

Left 4 Dead 2
#76
Posted 04 September 2009 - 20:03
#79
Posted 04 September 2009 - 22:45
New gameplay video! Looks like we get AKMs now, and there's a bolt-action rifle at 0:04. Those guys in the river at the start are either Mud Men or the new special, the Jockey.
#80
Posted 04 September 2009 - 22:50
#81
Posted 04 September 2009 - 22:52
Then it's your lucky day AJ!
In this you can see the AK, the new sniper rifle, some melee action, and the Jockey in action.
Edited by Høbbesy, 04 September 2009 - 22:52.
#83
Posted 04 September 2009 - 23:01
#84
Posted 04 September 2009 - 23:04
Ion Cannon!, on 4 Sep 2009, 23:58, said:

; Opinion now changed to wanting the punch the guy commentating and laughing.
Agreed, the bloke is completely, utterly, insane.
However, it all looks quite good, but I think the attack animation with the axe is still a little lackluster. That and the melee does seem rather powerful (one-hit a Hunter). I will be very interested to see how the balance for this turns out.
#86
Posted 05 September 2009 - 06:32
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Everyone needs believe in something. I believe I'll have another beer.
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My greatest weapon is my knowledge.... And laser beam eyes.
#87
Posted 05 September 2009 - 10:44
Right now I am disappointed that crescendo events are still flip button and wait for the horde, would've been cool if they could've made it slightly different, like having to get through a door before it closes or something similiar. Plus they really could've used that fairground ride to make life interesting, shooting zombies whilst spinning sounds like fun

#88
Posted 05 September 2009 - 10:59
The video gets 5 stars simply for that!
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov

#89
Posted 05 September 2009 - 11:41
Wizard, on 5 Sep 2009, 11:44, said:
I don't see why they wouldn't do FF damage.
As for the ways, there's at the legs from both the left and right (2), at the torso from the left and right (2) and at the head from the left, right and top (3). Which makes 7.

#90
Posted 05 September 2009 - 11:49
Wizard, on 5 Sep 2009, 11:44, said:
Right now I am disappointed that crescendo events are still flip button and wait for the horde, would've been cool if they could've made it slightly different, like having to get through a door before it closes or something similiar. Plus they really could've used that fairground ride to make life interesting, shooting zombies whilst spinning sounds like fun

With something like the Fire Axe, yes you can only swing two ways. Or 6 if you count diagonals. With something like the crowbar though, its much smaller. Or with a cricket back you could hold it behind your back then smack forward, sending zombies flying.
Basically what i'm hoping for is some inventiveness, thats what I meant by different animations.
#91
Posted 06 September 2009 - 22:00
#93
Posted 07 September 2009 - 13:17
Hobbesy Link doesn't work, use this.
Edited by Wizard, 07 September 2009 - 13:20.
#94
#95
Posted 07 September 2009 - 13:32
#96
Posted 08 September 2009 - 09:50
Lots of twittering about Crash Course due out this Thursday. Can't seem to find anything to substantiate it though

#97
Posted 08 September 2009 - 11:04
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The name's Bond.
Covalent Bond.
#98
Posted 10 September 2009 - 09:18
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- Baseball Bat
- Cricket Bat
- Crowbar
- Electric Guitar
- Fire Axe
- Frying Pan
- Katana
- Machete
- Tonfa (police baton)
- Chainsaw
#99
Posted 10 September 2009 - 09:19

#100
Posted 10 September 2009 - 10:18
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The name's Bond.
Covalent Bond.
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