2009 - 21:33

My entry. The "Hunter"

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Poly count = 814

Some basic lore about how i thought it could work...

Its twin rotors not only give it a great deal of power, but because of their position and pivoting, allow the hunter to change altitude incredibly quickly. Both are operated independently, giving the pilot maximum control of the speed and height. In terms of turning, the 2 jets at the back can be activated, pumping out large amount of of air from both an internal storage and from the large intake at the top. Like the rotors, both can be altered individually, giving the pilot the up most control.
Weaponry wise, the Hunter is armed with 4 anti ground cluster missiles.

Mike
Thanks to Pav3d for the awesome sigs
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#15 pirate

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Posted 03 May 2009 - 21:34

ok my entry :):

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the Mogahr airship, this at the first sight, fairytale looking like airship, is propelled by the rotors on the sides, while kept afloat by both helium balloons (where the rotors are attached) and the main rotors on the deck. the ship is armed by 2 cannons concealed behind the hatches on the bow. It has another hatch on the bottom, from which bombs could be dropped or which could hide a winch.
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I allready animated it, but I need to add some bones, and the hatch animation will probably need an aditional draw module.....

polycount: 945

Pirate

Edited by pirate, 03 May 2009 - 21:35.

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#16 Libains

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Posted 03 May 2009 - 22:38

Looking good guys. I will remind you that you have the opportunity to change anything once, and that also the models need to be available - so could you please post them in here, or PM them to me at some point please?
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#17 AZZKIKR

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Posted 03 May 2009 - 23:28

drats. renx fails for me. D:
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RIP CommanderJB

#18 Gen.Kenobi

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Posted 04 May 2009 - 00:58

Here is mine:

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Dunno if a video counts as a image, but i've made the animation, how you can see bellow:
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It's based on the USAF CV-22, but works more as a Heavy Transporter on Generals, armed with 3 cannons on the front plus 2 rocket pods on each wing more 2 MGs on the sides. Can transport 10 infantry or 2 tanks. Can turn itself to a helicopter to performe precision strikes and unload tanks.
I dunno how to do w3d, but it'll provably be on Project Evans Mod too.

509 polys.

Hope you guys like it.

Edited by Gen.Kenobi, 04 May 2009 - 01:01.

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#19 Stalker

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Posted 04 May 2009 - 18:37

How can I turn off lighting and smoothing in my 3ds render?

EDIT: Does the model need to be linked, boned (8|), and animated ?

Edited by Stalker, 04 May 2009 - 18:45.

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#20 Pav:3d

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Posted 05 May 2009 - 14:04

Here is mah entry
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Some info:
Missiles work the same way as an RL F-22, theyre hidden when not in use and just pop out the sides (at least thats how I think they work...). I tried to combine the design of the commanche and the f-22 hence the inspired name.

Poly is 770

Edited by Pav3d, 05 May 2009 - 14:09.


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#21 Camille

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Posted 05 May 2009 - 16:09

gonne submit something somewhere today or tomorrow :P
it's time to wake up

#22 ☆FreedoM_FighteR☆

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Posted 06 May 2009 - 12:18

thinking about it ^^ will see if i have some time for that contest

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Dauth edit: One on top of the other or it breaks sig rules

#23 Libains

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Posted 06 May 2009 - 13:22

View PostStalker, on 4 May 2009, 19:37, said:

How can I turn off lighting and smoothing in my 3ds render?

EDIT: Does the model need to be linked, boned (:P), and animated ?

It needs to be animated, thus any requirements for the animation must obviously be included.

Folks, a reminder:

You must present me with the actual model in 3ds or w3d format. If you do not do so I will have to disqualify you.

First post updated.
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#24 Pav:3d

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Posted 06 May 2009 - 13:50

So do we have to send you the model or just attach it here?

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#25 Libains

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Posted 06 May 2009 - 13:53

rules said:

*The model must be submitted in .w3d format unless completely impossible, when .3ds will be accepted. Submission must be in this topic, or via PM to myself.

Any way you want tbh. This goes to show nobody really reads the rules :P
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