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world builder wishlist

moab_there_butt's Photo moab_there_butt 25 Apr 2006

what do you want them to add in world builder that they don't currently have or what do you want them to improve on?

make your list now!

MOAB'S WISH LIST
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standered ai button - if its a multiplayer map, when you put down the starting zones, a window will pop up asking you if you want standered ai for your map. the program would look at the map and make the most logical steps to designing the ai. it would create the combat zone, inner/outer perimeters, and the waypoints. the combatzone would be in the middle. the way points lead to and from it. and the inner/outer perimters form around the starting locations. saves time. you can do it manuely if you want, but this really saves time.

Randomly generated map - it randomly creates a map for you in world builder. its somthing thats used to just get you started creating your maps. you have a good idea of what you want but you let the computer form most of it for you, just punch in a few numbers and in spawns a cool map for you to mess with.

garresend/capture flag - place a flag next to or on top of a building you want the ai to capture or garresend. it makes its own team and does the job. this saves time from doing insane scripting. maybe even a button that can flag all buildings on the map too. still keep the scripting options in their, but this is hear for mostly just those multiplayer maps.

auto land scape - this opens a menue, you select the type of land you want. like a vally, river, mountan, lake, and more. then you click on the spot you want it at and it spawns your desired feature. if its a mountan, river, or a vally, you could click and drag the mouse to make it longand form the way you want it to. this would also spawn vegitation, and texture around the land scape you created. helps create lovely maps.
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Whitey's Photo Whitey 25 Apr 2006

Very VERY agreed

Height-Texture (Auto texture for height, highest being snowy, lowest being sandy, middle being grassy)
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Chrizz's Photo Chrizz 25 Apr 2006

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auto land scape - this opens a menue, you select the type of land you want. like a vally, river, mountan, lake, and more. then you click on the spot you want it at and it spawns your desired feature. if its a mountan, river, or a vally, you could click and drag the mouse to make it longand form the way you want it to. this would also spawn vegitation, and texture around the land scape you created. helps create lovely maps


This is probaly aready in beasue the tiberium fields.
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Prophet of the Pimps's Photo Prophet of the Pimps 25 Apr 2006

"garresend/capture flag - place a flag next to or on top of a building you want the ai to capture or garresend. it makes its own team and does the job. this saves time from doing insane scripting. maybe even a button that can flag all buildings on the map too. still keep the scripting options in their, but this is hear for mostly just those multiplayer maps."

Hell yes.

Also want to have flags for tech structures to prioratise them. so the AI will make you fight for them.
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Slightly Wonky Robob's Photo Slightly Wonky Robob 25 Apr 2006

A good manual, you can't learn s*** from the generals one.
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moab_there_butt's Photo moab_there_butt 25 Apr 2006

Bob, on 25 Apr 2006, 14:05, said:

A good manual, you can't learn s*** from the generals one.
<{POST_SNAPBACK}>


why stop there? have them make a video from the basics to going to the most advanced stuff!
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ultra1437's Photo ultra1437 28 Apr 2006

and why not Tech Support for WB on EA's site for those n00bs that dont know how to work WB after the book and video. and why stop there EA gives $10 (or more [if not USA the equivalent in your country]) to you if they use their map in tourney/game itself
edit- added 'tech'
Edited by ultra1437, 28 April 2006 - 13:49.
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thinimus's Photo thinimus 28 Apr 2006

I think one of the best things to add would be for the map editor to analyze the map and create pathfinding nodes for all units. This would really help pathfinding in game.

Also, like Moab mentioned with making starting points easier to setup, I also think there should be other similair auto zoning features for AI for easing scripting, like marking an area as a choke point, a densely populated and cluttered area, and a well defendable area. I also think there should be flags that you can set for the map, such as flat or bumpy, lots of resources available or not, large or small, and if there is lots or little room for building.
Edited by thinimus, 28 April 2006 - 19:43.
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Slightly Wonky Robob's Photo Slightly Wonky Robob 28 Apr 2006

don't think this has been mentioned, but i'm too lazy to read posts again, there should be more terrain options. like in ZH there is only normal or snowy, there should be more options (and therefore more skins for units)
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