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Armoured Sky: Ethereal Dawn


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#26 Gen.Kenobi

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Posted 29 July 2009 - 18:16

Can you show for us some models that you've done so far?
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#27 Slye_Fox

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Posted 29 July 2009 - 19:20

This is the only model so far that is final

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#28 Slye_Fox

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Posted 30 July 2009 - 16:23

Work can't artisticly progress on this mod till we acquire a concept artist.
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#29 Kris

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Posted 30 July 2009 - 16:32

View PostSlye_Fox, on 30 Jul 2009, 1:13, said:

I've been practising (on and off) for 6 years.

This is the best i can do currently.

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Don't tell me that's on C&C Gen's engine. If it is, HOLYWTFBBQAWESOME !







#30 Slye_Fox

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Posted 30 July 2009 - 16:43

No, it's RA3
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#31 Sgt. Rho

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Posted 30 July 2009 - 18:04

View PostSlye_Fox, on 30 Jul 2009, 18:23, said:

Work can't artisticly progress on this mod till we acquire a concept artist.


*facepalm*

I have three proofs of that being wrong.

Proof 1

Proof 2

Proof 3

#32 Golan

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Posted 30 July 2009 - 19:07

With all due respect, Sgt. Rho, you aren't exactly fit for telling people a) to prioritize a single/few projects over others and b) to take yourself as an example for high-quality work under disadvantageous circumstances. A) definitely also applies to a large portion of people here on FS, including me as well as many other posters in this thread, so how about we accept that he's read what you told him and decided to make his own decision?

Edited by Golan, 30 July 2009 - 19:30.

Now go out and procreate. IN THE NAME OF DOOM!

#33 Slye_Fox

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Posted 30 July 2009 - 19:34

View PostSgt. Rho, on 30 Jul 2009, 19:04, said:

*facepalm*

I have three proofs of that being wrong.


And that aplies how?

Gen. konobi (spl?) has offered to help out in modelign, but there's no design plan to follow because there's no basis to work from.

This is why a concept artist is needed, to make concept art of the units and structures so that they have a simaler style and theme that we can work from.
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#34 Sgt. Rho

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Posted 30 July 2009 - 19:41

Golan, the last project there "Red Zone Europe" is pretty much abandoned, due to lack of intrest. And my Tower Defense mod, as I said several times is not a "full fledged" mod either, as I work on that when I have nothing to do on TA or AW.

And Slye: It applies as in a mod can be made without concept artist.

#35 Gen.Kenobi

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Posted 30 July 2009 - 19:41

This is starting to be a war betwen Fox and Rho...

@Slye_FoxI'll try to find a CA for you.

PS: what means (spl?)
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#36 Slye_Fox

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Posted 30 July 2009 - 19:47

@Rho
Yes, a mod can be made with out a C.A., IF they know what their design scemes are for all factions.

@Kenobi
it means spelling?
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#37 Slightly Wonky Robob

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Posted 30 July 2009 - 19:53

View PostSgt. Rho, on 30 Jul 2009, 20:41, said:

Golan, the last project there "Red Zone Europe" is pretty much abandoned, due to lack of intrest. And my Tower Defense mod, as I said several times is not a "full fledged" mod either, as I work on that when I have nothing to do on TA or AW.

And Slye: It applies as in a mod can be made without concept artist.

Just because you can work without a concept artist, doesn't mean others can. I certainly can't make decent models without concept art or reference images.
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F O R T H E N S
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#38 Gen.Kenobi

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Posted 30 July 2009 - 20:05

And the concept of this mod is to recreate an entire new world, so it's not easy...even with a concept artist...
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#39 Sgt. Rho

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Posted 30 July 2009 - 20:15

IMO, a good artist should be able to actually be, err...creative? That applies also to 3d artist. And it means that you don't need someone else doing the desing part for you.

Kenobi: I'm doing actually that with Advanced Warfare >.>

#40 Gen.Kenobi

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Posted 30 July 2009 - 20:19

I know but with Advanced Warfare you are using the same kinda of Earth, i mean the planet, the world keeps the same, the tecnology that you're using were much explored by in a lot of places/games/movies...You have a lot of Source to look to and get inspiration.

Isn't all days that we see a game/mod using Victorian Age Technology...in a complete different world. Where there's land above the sky. Where you have almost no water mass...
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#41 Sgt. Rho

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Posted 30 July 2009 - 20:22

There are levels that play on fricken spacestations in Advanced Warfare, but we are getting off topic, as this thread is about Slye's mod.

#42 Gen.Kenobi

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Posted 30 July 2009 - 20:27

View PostSgt. Rho, on 30 Jul 2009, 17:22, said:

There are levels that play on fricken spacestations in Advanced Warfare, but we are getting off topic, as this thread is about Slye's mod.


Yep you're right. But i know a lot of Movies/Mods/Games that already explored teh Space Station Source. Wanting or not you have plenty of Source to take as a base.

But let's go back on topic.
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#43 Pav:3d

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Posted 30 July 2009 - 20:28

There is no use saying something off-topic, and then saying "lets go back to topic" afterwards. You can have an entire off-topic conversation like that :P

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#44 R3ven

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Posted 30 July 2009 - 20:53

i like the mod idea Slye_Fox, good luck man :P

Edited by huhnu, 30 July 2009 - 20:54.


#45 Slye_Fox

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Posted 08 August 2009 - 08:56

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The Ruserua Command Center (temp name) is the central structure of operations, able to relay orders from the chain of command.
The main function of this building is to allow the construction of standard structures.
An alternative function can be purchased from a small list to further enhance the building.

Factory Upgrade
With the factory upgrade, the command center is now able to create basic units without need of steam power.
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{More to come}
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#46 Gen.Kenobi

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Posted 08 August 2009 - 13:43

You turned that...on this?

AWESOME model as an awesome mod too! I'm speechless...
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#47 Slye_Fox

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Posted 17 August 2009 - 09:35

I've come up with the Ruserua tech tree.

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#48 R3ven

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Posted 17 August 2009 - 23:20

cool :sly:

i'm guessing the 'Iron Smelter' is how they make credits?

#49 Slye_Fox

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Posted 18 August 2009 - 06:31

And the Water Storage too.
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#50 Gen.Kenobi

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Posted 21 August 2009 - 15:28

Looking great!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!



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