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Team Fortress 2: Sniper Update


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#1 MR.Kim

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Posted 14 May 2009 - 23:22

http://www.teamfortr...y01_english.htm
:)

#2 Libains

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Posted 14 May 2009 - 23:30

I will fall in love with that Razorback. Totally. Utterly.
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#3 TheDR

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Posted 14 May 2009 - 23:36

View PostAJ, on 15 May 2009, 0:30, said:

I will fall in love with that Razorback. Totally. Utterly.

I hate it :)
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#4 KiraSama

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Posted 14 May 2009 - 23:45

I wonder what exactly is remplacing

and....i don't like it, whats exactly the point of it? killing the sniper counter? whats next? flameproof suit for spy? a helmet to avoid headshots for the heavy? :\
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#5 BeefJeRKy

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Posted 14 May 2009 - 23:50

View PostKiraSama, on 14 May 2009, 19:45, said:

I wonder what exactly is remplacing

and....i don't like it, whats exactly the point of it? killing the sniper counter? whats next? flameproof suit for spy? a helmet to avoid headshots for the heavy? :\

If you read properly you know it's a one-time use thing that improves his survivability.
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#6 KiraSama

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Posted 15 May 2009 - 00:04

View PostScope, on 15 May 2009, 1:50, said:

If you read properly you know it's a one-time use thing that improves his survivability.


is still a specific counter against spys, and only if they backstab the sniper
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#7 BeefJeRKy

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Posted 15 May 2009 - 00:12

View PostKiraSama, on 14 May 2009, 20:04, said:

View PostScope, on 15 May 2009, 1:50, said:

If you read properly you know it's a one-time use thing that improves his survivability.


is still a specific counter against spys, and only if they backstab the sniper

Yeah I guess its quite limited in its purpose.
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#8 RaiDK

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Posted 15 May 2009 - 00:51

Though there's nothing to say it won't stop a single shot of something else.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#9 Lizzie

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Posted 15 May 2009 - 00:58

View PostRaiDK, on 14 May 2009, 20:51, said:

Though there's nothing to say it won't stop a single shot of something else.

If it effects anything else, it'll only be melee weapons since that wouldn't stop a single bullet and the battery could effect other melee weapons.
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#10 Soul

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Posted 15 May 2009 - 02:14

Payload Race sounds challenging :).
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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

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#11 Pandut

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Posted 15 May 2009 - 02:42

Wow....
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#12 KiraSama

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Posted 15 May 2009 - 21:44

GENTLEMEN!
http://www.teamfortress.com/spyupdate/
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#13 CodeCat

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Posted 15 May 2009 - 21:54

'Crab-walking kit'

EPIC LOL
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#14 TheDR

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Posted 15 May 2009 - 21:59

Awesomeness :)
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#15 Soul

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Posted 15 May 2009 - 23:55

AJ beware, The Dr will be even more sneaky then before.

Edited by Soul, 15 May 2009 - 23:55.

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View PostInsomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#16 Hobbesy

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Posted 16 May 2009 - 01:13

I think you'll have to rename the topic's title.

#17 RaiDK

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Posted 16 May 2009 - 14:06

The obvious question is "What's the downside of these?"

Also, beard camera.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#18 KiraSama

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Posted 16 May 2009 - 16:18

View PostRaiDK, on 16 May 2009, 16:06, said:

The obvious question is "What's the downside of these?"

Also, beard camera.


the downside of the old looking clock is the fact you left a dead spy corpse and are limited with the cloak

the other? is suppose to be the downside of not be able to recharge the cloak meter with ammo, i fond it a lot better than the standar, of course we actually dont know how many is cloak duration is during movement or how long the reload time is
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#19 Camille

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Posted 16 May 2009 - 18:23

View PostRaiDK, on 16 May 2009, 15:06, said:

Also, beard camera.


i can see where this will be going...
it's time to wake up

#20 DerKrieger

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Posted 16 May 2009 - 18:34

Heh, the new cloaking device sounds nice!
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#21 Ion Cannon!

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Posted 16 May 2009 - 21:25

Those spy things sound very unbalanced. Unless they intend to give other classes major improvements with similar items.
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#22 ΓΛPTΘΓ

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Posted 16 May 2009 - 21:36

View PostIon Cannon!, on 16 May 2009, 22:25, said:

Those spy things sound very unbalanced. Unless they intend to give other classes major improvements with similar items.

I wouldn't really worry about balancing as TF2 is on of the most balanced game ever. Look at previous updates, they are all excel in one side, but will lack some function over the original set. (e.g. Flare gun, really useful weapon but a Pyro without a shotgun isn't the best against other Pyros and Scout at distance.)
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#23 Ion Cannon!

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Posted 16 May 2009 - 22:27

Yes but these new spy items have no downsides. They are a flat out improvement.
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#24 amazin

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Posted 16 May 2009 - 22:44

no... the old style watch doesnt activate till you almost get killed, and the other only recharges if you stand still

so if you want to have one that you are confident you can turn on any time, take the original

Edited by umm not dachamp, 16 May 2009 - 22:44.


#25 Magma

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Posted 17 May 2009 - 08:09

Red Spy in the base!
:P
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