Left 4 Dead 2
Chyros
05 Nov 2009
Ion Cannon!, on 5 Nov 2009, 2:34, said:
Chyros, on 5 Nov 2009, 0:06, said:
Ion Cannon!, on 5 Nov 2009, 1:17, said:
EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.
Hmm I found more than that, two shotguns which seem to do the same thing, then also the auto shotgun, which was renamed to tactical shotgun. There was a magnum pistol, and er 2 things like the uzi from L4D1. I also found something which was sort of like a long range accurate shotgun, but without the blast radius.

AJ, on 5 Nov 2009, 2:57, said:
Chyros, on 5 Nov 2009, 0:06, said:
Ion Cannon!, on 5 Nov 2009, 1:17, said:
EDIT: ah, and the Boomer Bile of course. But that one should be pretty straightforward.
So happy that we have a sniper I can be a total whore with. Really wish I had some time to play this, or a computer that could actually handle it. Hopefully I'll be able to get a bit of gametime on it over the weekend when the damn Mac comes back and I get Windows on it. Does sound good from what you guys have said though, looking forward to the Versus most though, nothing more fun than Hunter raping Chyros. Well, unless it's Dauth.

Camille
05 Nov 2009
Quote
you know, like, a sniper rifle??
Ion Cannon!
05 Nov 2009
Wizard
05 Nov 2009
Will be interesting to see how the 'versus' mode spawns SI now. I think the Spitter will be an interesting addition as it is a nice hit n run unit and as Chyros has quite rightly pointed out it will really make the Survivors change tactics during panic events and hordes. Not sure what the Jockey will actually bring to the field

Will be getting it anyway.
General
05 Nov 2009

Ion Cannon!
05 Nov 2009
Gabriel Angelos, on 5 Nov 2009, 13:23, said:

Thats true, and versus will be quite a different experience with the new style panic events, new SI's and the like. However I don't think i'm going to get it until its on weekend offer. Last time when I bought it, 1 week later it was up for half price..
Chyros
05 Nov 2009
Wizard, on 5 Nov 2009, 14:54, said:

Pav:3d
05 Nov 2009

Ion Cannon!
05 Nov 2009
Chyros, on 5 Nov 2009, 15:37, said:
Wizard, on 5 Nov 2009, 14:54, said:

From what I read earlier, the jockey doesn't take over completely. Its 60/40, so the survivor has to oppose the jockeys movement, so while you can steer survivors off cliffs ect, there is some skill to it.
Wizard
05 Nov 2009
General
05 Nov 2009
Amdrial
05 Nov 2009
I'll call it a Smoter.
Wizard
05 Nov 2009
Amdrial, on 5 Nov 2009, 16:02, said:
Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.
Brad
05 Nov 2009
Wizard, on 5 Nov 2009, 16:05, said:
Amdrial, on 5 Nov 2009, 16:02, said:
Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.
I'm not certain, but I don't think it does that much damage. And I do think that its role is more focused on seperating the survivors. A good Jocky could effectivly win the game with bit of boomer and smoker/hunter help.
Ion Cannon!
05 Nov 2009
Brad, on 5 Nov 2009, 16:11, said:
Wizard, on 5 Nov 2009, 16:05, said:
Amdrial, on 5 Nov 2009, 16:02, said:
Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.
I'm not certain, but I don't think it does that much damage. And I do think that its role is more focused on seperating the survivors. A good Jocky could effectivly win the game with bit of boomer and smoker/hunter help.
The jockey can steer the survivor, but the survivor can act against that. I didn't think the jockey did any direct damage.
Chyros
05 Nov 2009
Wizard, on 5 Nov 2009, 18:05, said:
Amdrial, on 5 Nov 2009, 16:02, said:
Interesting, I've not seen enough of it yet to be able to say with certainty what it's actual role is, but I would guess it functions more like the Hunter, incapacitating [ie preventing the victim from shooting] them rather than separating them. The steering thing seems more like a secondary function to me.
The Hunter is the strong arm of the Infected who use agility and speed to pick off survivors who are separated and undefended by others. They do damage very quickly but can only do so against separated survivors because they are very vulnerable when they've pounced someone: they're stationary and Hunters aren't that tough. Smokers on the other hands dealt less damage, but worked by separating the survivors by removing one from their midst. Smokers tended to be vulnerable too though, because the smoker himself was stationary and therefore easy to pick off, and in addition the tongue could be shot or the survivor knocked loose.
The Jockey performs the same function as the Smoker originally: removing one of the survivors from their midst at the sacrifice of dealing not too much damage. The Jockey is a lot less vulnerable though than the smoker was. You can shoot it off but it's moving quickly and erratically, and you don't want to hit your fellow survivors so some discretion is needed. Second, it doesn't use a tongue you can shoot. And like the Smoker, you can knock the survivor loose, but the survivors are being pulled away from the group so reaching them is not as easy as it may look. The Jockey, in contrast to the very tall Smoker, is also very small, and difficult to notice. They jump, too.
General
05 Nov 2009
Chyros
05 Nov 2009
Gabriel Angelos, on 5 Nov 2009, 18:28, said:
Wizard
05 Nov 2009
Chyros, on 5 Nov 2009, 16:30, said:
Gabriel Angelos, on 5 Nov 2009, 18:28, said:
That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters?

Brad
05 Nov 2009
Wizard, on 5 Nov 2009, 16:36, said:
Chyros, on 5 Nov 2009, 16:30, said:
Gabriel Angelos, on 5 Nov 2009, 18:28, said:
That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters?

I was on that team, we laughed our heads off.
But I seriously doubt that it will be the same case in L4D2, though the new SI will probably be less frequent.
Ghostrider
05 Nov 2009

Chyros
05 Nov 2009
Wizard, on 5 Nov 2009, 18:36, said:
Chyros, on 5 Nov 2009, 16:30, said:
Gabriel Angelos, on 5 Nov 2009, 18:28, said:
That wasn't always the case before. If you remember one Friday game where we managed to incap all four survivors as they left the green house using 1 smoker and 3 hunters?

Ghostrider, on 5 Nov 2009, 18:46, said:


Edited by Chyros, 05 November 2009 - 16:55.
Wizard
05 Nov 2009

Ghostrider
05 Nov 2009

Chyros
05 Nov 2009
Ghostrider, on 5 Nov 2009, 19:14, said:

