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Left 4 Dead 2


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#151 Chyros

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Posted 05 November 2009 - 09:13

View PostIon Cannon!, on 5 Nov 2009, 2:34, said:

View PostChyros, on 5 Nov 2009, 0:06, said:

View PostIon Cannon!, on 5 Nov 2009, 1:17, said:

I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what..
For L4D fans it should be really simple. At this point, for all intents and purposes, there's only three weapons that are functionally different from the originals. The AK-47 which is an M16 with more damage but less accuracy, the SCAR which is a higher-power M16 with a three round burst, and the G3 which is a Hunting Rifle with 30 shots. The Hunting Rifle is now also very different since it is ALWAYS very accurate, even when moving, making it many times more useful than it originally was.

EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.


Hmm I found more than that, two shotguns which seem to do the same thing, then also the auto shotgun, which was renamed to tactical shotgun. There was a magnum pistol, and er 2 things like the uzi from L4D1. I also found something which was sort of like a long range accurate shotgun, but without the blast radius.
Yeah but like I said, they're not different from the original weapons. I forgot the deagle though, good point. Not sure what you mean by the last thing though 8| .


View PostAJ, on 5 Nov 2009, 2:57, said:

View PostChyros, on 5 Nov 2009, 0:06, said:

View PostIon Cannon!, on 5 Nov 2009, 1:17, said:

I'm also not a fan - at this point - of all the different weapons. L4D was nice and simple, now I have no idea which weapon does what..
For L4D fans it should be really simple. At this point, for all intents and purposes, there's only three weapons that are functionally different from the originals. The AK-47 which is an M16 with more damage but less accuracy, the SCAR which is a higher-power M16 with a three round burst, and the G3 which is a Hunting Rifle with 30 shots. The Hunting Rifle is now also very different since it is ALWAYS very accurate, even when moving, making it many times more useful than it originally was.

EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.

So happy that we have a sniper I can be a total whore with. Really wish I had some time to play this, or a computer that could actually handle it. Hopefully I'll be able to get a bit of gametime on it over the weekend when the damn Mac comes back and I get Windows on it. Does sound good from what you guys have said though, looking forward to the Versus most though, nothing more fun than Hunter raping Chyros. Well, unless it's Dauth.
Heheheheh, I'll be waiting for you :xD: .
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#152 Camille

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Posted 05 November 2009 - 12:31

Quote

sort of like a long range accurate shotgun, but without the blast radius.


you know, like, a sniper rifle?? :xD:
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#153 Ion Cannon!

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Posted 05 November 2009 - 12:34

View PostCamille, on 5 Nov 2009, 12:31, said:

Quote

sort of like a long range accurate shotgun, but without the blast radius.


you know, like, a sniper rifle?? :xD:

It wasn't anything like a sniper rifle in feel. Only played it through 2x though, cba again.
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#154 Wizard

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Posted 05 November 2009 - 12:54

From the couple of games I've had I can't say I am particularly 'in awe' of it or anything. It isn't bad, it just isn't anything revolutionary. I think it will enrage many fans who have boycotted it as it adds nothing spectacular to the gameplay. However, I enjoyed the new weaponary, I like the idea of having some variety in this regard. The melee weapons are much more fun than just whomping the zombies backward with your arm.

Will be interesting to see how the 'versus' mode spawns SI now. I think the Spitter will be an interesting addition as it is a nice hit n run unit and as Chyros has quite rightly pointed out it will really make the Survivors change tactics during panic events and hordes. Not sure what the Jockey will actually bring to the field :xD: ? The additions of the riot armour infected are interesting, forcing the group to split up from the usual 2:2 formation to get at them.

Will be getting it anyway.

#155 General

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Posted 05 November 2009 - 13:23

What makes L4D so cool is Versus mode, and I am currently downloading the L4D2 Demo, will take a while * cough * :xD: But I am pretty sure I 'll like second one aswell...

#156 Ion Cannon!

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Posted 05 November 2009 - 13:44

View PostGabriel Angelos, on 5 Nov 2009, 13:23, said:

What makes L4D so cool is Versus mode, and I am currently downloading the L4D2 Demo, will take a while * cough * :xD: But I am pretty sure I 'll like second one aswell...


Thats true, and versus will be quite a different experience with the new style panic events, new SI's and the like. However I don't think i'm going to get it until its on weekend offer. Last time when I bought it, 1 week later it was up for half price..
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#157 Chyros

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Posted 05 November 2009 - 15:37

View PostWizard, on 5 Nov 2009, 14:54, said:

Not sure what the Jockey will actually bring to the field :xD: ?
The Jockey is kind of a new-age Smoker, whose role has now also changed. The Smoker is more of a ranged Hunter now and the Jockey takes over the position of group separator. However, the Jockey does it by actually kidnapping a survivor whereas the Smoker just moved them away a bit. During a panic event such as a Boomer hit, the Jockey can take over a survivor and make him run away for miles without the team being able to do anything about it - a properly used Jockey is pretty potent and it can be quite difficult to rescue someone from it.
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#158 Pav:3d

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Posted 05 November 2009 - 15:40

Is the Jockey that thing that jumps on your head while u run around? If so thats probably the most annoying thing in the entire game :xD:

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#159 Ion Cannon!

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Posted 05 November 2009 - 15:42

View PostChyros, on 5 Nov 2009, 15:37, said:

View PostWizard, on 5 Nov 2009, 14:54, said:

Not sure what the Jockey will actually bring to the field :xD: ?
The Jockey is kind of a new-age Smoker, whose role has now also changed. The Smoker is more of a ranged Hunter now and the Jockey takes over the position of group separator. However, the Jockey does it by actually kidnapping a survivor whereas the Smoker just moved them away a bit. During a panic event such as a Boomer hit, the Jockey can take over a survivor and make him run away for miles without the team being able to do anything about it - a properly used Jockey is pretty potent and it can be quite difficult to rescue someone from it.


From what I read earlier, the jockey doesn't take over completely. Its 60/40, so the survivor has to oppose the jockeys movement, so while you can steer survivors off cliffs ect, there is some skill to it.
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#160 Wizard

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Posted 05 November 2009 - 15:42

View PostChyros, on 5 Nov 2009, 15:37, said:

View PostWizard, on 5 Nov 2009, 14:54, said:

Not sure what the Jockey will actually bring to the field :xD: ?
The Jockey is kind of a new-age Smoker
Don't you mean Hunter?

#161 General

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Posted 05 November 2009 - 15:53

View PostWizard, on 5 Nov 2009, 17:42, said:

View PostChyros, on 5 Nov 2009, 15:37, said:

View PostWizard, on 5 Nov 2009, 14:54, said:

Not sure what the Jockey will actually bring to the field 8| ?
The Jockey is kind of a new-age Smoker
Don't you mean Hunter?


Lets call it Mobile Hunter :xD:

#162 Amdrial

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Posted 05 November 2009 - 16:02

Well, it performs both the Smoker's and the Hunter's task. Namely doing damage and seperating the Survivors from eachother.

I'll call it a Smoter.
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#163 Wizard

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Posted 05 November 2009 - 16:05

View PostAmdrial, on 5 Nov 2009, 16:02, said:

seperating the Survivors from eachother.

Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.

#164 Brad

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Posted 05 November 2009 - 16:11

View PostWizard, on 5 Nov 2009, 16:05, said:

View PostAmdrial, on 5 Nov 2009, 16:02, said:

seperating the Survivors from eachother.

Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.


I'm not certain, but I don't think it does that much damage. And I do think that its role is more focused on seperating the survivors. A good Jocky could effectivly win the game with bit of boomer and smoker/hunter help.
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#165 Ion Cannon!

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Posted 05 November 2009 - 16:21

View PostBrad, on 5 Nov 2009, 16:11, said:

View PostWizard, on 5 Nov 2009, 16:05, said:

View PostAmdrial, on 5 Nov 2009, 16:02, said:

seperating the Survivors from eachother.

Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.


I'm not certain, but I don't think it does that much damage. And I do think that its role is more focused on seperating the survivors. A good Jocky could effectivly win the game with bit of boomer and smoker/hunter help.


The jockey can steer the survivor, but the survivor can act against that. I didn't think the jockey did any direct damage.
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#166 Chyros

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Posted 05 November 2009 - 16:26

View PostWizard, on 5 Nov 2009, 18:05, said:

View PostAmdrial, on 5 Nov 2009, 16:02, said:

seperating the Survivors from eachother.

Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.
Nonono, it's definitely not a Hunter, and the walking effect is the primary effect because the Jockey deals the deals damage of all the special infected.

The Hunter is the strong arm of the Infected who use agility and speed to pick off survivors who are separated and undefended by others. They do damage very quickly but can only do so against separated survivors because they are very vulnerable when they've pounced someone: they're stationary and Hunters aren't that tough. Smokers on the other hands dealt less damage, but worked by separating the survivors by removing one from their midst. Smokers tended to be vulnerable too though, because the smoker himself was stationary and therefore easy to pick off, and in addition the tongue could be shot or the survivor knocked loose.

The Jockey performs the same function as the Smoker originally: removing one of the survivors from their midst at the sacrifice of dealing not too much damage. The Jockey is a lot less vulnerable though than the smoker was. You can shoot it off but it's moving quickly and erratically, and you don't want to hit your fellow survivors so some discretion is needed. Second, it doesn't use a tongue you can shoot. And like the Smoker, you can knock the survivor loose, but the survivors are being pulled away from the group so reaching them is not as easy as it may look. The Jockey, in contrast to the very tall Smoker, is also very small, and difficult to notice. They jump, too.
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#167 General

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Posted 05 November 2009 - 16:28

I hope they can do the balancing right, because it takes a while to boomer regenerate, but its possible to have 4 hunters in one team, so with the new special infected get in, I hope they think about balance issue, I don't want to see 4 jockey as opponent, though it will be funny as hell XD

#168 Chyros

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Posted 05 November 2009 - 16:30

View PostGabriel Angelos, on 5 Nov 2009, 18:28, said:

I hope they can do the balancing right, because it takes a while to boomer regenerate, but its possible to have 4 hunters in one team, so with the new special infected get in, I hope they think about balance issue, I don't want to see 4 jockey as opponent, though it will be funny as hell XD
It's very probable there will be a limit of one of every type of infected at the same time.
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#169 Wizard

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Posted 05 November 2009 - 16:36

View PostChyros, on 5 Nov 2009, 16:30, said:

View PostGabriel Angelos, on 5 Nov 2009, 18:28, said:

I hope they can do the balancing right, because it takes a while to boomer regenerate, but its possible to have 4 hunters in one team, so with the new special infected get in, I hope they think about balance issue, I don't want to see 4 jockey as opponent, though it will be funny as hell XD
It's very probable there will be a limit of one of every type of infected at the same time.

That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters? :xD:

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Posted 05 November 2009 - 16:38

View PostWizard, on 5 Nov 2009, 16:36, said:

View PostChyros, on 5 Nov 2009, 16:30, said:

View PostGabriel Angelos, on 5 Nov 2009, 18:28, said:

I hope they can do the balancing right, because it takes a while to boomer regenerate, but its possible to have 4 hunters in one team, so with the new special infected get in, I hope they think about balance issue, I don't want to see 4 jockey as opponent, though it will be funny as hell XD
It's very probable there will be a limit of one of every type of infected at the same time.

That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters? :xD:


I was on that team, we laughed our heads off.

But I seriously doubt that it will be the same case in L4D2, though the new SI will probably be less frequent.
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#171 Ghostrider

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Posted 05 November 2009 - 16:46

No matter the role of the SI, it seems like Valve did a good job of keeping the importance of attacking together as SI. It does look like there's a greater chance of screwing the survivors over with the new SI, using the smoker and jockey to move the survivors in two separate directions, for instance. :xD:
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#172 Chyros

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Posted 05 November 2009 - 16:51

View PostWizard, on 5 Nov 2009, 18:36, said:

View PostChyros, on 5 Nov 2009, 16:30, said:

View PostGabriel Angelos, on 5 Nov 2009, 18:28, said:

I hope they can do the balancing right, because it takes a while to boomer regenerate, but its possible to have 4 hunters in one team, so with the new special infected get in, I hope they think about balance issue, I don't want to see 4 jockey as opponent, though it will be funny as hell XD
It's very probable there will be a limit of one of every type of infected at the same time.

That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters? :xD:
This limit is not in place for Hunters in L4D. It is for all other SI though, and it's unlikely the Hunter will remain limitless in L4D2 either.


View PostGhostrider, on 5 Nov 2009, 18:46, said:

No matter the role of the SI, it seems like Valve did a good job of keeping the importance of attacking together as SI. It does look like there's a greater chance of screwing the survivors over with the new SI, using the smoker and jockey to move the survivors in two separate directions, for instance. 8|
Yeah, there's TONS of combos you can come up with now 8| .

Edited by Chyros, 05 November 2009 - 16:55.

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#173 Wizard

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Posted 05 November 2009 - 17:00

The Boomer + Boomer Bile grenade is something that is gonna end up being buggy I reckon. Don't know why, just have a gut feeling :xD:

#174 Ghostrider

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Posted 05 November 2009 - 17:14

Bahaha, definitely. I wonder what takes priority, the grenade or the boomer's attack? In addition, the SI will have to be able to attack the normal infected, as if the normal infected gets hit with the grenade, they have to be able to defend themselves, right? :xD:
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#175 Chyros

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Posted 05 November 2009 - 17:28

View PostGhostrider, on 5 Nov 2009, 19:14, said:

Bahaha, definitely. I wonder what takes priority, the grenade or the boomer's attack? In addition, the SI will have to be able to attack the normal infected, as if the normal infected gets hit with the grenade, they have to be able to defend themselves, right? 8|
Yeah, they will. You can bile Tanks, it's quite fun to seem them trying to smash through a horde of infected swarming at them :xD: .
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