Render: China Lead Beam
Jordan
28 Jul 2009
China Lead Beam
Devastated by the failure of the Lead Beam at the first Super Unit Expo, the Chinese commanders have had the Lead Beam redesigned to incorporate a more stable body design, as well as upgrading the bullet loading mechanisms to increase the fire rate even more:

These changes have increased the size of the Lead Beam, increased its rate of fire slightly, and allowed me to add lots of little doodads and details, such as the bullets that move when it fires, the two massive dispensers that eject hundreds of spent bullet casings when firing, and the seven hexagonal exhaust ports on the back that spew out smoke.
These changes also increased the polygon count to 2276. Probably because of its 105 barrels at 10 polygons each.
Good thing it has a cost of $3000 and a limit of one!
I'm also reworking the firefx to spew out lots of fire and smoke, so it actually looks cool when firing.
Some parts of the skin are by Bob, otherwise it's entirely EA's skins. I created and skinned the model, and it surprisingly has no butchered parts at all.
-Jordan
Edited by Jordan, 30 July 2009 - 19:22.
Devastated by the failure of the Lead Beam at the first Super Unit Expo, the Chinese commanders have had the Lead Beam redesigned to incorporate a more stable body design, as well as upgrading the bullet loading mechanisms to increase the fire rate even more:

These changes have increased the size of the Lead Beam, increased its rate of fire slightly, and allowed me to add lots of little doodads and details, such as the bullets that move when it fires, the two massive dispensers that eject hundreds of spent bullet casings when firing, and the seven hexagonal exhaust ports on the back that spew out smoke.
These changes also increased the polygon count to 2276. Probably because of its 105 barrels at 10 polygons each.
Good thing it has a cost of $3000 and a limit of one!

I'm also reworking the firefx to spew out lots of fire and smoke, so it actually looks cool when firing.
Some parts of the skin are by Bob, otherwise it's entirely EA's skins. I created and skinned the model, and it surprisingly has no butchered parts at all.
-Jordan
Edited by Jordan, 30 July 2009 - 19:22.
Rai
28 Jul 2009
Yeah. I also like it nice Job Jordan and Bob. 
But that unit sure have a lot of polys. O_o

But that unit sure have a lot of polys. O_o
Zeke
28 Jul 2009
HOLY CRAP!
That adds a new meaning to the phrase ´mow them down´
great work!!
Edited by Zeke, 28 July 2009 - 05:23.
That adds a new meaning to the phrase ´mow them down´
great work!!

Edited by Zeke, 28 July 2009 - 05:23.
Stalker
28 Jul 2009
Very nice and crazy model
Do you have a good muzzleflash texture (and mesh) ? I found out that this is far more important than a fireFX for Gattling weapons. (just look at Shockwave's vulcan cannons)
I could give you one I ripped off crysis.
Do you have a good muzzleflash texture (and mesh) ? I found out that this is far more important than a fireFX for Gattling weapons. (just look at Shockwave's vulcan cannons)
I could give you one I ripped off crysis.
Sgt. Nuker
28 Jul 2009
I'll be honest, I had begun to wonder what the Lead Beam unit looked like. Now I know....and I'm attempting (rather poorly) to retrieve my lower jaw from the floor. It's an absolute monster of a unit.
Destiny
28 Jul 2009
Holy...
...I wanna get this guy and ram it up someone's face and fire D:
...what did the old Lead Beam look like btw?
...I wanna get this guy and ram it up someone's face and fire D:
...what did the old Lead Beam look like btw?

NergiZed
28 Jul 2009
Epic WinRAR!
If only I could see the full render.... (I can see it in your Ava, but not the render)
If only I could see the full render.... (I can see it in your Ava, but not the render)
Brad
28 Jul 2009
Very nice model there, looks like quite the accomplishment.
In fact I am finding it hard to stop oogling it :3
In fact I am finding it hard to stop oogling it :3
Ion Cannon!
28 Jul 2009
Thats awesome, large improvement over the old one, and i'm going to jump on the band wagon. Make a video

Slightly Wonky Robob
28 Jul 2009
Ah yes, I remember working on the original, this new version looks awesome

Jordan
28 Jul 2009
I don't have the tools necessary to make a video, so I don't know what to do about that. I'm not using a muzzle flash because there is a maximum fire rate limit in the game. Instead, there is going to be one massive firefx emitted from the center, mainly because this thing spews out bullets at an immensely high fire rate from the start.
Here's a comparison between the old and new models:

-Jordan
Here's a comparison between the old and new models:

-Jordan
TheDR
28 Jul 2009
Il make you a video of the Lead Beam if you want
. I have all the tools to make it (Filming, Editing, Lots of spare time
ect).


Jordan
28 Jul 2009
One picture can say it all:

Check out the massive column of flame emitted from this thing.
Also, all of those tiny little bits are spent shell casings being thrown all over the battlefield. They get in your shoes, in the water, they're everywhere.
-Jordan

Check out the massive column of flame emitted from this thing.
Also, all of those tiny little bits are spent shell casings being thrown all over the battlefield. They get in your shoes, in the water, they're everywhere.
-Jordan
Pav:3d
28 Jul 2009
Great pic, but there are no tracers, it just looks like its firing... fire 
Those spent casings look great

Those spent casings look great
Destiny
28 Jul 2009
Jordan it looks epic and all but...there's something wrong...
...wrong target. It should be that nuke convoy truck
...wrong target. It should be that nuke convoy truck
