RA3: Southern Rising Cool Update
Gen.Kenobi
31 Jul 2009

Yeah...i decided to make a thread, them i'll be posting the updates for the mod.
I don't need to remember you that we're looking for codders and texture artits.
What's this mod's about?
It was supposed to be easy for the Soviet Union leaders. By entering the Time Machine and eliminating Albert Einstein, they expected to just gain the upper hand over the Allied forces. It worked, but there were also consequences.
Their actions have spawned the threat coming from the East, the Empire of the Rising Sun. Or so they've thought.... As the three greatest powers fight the greatest World War in history, a new power emerges from the South. Forged from the abuses of fanatical Allied anti-communism that caused the most difficult period in their region, they come not from land, nor air, nor seas. They come from space. The Forth, the secret brazilian army, emerges from the moon and starts it's path towards the same goal all other factions vie for: Complete global domination.
Yet, this is little compared to what could be stored in the other side of the world, as this invasion could start another new enemy as well, made of rusty steel, cogs, smoke... and asian hats. There will come a time when Singapore and it's Liberation Militia will have to arise and gain the freedom they so deserved from the oppressive Empire-controlled Republic through force. Like ants emerging from the ground, great numbers of this lowest technological, but determined army will come from nowhere and challenge the great highly technologically advanced powers everywhere.
World War III was ugly. And it's gonna get worse.
This is the premise for Red Alert 3: Southern Rising. FIVE factions, each with insidious and deadly equipment, strategy and technology make the ultimate face-off in FIVE different campaigns, each with it's own start and course, all with the usual recipe for humor, treason, drama... and hot girls.
And that's not all we have in mind. New terrain tileset are being planned to introduce you right into the Forth's main yard, Nova Luna, or the foreign lands of Singapore, as well as we'll be adding three more AI's to complement the aggressive AVGN and SLIM manners of war and improve the current ones for a more challenging gameplay experience.
SLIM Auto-Crossbow (Inf Weapon)

Standard SLIM Infantry weapon.
Model by: Gen.Kenobi
SLIM Speec-Ops Weapon (Inf Weapon)

Can fire mortar granades to clean occupied buildings.
308 polys.
Model by Gen.Kenobi
Codding Progress:

Here you can see the flags of SLIM (on the top) and Forth on the bottom.
Thanks and any help would be greatly appreciated...
-Gen.Kenobi out
RA3: SR Co-leader
Edited by Gen.Kenobi, 07 August 2009 - 13:46.
Futschki
31 Jul 2009
Hey gen. kenobi, I see ure getting over-excited about your modding skills, and so ure making lots of mods and stuff, you're improving greatly but I have to warn you that doing this might get you in a lot of confusion and thus to lots of dead mods so I advise you of focusing on 1 project at a time ...
Gen.Kenobi
31 Jul 2009
This story again..no...*remembers Slye_Fox thread*
This project is already quite old, and already were announcead here. I'm just re-making a thread for better progress update overview. Plus i have a coder working with me, all coddign progress are credits to him: huhnu.
But we still looking for more members such as 2d artists and codders.
This project is already quite old, and already were announcead here. I'm just re-making a thread for better progress update overview. Plus i have a coder working with me, all coddign progress are credits to him: huhnu.
But we still looking for more members such as 2d artists and codders.
Futschki
31 Jul 2009
Hey Gen. Kenobi if you noticed, Slye_Fox has been working on his mods for a longtime and luckily for him ZH is still somewhat popular. If you take the same time to finish your mods, there won't be many left to play them.
Well that's everything I have to tell you, the rest is up to you.
Edited by Abourror, 31 July 2009 - 21:13.
Well that's everything I have to tell you, the rest is up to you.
Edited by Abourror, 31 July 2009 - 21:13.
Gen.Kenobi
31 Jul 2009
Thanks for your concern dude!
And i'm not the leader, i'm just the co-leader
Edited by Gen.Kenobi, 31 July 2009 - 21:18.
And i'm not the leader, i'm just the co-leader
Edited by Gen.Kenobi, 31 July 2009 - 21:18.
Slye_Fox
31 Jul 2009
Futschki
31 Jul 2009
Slye_fox, Condition Red was a ZH mod wasn't it ??
Edited by Abourror, 31 July 2009 - 22:08.
Edited by Abourror, 31 July 2009 - 22:08.
Brad
31 Jul 2009
Back on topic Plzthxbai.
Anyway, those models look very awesome, nice work on them.
And the in-game flags really need some work in my opinon, sorry. They looked blurred and pixelated.
Edited by Brad, 31 July 2009 - 23:28.
Anyway, those models look very awesome, nice work on them.
And the in-game flags really need some work in my opinon, sorry. They looked blurred and pixelated.
Edited by Brad, 31 July 2009 - 23:28.
Brad
31 Jul 2009
Its the top one, I don't think those white spots look nice on it, they kinda ruin it.
Also, you mean rising in the title right?
Also, you mean rising in the title right?
R3ven
01 Aug 2009
yeh i am fixing the SLIM flag(and i do think he means rising btw) its because i didn't have time to manually resize them so i had the game do it but i will be fixing it up soon.
soon only because i am having minor difficulties with absolutely NO maps showing up when i go to skirmish to test the coding progress
soon only because i am having minor difficulties with absolutely NO maps showing up when i go to skirmish to test the coding progress
R3ven
02 Aug 2009
has anyone lse gotten the problem with no maps showing up?
EDIT: nvm have this fixed and am now working on forth build mechanic
EDIT2:the messy looking SLIM flag cant be fixed unless a new one is made, which i highly doubt, so were going to have to deal with messy dots
Edited by huhnu, 02 August 2009 - 16:30.
EDIT: nvm have this fixed and am now working on forth build mechanic

EDIT2:the messy looking SLIM flag cant be fixed unless a new one is made, which i highly doubt, so were going to have to deal with messy dots
Edited by huhnu, 02 August 2009 - 16:30.
Gen.Kenobi
06 Aug 2009
Cool UPDATE
ALPHA is on the way!
Yeah that's right! Our coder huhnu is beign pushed by me (he doesn't mind) and we are getting an ALPHA version of RA3: Southern Rizng ready. What we'll have at the ALPHA?
Forth faction added with the build style working fully functional, but no new units. Howerver the Alpha access will be limited. If you're interested in applying, PM me here. We have about 5 slots open to people that are really interested in giving feeback about the build type and to make the mod balanced. If you'll just play, please don't ask for Alpha testing. Alpha may be buggy but it's just for build style and ballance feedback.
Thanks,
-Gen.Kenobi out.
ALPHA is on the way!
Yeah that's right! Our coder huhnu is beign pushed by me (he doesn't mind) and we are getting an ALPHA version of RA3: Southern Rizng ready. What we'll have at the ALPHA?
Forth faction added with the build style working fully functional, but no new units. Howerver the Alpha access will be limited. If you're interested in applying, PM me here. We have about 5 slots open to people that are really interested in giving feeback about the build type and to make the mod balanced. If you'll just play, please don't ask for Alpha testing. Alpha may be buggy but it's just for build style and ballance feedback.
Thanks,
-Gen.Kenobi out.
R3ven
09 Aug 2009
gen.kenobi, if i ever meet you, your getting hurt, there is a major bug in the build style right now and i am still fixing it -_-
dont release the alpha D:
.......yet
dont release the alpha D:
.......yet